this post was submitted on 17 Jun 2025
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[–] [email protected] 153 points 1 week ago* (last edited 1 week ago) (2 children)

The unfortunate truth is there are likely a lot of very talented developers at most big studios who ultimately don't have a say on what goes into the game.

Many don't turn around and try making a start-up game though, most just burn out of the industry forever.

[–] [email protected] 45 points 1 week ago (1 children)

The way business is structured in the modern day completely strangles progress and innovation by ignoring and sometimes even punishing workers trying to improve. Companies should be run by workers not businessmen so that there's a focus on the product rather than profit

[–] [email protected] 25 points 1 week ago (1 children)

I worked at a company run by a SWEngineer.

He was code-smart for code, but really bad for business.

You need to get a real CEO who does management, but keep that person in firm check by mandating half the board be stacked by engineers. Even as advisory roles, like if your company makes widgets you should have some Serious Fucking widget people dominating the board for big decisions.

"You make one thing" is like "you had one job."

(And if you make two things so disparate, spin one off into a sub)

[–] [email protected] 22 points 1 week ago

My argument is not "have someone better in charge" rather it's "we should have less hierarchy in the workplace"

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[–] [email protected] 76 points 1 week ago (5 children)

Ever notice how the best games out there are either indie games or made by ex-devs formerly from a big developer?

Capitalism does away with ingenuity and creativity. Look at the biggest developers, like Ubisoft or Activision or EA, and their most flagship product(s), and you'll see that none of them are inventive in any way, they're all just regurgitated forms of whatever sells.

[–] [email protected] 8 points 1 week ago (1 children)

No wonder ML text and image generators are so popular with large corporations.

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[–] [email protected] 53 points 1 week ago (2 children)

Played through stray for the first time recently

The game was great, especially for how relatively small the team was, but honestly the reveal of the largest mystery in the game was very underwhelming.

It's still a good game though, I do recommend it.

[–] [email protected] 45 points 1 week ago (1 children)

Hey, your cat thinks you're underwhelming as well, but she's fine with that as long there's food and scritches.

[–] [email protected] 10 points 1 week ago (2 children)

scritches

🤎🤎🤎
Awww, and here I thought only my family uses that word.

[–] [email protected] 6 points 1 week ago* (last edited 1 week ago)

Scritches and snoot are words to identify people who love their pets

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[–] [email protected] 22 points 1 week ago* (last edited 1 week ago)

The reveal that

Tap for spoilerthere's a dedicated meow button
? I thought it was incredible.

[–] [email protected] 32 points 1 week ago (1 children)

I can't wait for upper management to stop trying to make games.

[–] jballs 22 points 1 week ago (5 children)

Highly recommend Expedition 33. The game play is exactly what I've been looking for in a game, and the story and world are both amazing.

[–] [email protected] 4 points 1 week ago

I want to get into it, I even own it and I've enjoyed the like 4 hours I've played already, I just can't get back into it for some reason.

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[–] [email protected] 20 points 1 week ago (1 children)

it isn't Ubisoft to thank, it's the "ex". suddenly not having to waste your life peddling more assassin's gray sludge can do wonders for your creativity.

[–] [email protected] 19 points 1 week ago (1 children)

It's a sarcastic thank, like thank you for firing them, or thank you for driving them away from AAA studios.

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[–] [email protected] 20 points 1 week ago (6 children)

Stray was so mid... If it didn't have cute cats it would have been forgotten instantly.

I was most flabbergasted by the fact that you never hunt anything!! What a miss! How do you make a game where you play as a cat without any stealth stalking of prey??

[–] [email protected] 21 points 1 week ago

Yeah, but it did have cute vibes and a lot of people love things just for cute vibes

[–] [email protected] 10 points 1 week ago

If all the games didn't have the stuff that made them enjoyable then they'd be mid.

[–] taro_purple 7 points 1 week ago* (last edited 1 week ago)

I remember when the first screenshots for it came out years ago as a cat game inspired by Kowloon Walled City and thought it would be this profound game where you play as a stray cat who weaves itself in and out of all the lives and stories of the people there...and then it turned out to be this really basic linear game. I was so disappointed.

[–] [email protected] 5 points 1 week ago

I loved it. Even bought a plush of the cat, backpack and all

[–] Goldmage263 5 points 1 week ago

So... you found it mid because it didn't have more robust stealth mechanics than dealing with the Sentinels? It wasn't GOTY material, but it was one of my top games that year. Do you also find games like Destroy All Humans, Portal, and Firewatch mid?

Disclaimer: I'm not mad if you find all those mid, just want to know what your baseline for a "good" game is.

[–] [email protected] 3 points 1 week ago

Damn it, I bought this game. I was hoping it would be like Endling but less sad. That game made me cry like a bitch and I haven't played it since.

[–] [email protected] 19 points 1 week ago (3 children)

Ubisoft is the sexual abuse place right?

...or is that Activision Blizzard?

...or Rockstar Games?

[–] [email protected] 7 points 1 week ago

Is there a funny GIF that says "why not all three of them?"?

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[–] [email protected] 17 points 1 week ago (1 children)

Meanwhile Ubisoft itself continues to pump out digital slop

[–] [email protected] 8 points 1 week ago (5 children)

Anno games

AC Odyssey

Immortals Fenix Rising

Mario x Rabbids games

Prince of Persia TLC

Rocksmith is great for learning guitar

[–] [email protected] 8 points 1 week ago (2 children)

Real talk. Ubisoft in general have made some great games. Their current business model is to pump out repeats of things that worked, and so earn our scorn for them 'as of right now'.

Who played AC 1 and didn't want more. That we're now up to AC 76 doesn't diminish that they made something fun before they beat it to death.

Even their primary accomplishment of making every open-world game follow their formula of '1000 sidequests, item hunts and mini-puzzles' doesn't detract from the fact that those were really fun the first few times.

I wish the best to all the ex-Ubisoft developers. Go make cool shit without the $business oversight$. In an ideal world, the publisher should be there to cover the gaps when a new concept falls flat, not to force developers to keep doing the same profitable thing and otherwise stifle innovation.

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[–] [email protected] 6 points 1 week ago

Mario/Rabbids is the game nobody asked for or expected anything from, and it turned out great. Instead of just a knockoff silly minions game, it was an amazing XCOM-lite with fun environments and suprisingly-deep tactical gameplay.

[–] [email protected] 4 points 1 week ago

Too bad they shut down the prince of persia team :(

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[–] [email protected] 14 points 1 week ago (1 children)

I mean Ubisoft has probably tens of thousands of ex employees

[–] [email protected] 10 points 1 week ago

And growing!

[–] [email protected] 12 points 1 week ago (1 children)

Stray is such an amazing game. Real work of art. I love how we discover more and more of the story of this world.

I can't wait to play Expedition 33.

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[–] [email protected] 11 points 1 week ago

Don't forget about Outlast, Astroneer and Sifu!

[–] [email protected] 10 points 1 week ago

never knew Stray was made by a ex-ubisoft employee

[–] [email protected] 5 points 1 week ago (1 children)

Loved stray but with each chapter being so different it was 3 different games to me. Hopefully they make another.

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