Counterstrike. I was raised on Unreal Tournament and Battlefield 1942/Vietnam, every iteration of CS I've tried is just slow and boring comparatively. Doesn't help that the maps and guns never change either. I'll probably give it a go again with CS2 but I'm not expecting anything different.
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
I don't get Minecraft. By all means it seems like one of those games that should totally be up my alley, but it does not click with me at all.
You have to set a goal for yourself and find ways to achieve it. I want to build a castle - What materials do you need and how do you get them? How can you get them faster? Can you automate the material gathering?
It gets even crazier in modded Minecraft.
There's two, and both pretty controversial.
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Horizon Zero Dawn - I love open world games, I love exploring, I love grind, this is someone who has played every Assassins Creed, the Tomb Raider Series, Ghost Recon series, God of War, Ghost of Tsushima, Death Stranding, and goodness knows what else. I did about 10-12 hours of Zero Dawn and it just bored me. I think the worst thing for was the character acting, I found everyone very wooden, or just had really silly voices (like Aloy's father or whoever he was, sounded so well spoken). I found it grating. And the landscape, maybe I needed to open up more of the world, but I just didn't find it very interesting. Sure, Robot's are fun, but, even they were kinda dull.
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The Last of Us - Just couldnt get into it. I just found it very tedious (played about 8 hours). I dont know why it just didn't resonate with me at all. I think where AC, Tsushima etc offer escapism, TLOU being set in a regular city didnt really excite me to go out an explore. When the tv show started I thought i would give that a go hoping it would get me into playing the game, but i got bored with that about 40 minutes into episode 1 as well :(
I'm with you on "The Last of Us". I found it so generic and uninspired, or rather, very much inspired by other stuff I'd already seen everywhere.
I guess it irritated me knowing many people found it groundbreaking while that groud had been broken by many other games multiple years before that.
I found the gameplay of get in a room, sneak around looting everything you can and get out to be as engaging as a bad flash game.
I also couldn't get into Witcher 3. I don't have anything against other people liking it, I just couldn't do it. For one, there's so much rape talk even early in the game that really put me off. It felt like cheap world building.
Don’t crucify me but I’ve tried HZD and did not like it. I also tried God of War (2018) and I didn’t get very far. Maybe I was not in the right headspace but both of them felt the same to me like a game forcefully trying to make me feel something but I could not connect to either.
Any MOBA really, particularly League of Legends. A number of my friends played these obsessively, but I could just never get into it. I've sat in on quite a few Discord calls with people playing this game and I gotta say, not once did anyone ever sound like they were having fun. I'm not sure what it is, but it just seems like the genre attracts toxicity like no other, especially when playing with strangers. On the occasions I tried them myself, the gameplay just wasn't engaging enough for me to want to put in the tremendous amount of time necessary to become somewhat decent at the game.
Fallout: NV and Skyrim. People kept recommending them to me but neither really clicked. I put about 20 hours into each before just kinda dropping them and not looking back. Even tried mods since everyone says they're better modded, but just found I was spending more time modding the games than playing them. Maybe Bethesda games just aren't my thing.
I LOVE RPGs and open world games. Love the Fallouts (all of them except 76), elder scrolls, dragon age, old baldurs gates, etc. Basically every game that's apparently indicative of liking the Witcher 3. But holy hell, I've played it 4x and can only get 10 hours or so into it before I have to turn it off. I have no idea why honestly, because every thing about it screams that I'll love it.
For me Skyrim, The Witcher 3, botw and all souls games.
Skyrim never clicked, it just felt buggy and empty and punishing. Trying to climb that mountain just so a yeti can beat you up? Great, here is your save spot form 15 min earlyer, please try again. I know that's why it's fun for so many, I just hated it.
The Witcher 3 was too... much dialogue. Most of the time I can play 1-3 hours every couple of days. And in the Witcher you walk 15min through beautiful but otherwise empty forest, killing 1-15 something, walk back and talk like another 15min with the guy who gave you the quest. It's really deep worldbuilding, but when you don't have a lot of time it's more "damn, what happend last?" 5min walking "ah, that happened" takes new quest, so much talking..."ah damn, my hour is gone, so I finish the quest another time." PC off.
Botw cause the world felt empty and everything broke in an instant and I'm the player ending with 50 healing potions, 10 big scrolls and so on cause MaYbE I'll need it another time. Doesn't match with botw. TotK is so much better handling this, cause you can craft any good item in an instant.
And Souls Games are just a broken mess. They're not hard by default, they're hard cause of all the buggy and mushy controls. It never feels crisp, it's just a big blob and maybe your character rolls or maybe it feels like an invisible wall, who knows. Games like Jedi Fallen Order in hard mode or Hollow Knight were so much more fun, cause the controls were crisp and everytime I lost, it was because of me. I did wrong and not some squishi spaghetti code.
Anything with multiplayer.
Breath of the wild. As an avod Zelda fun I really really tried to like it but just can't do it.
Couldn't agree more about Tears of the Kingdom however I'd go one step further and say I can't stand Zelda. I've played a fair few including BotW. Thought they were complete garbage.
The other for me is any game made by FromSoftware, and to that any "soulslike". The game design and gameplay of these types of games are atrocious imo. It has always bewildered me how much love they get. I can't comprehend it.
Genshin Impact or as I recently started to call it Genshit impact
-Microtransactions -Botw 0.01 -Visuals are not original -Bad touch controls besides having 99% of its players playing on mobile.
Lol, I've put 120 hrs into TotK and I love it, and still haven't finished all the side quests or shrines. I can't get my wife to play past the tutorial, she's disappointed that it doesn't foster creativity like Garry's mod
Horizon Zero Dawn/Forbidden West. Game is so empty and has an open world for having an open world’s sake. Couldn’t stand it for longer than 3 hours.
Borderlands
I apparently hate looter shooters. I loved the art style, tone, and everything else about the game, but I just really didn't like the gameplay. I bailed on it in like 20 minutes.
In fact, I don't like loot in general. I also don't really like Diablo, and I dislike managing loot in most RPGs (esp. Elder Scrolls games). I care very little about what items I have in games.
Now that you mention it, I find adding RPG-like elements to a game can often take away from a game rather than enhance it.
Assassins Creed is a good example of this. In the older games you didn't have to worry about getting better loot and the like, so you didn't have to worry about if you had enough number power to assassinate someone. If you could successfully sneak up to them, you can do it.
You did get new tools and unlocked new abilities but these were handed out at set intervals which meant that missions could be more easily balanced and designed around what the player could actually do and thus meant you as a player could focus more on planning how to strike or doing some side activities to give you an advantage such as having an area of thugs now hang around in a spot who will go after guards that are chasing you.
Where the newer ones that have adopted more RPG staples, while they still can have their moments, feel more derivative and I find it harder to get into because my brain feels like its played this game already several times before.
And its all well and good having a massive world to explore but if you just fill it up with uninspired quest design and just a ton of filler content, is it really all that worth exploring it?
I just feel sometimes games try to do too much or try to check too many boxes, when it could really shine with a more focused and linear design instead. I get people want to get as much content as they want out of a game though, especially nowadays.
Ocarina of Time. I thought 3D games from that era had terrible controls and ugly graphics even by the standards of the time, and that's only gotten worse over the years. Plus I just wasn't really ever all that into the Zelda formula from the time between A Link to the Past and Breath of the Wild. For me Breath of the Wild felt like a return to form after decades of mediocrity.
I don't even really think Ocarina of Time is bad, exactly. I just resent the fact that it feels like everybody I know holds it up as the greatest game of all time when in my opinion it's practically the definition of mid.
Honestly, Animal Crossing (new & old). What's sad is it really is a fun game if you have a good attention span and no depression. I have a hard time keeping basic routines so logging into a game regularly was really challenging for me. By the time I'm reminded of the game it'd be weeks or months since I touched it. In the old game this meant everything you worked on has been undone and you have roaches. The newer one is better about overgrowing weeds and I haven't got roaches yet, but the neighbors notice your disappearance and have some things to say about it. Last time I logged on one of the characters was so personally slighted by my disappearance I just logged out after the conversation. I haven't logged on since. When I can keep up with it, it's fun and cute. When I can't I'm made to feel guilty for hurting the feelings of an unsympathetic AI. At least my friends in real life understand depression and it's ability to steal my motivation. I do miss Sherb tho.
This should be in unpopular opinion lol. For me it is control. The combat feel tiring after 2 to 3 hours and the story didn't caught on for me.
Return of the Obra Dinn. I adore puzzle mystery games, but I can’t stand the art style and it felt like I was constantly fighting the mechanics and interface.
Also Inscryption. Often the cards would purposely not explain their mechanics, but I would use it and it would do something unexpected and one bad decision often would cause me to lose. I usually love deck builders like that but it was so frustrating to feel like I was being punished for trying new things.
@Mandy
1)Any competitive online multiplayer game.
2)FPS games.
3)Any game with subscriptions or unlimited microtransactions.
I finished Fallout New Vegas but never really enjoyed my time with it. Was a boring open world with emotionless NPCs and a forgettable storyline. Tried Fallout 76 recently and it was still the same type of thing. I played the hell out of Skyrim though and loved it the whole time. Maybe I just don’t like an apocalyptic open world? People always seem to love Fallout but it’s just not for me.
Destiny...friend tried to up sell the mmo aspect of it, because I am a long time WoW player. But I find it in both mmo and shooter aspects quite lacking for me.
Breath of the Wild probably tops my list, largely for the same reason as others. But in the particular, it's the emptiness. I get that it's part of the story, but I still hate the emptiness of it. What good is an open world if it's largely devoid of content and interaction? That criticism probably encompasses many open world games. Subsquently. I don't play a whole lot of them.
Path of Exile is another. While I enjoyed Diablo 1, 2, and 3, any maybe will eventually get Diablo 4, I've never been a hardcore player of any entries in the series. I think what annoys me the most with PoE is that it seems like you can't have an organic experience in that game. Whenever I asked how I should be speccing out my character or even just some general advice, I just got the answer -- from multiple people -- "Oh just find a build guide online." OK...but I don't know any of the builds. Or anything about the game. So what am I supposed to do, just sit there and research build guides, reading about things I don't even understand, before I even really get into the game? When I said I'd just wing it for a bit like I do in every other game, I kept hearing, "Oh you'll have a bad time then..." OK well then forget it. I just won't play. I'm really not a fan of min-maxing. Also, the trade system and lack of actual currency sounded horrendous to me. There's a reason we have currency in real life.
Breath of the wild, I hated it, thought it was the worst Zelda I've ever played. Just didn't feel like a Zelda to me.
Uncharted 1. A lot of people told me that I have to play the uncharted games, they’re groundbreaking. I can understand that the early games were ahead of their time when they released, but they aged badly. The physics, the story, the gameplay - everything feels just like trash.
If you don’t have any nostalgic memories of the game and you play it for the first time today, you’ll think it sucks.
Elden ring. It looks like an amazing game but it just doesn't work for me. I feel like it's the combat? Somehow it feels "clunky" to me. It's odd I can't put my finger on it, but I don't like the movement which obviously affects combat.
Fallout mostly. It's all just so grey and boring and not fun at all. If I want to see a wasteland I can just go outside /s
Have you tried new vegas? I love new vegas but dislike any other fallout especially fallout 4
A Way Out - go anywhere and ask for a good co-op game and this will be recommended to you. It took me and my girlfriend about 3 hours to beat it out didn't feel like a game as much as an interactive movie and it has zero replayability value.
I could never get into The Witcher 3. I recognize that it's purely a subjective thing, but it honestly feels like they handcrafted that game sitting there going "Well what would Action Bastard REALLY hate mechanically?"
Just absolutely nothing clicked for me aside from bits of the story, and even that wasn't really holding my attention all that well since I've already had a lot of exposure to Eastern European mythology and folklore and just don't really care about any of the main characters.
That said, some of the side quests were absolutely delightful in terms of being fun ideas. I just didn't enjoy the minute to minute gameplay enough to be able to stick with it.
ToTK I havent played, but persona 5 even with its weird moments I enjoyed. It made me root for the characters, not for everyone ig.
I was thinking about that with TotK too, but kept on with it.. the exploration of the Chasms added a lot for me, and I think the shrines are better.
To answer your poll, I find Mario Odyssey to be overhyped. Not saying its a bad game, but the collecting gets tiresome and the levels are nowhere near as interesting as the Galaxy games
I'm with you on Persona 5. My favourite in the series is Persona 2. Plays like complete ass but some of the best writing I've seen in a videogame. So it balances out. Then Persona 3 came out and they changed direction with the games, and... Well, I guess it makes more money and being told you're the best is a lot more fun than the weirdness of early persona.
Weirdly enough, I could never get into Stardew Valley. Whenever I play it, the path to complete optimisation is just so annoyingly clear. Something ALWAYS needs to be done to be optimal. So I always feel like I'm not doing it right or I'm falling behind. My personality just does not work with Stardew Valley even if I really truly want it to.