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Starfield on PC is the best way to play - but the game still requires a lot of work
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The tech issues are blown way out of proportion, especially with scaling dialed in at 80%. Runs like a dream on my system.
On steamdeck it chugs in the cities but it's still playable at medium settings.
The waiting 6 months isn't just for tech issues, it's for story patches, or inconsistency updates, or all the little modifications that make life easier.
Meh; the game isn't even that buggy. Hasn't even crashed on me yet, and I'm running the vanilla release with no patches.
But yeah, performance is a non-issue with the right mods, especially the free version of that DLSS 3 FG mod. In fact, there are a lot of good mods available already that make your life easier. Game has barely been out for a week and I already have 30+ installed.
That said, I can't wait for the larger mods. This game needs some that make going into the procedurely generated areas less boring. Like land vehicles. Or small aircraft. Maybe some more towns in those areas. This is still the biggest game I've ever played, though, even if you don't include the generated areas.
Mine is super buggy. I’ve found 1 mission I can’t complete. My achievements aren’t working, and I haven’t used the panel. Then this thing happened where I was in a conversation with an npc. They walked off mid convo. And the convo options disappeared but I was still in convo mode. I had to reload last save and get there all over again.
I’m just out of the tutorial missions. It runs fine though. I think all of my stuff is high or ultra.
My saves from the prerelease were flagged as modded. I assumed it was because the game wasn't technically out idk. Ironically I got them working with a mod.
I’ll look for that mod. Thanks!
Playable at medium? With the lowest settings I get 20 fps...
what system? I have everything on high, 100% and FSR2 on. Never dipped below 70 on a 6900XT and a 5800x 3D.
3080 w 7700k
Why are you running scaling enabled if you are going to leave the render scale at max? Curious decision to me.
didnt had any issues with the framerate so far so I don't mind
Right, but it's curious to me since that is the default behavior for the software. Render everything at 100% all the time. So why even enable scaling?
isnt it still rendering at a lower resolution internally and then getting upscaled? I thought the slider adjust the final output...
Maybe. I've been wrong before.
It's like anti-aliasing, it's called DLAA in Nvidia I think