this post was submitted on 22 Mar 2025
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

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[–] ajoebyanyothername@lemmy.world 88 points 6 days ago (2 children)

As Yahtzee has suggested, people aren't nostalgic for old games, but for how they felt playing old games. Much harder to capture that, and beautiful pixel art alone isn't enough.

[–] TankovayaDiviziya@lemmy.world 34 points 6 days ago (4 children)

Because as a child, everything is novel and new for you so you get that sense of high and awe seeing something new. But now as adults, recreating that feeling is almost impossible because you have already experienced it before.

[–] Donkter@lemmy.world 1 points 3 days ago

This is the biggest problem for games like these. It's trying to capture the childhood nostalgia. But to any modern gamer it's: FANTASY SETTING 319, of course it feels hollow and stale. Even if the designers are passionate about the game, it you set it in the same type of world as all your favorite final fantasy games or fire emblem or whatever you're making a terrible setting for a new game. It may not be a bad game, but the world you chose is actively working against it by making it stale.

I mean, it's going to be a problem forever. The way you break out of this is by having a good 'ol visionary developer who has a unique story to tell. Unfortunately for every one of those there's a hundred passionate developers either trying to make a quick buck or who lacks the imagination/skills to make a transformative game.

[–] dodgy_bagel@lemmy.blahaj.zone 13 points 6 days ago (4 children)

Nothing hammers this home like raising a kid.

The sense of joy and wonder they feel about something as simple as learning how to turn on a faucet. Suddenly, they're magical and can summon water.

It makes you feel jaded.

[–] PlantDadManGuy@lemmy.world 6 points 6 days ago

You can also choose to embrace bringing them joy with each new experience, and share in their happiness that way.

[–] Obelix@feddit.org 6 points 6 days ago

You can get that feeling when learning something new as an adult, too. Your first python program is running? You renovated something in your home that your haven't done before? Planted a tree and it's having fruits for the first time? Changed the tires on your car? It's awesome!

[–] pyre@lemmy.world 2 points 5 days ago

try envigorated. I don't know if you watch let's plays at all, but me I mainly do it with games that I've finished but can't play again with the knowledge I already have. great puzzle and mystery solving games like obra dinn, the witness, etc. or games with amazing twists like prey... some things you can't live through twice, but you can witness the joy in others when they do it for the first time. that's why I do it. with kids, it's literally everything.

you should watch the Love Death and Robots episode Pop Squad.

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[–] pseudonaut@lemmy.world 11 points 6 days ago (2 children)

This is why I started hiking and summiting mountains. I mean, not literally why, but it’s chasing that new and novel high.

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[–] gandalf_der_12te@discuss.tchncs.de 4 points 5 days ago* (last edited 5 days ago)

that's why you should seek out new things to see wonder and novel in. as a person with hyperfixation/-focus, that is very easy for me.

[–] sugar_in_your_tea 3 points 6 days ago

And that's why I generally avoid games that advertise themselves as "pixel art." I have no problem with pixel art itself and I play many pixel art games, but the art style is secondary to whether it's fun.

[–] twocupsofsugar@lemmy.world 26 points 6 days ago (2 children)

I also think gaming now a days just feels different and not in a childhood wonder sort of way but a walking into an obscure bookstore kind of way. Social media makes learning about a video game way too easy. Spoilers are hard to avoid and the more people talk about a game the less novel it feels. I didn't spend much time on forums as a kid so most games i learned about was via word of mouth or from demo disks. I'll never forget my first play through of Halo 1 on the OG xbox. Played it coop with my bro. Was completely scared shitless when the flood was introduced. No one told me there were zombies in my shoot man game. Like no one talked about it. Good times.

[–] Demdaru@lemmy.world 6 points 6 days ago

On spoilers - also the whole goddamm culture shifted. A lot of people won't pickup a game until they see at least gameplay vid of it or read tens of posts etc. Spoilers became culturally mainstream.

I do not partake and dive blind most of the time and still got that wonderfull wonder sensation I got as a kiddo.

Only ya know. We got so powerfull machines now that devs tend to focus on looks rather than story/gameplay. Thankfully slowly changing, in parts thanks to indie devs.

[–] WarlordSdocy@lemmy.world 6 points 6 days ago (1 children)

I would also make an argument that the limited technology at the time led to different kinds of games versus what we see now. Sure there's the obvious things like internet enabled games and being able to get updates but I think even the less thought about things like restrictions on RAM and the power of computers led to restrictions on what you could do which led to specific types of games which aren't made that way anymore because they don't have to work around those restrictions. And while in a lot of cases those restrictions going away has allowed for better mechanics and gameplay it also still makes the games different which to people who were used to and liked those games will feel not as good anymore.

[–] Duamerthrax@lemmy.world 2 points 5 days ago

There's something about those early games that were in the first generation of their genres and people hadn't figured out the rules yet. Lots of experimental stuff. Things that could created a wall that the average kid would stall on.

Try playing the Marathon trilogy and then go right to Halo CE. You'll realize why Cortana walks you though most of the game. The line "This cave is not a natural formation" came from when the opening was more natural looking, but even with the dialog, play testers had trouble fining the opening. Still way better then dumping yellow tape or green lights everywhere.

[–] BuboScandiacus@mander.xyz 2 points 3 days ago

What's this game called ?

[–] _____@lemm.ee 36 points 6 days ago* (last edited 6 days ago) (5 children)

no indie rpg will ever make me feel like playing Golden Sun as a kid did

[–] Jiggle_Physics 11 points 6 days ago (1 children)

Yeah, they would need to be able to turn you back into your kid self, experiences and all. A lot of that magic is from you being a child.

[–] zaubentrucker@sopuli.xyz 5 points 6 days ago (1 children)

That main menu music was so great

[–] _____@lemm.ee 6 points 6 days ago

I love the entire OST. the Saturos theme is one of my favourite ones

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[–] Clinicallydepressedpoochie@lemmy.world 8 points 5 days ago* (last edited 5 days ago)

The actual pixels are more defined. You can't just emulate crt fuzz without emulating crt fuzz.

[–] twocupsofsugar@lemmy.world 12 points 6 days ago (1 children)

a lot of what makes old game have that charm isn't just having the good pixel art but also matching the system sprite design, color pallet and replicating the imperfect displays of the time. Which the last is the one i think tends to be forgotten about a lot. Of course not all games are trying to replicate a style but more like a general vibe.

[–] ameancow@lemmy.world 7 points 5 days ago* (last edited 5 days ago) (1 children)

More than that, not being aware of genocide and looming climate collapse and student loans made those old games a lot more fun :)

[–] S_H_K@lemmy.dbzer0.com 2 points 5 days ago

I think it goes more on thise lines. We got tons of great games done by very passionate people. But is hard to enjoy something if you can dedicate only 1 hour tops and then go to sleep cause you have to work tomorrow.

[–] ZombiFrancis 17 points 6 days ago (2 children)

We know what is possible today. When these old games were new they were quite frankly cutting edge and pioneering what was possible.

You don't achieve that today even with the most dedicated adherence to retro limitations.

[–] Prunebutt@slrpnk.net 7 points 6 days ago

One could argue that the dynamic shadows of the day and night cycle in Sea of Stars were actually kind of breaking new ground in pixel art.

[–] PhilipTheBucket@ponder.cat 7 points 6 days ago (1 children)

The era of NES was wild. I don’t think it is purely kid’s-experience nostalgia although that is certainly a factor. A lot of the language of gaming and the genres that are still in existence in some form today were being created for the first time, mostly from thin air. Wolf3d and Doom were probably the last time that a new “language” for gaming was created in that same way, directly in the mainstream of gaming and outside of niche / experimental games.

Also, the scope was incredible. For no reason. I along with a lot of other people had the experience of playing one level or one screen of an NES game and assuming at first that it was the whole game. No, that is 2% of the game. Why did they make so much game? For no reason? With no particular competition that would cause them to need to invest all the resources into creating this luxuriously massive experience? It can only be love.

[–] Aux@feddit.uk 5 points 6 days ago (3 children)

Nah, Wolfenstein and Doom were not the last. GTA and TES brought us open world games later on. Max Payne brought us cinema-like adventures. Hellblade: Senua's Sacrifice is just a complete mind fuck never seen before. And you're forgetting VR, VR is full of unprecedented experiences, from physical action in Beat Saber to immersive story in HL: Alyx to time manipulating Superhot VR. And my personal favourite - No Man's Sky, it's just a very unusual game.

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[–] VitoRobles@lemmy.today 12 points 6 days ago (1 children)

That's why I love UFO 50.

It really went hard at capturing what I love about classic games. The Desert Western RPG was so good, even with all of its grind.

[–] PhilipTheBucket@ponder.cat 3 points 6 days ago* (last edited 6 days ago) (1 children)

I haven't played it but I have watched a little bit, and the part that it really captures in my observation, that very few modern games have the balls to capture accurately, is how uncaring some of its games are whether you are having fun.

The fun is not a gift. The fun is not automatic. The fun is your reward once you get your shit together and figure things out, and until you get yourself to that level, the game is not concerned about your experience. It's content on its mountaintop, waiting for you to join it (if you're up for the task, and if not, that's okay too.)

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[–] lowered_lifted 4 points 5 days ago

anon needs to build a time machine and rescue my parents' 32" Trinitron. That shit was top of the line.

[–] ICastFist@programming.dev 4 points 5 days ago

OOP should try the Mega Drive (Genesis) ROM of Pier Solar, then. Couldn't "look fake" even if it tried

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