ICastFist

joined 1 year ago
[–] [email protected] 2 points 3 hours ago

I suspect there's a ripped version of Daggerfall that removes some or all of the FMV and that would give a significant reduction of space (much like AoE2 at only 170mb). The GOG installer comes at 176mb, so I've probably alloted too little space for it either way. Good thing there's enough wiggle room in further reducing the size of either Worms or Doom mods

Also, the fun thing about going with FreePascal is that I could, in theory, make new GBA games to run on the emulator!

[–] [email protected] 3 points 11 hours ago (1 children)

Next step: Nintendo sues all sites that dare write its name

[–] [email protected] 1 points 12 hours ago (1 children)

This for real?

[–] [email protected] 1 points 12 hours ago

Albion Online has a fully player-driven economy (or at least had last time I played it, back in 2022, prolly still does)

You can play it almost entirely as a gatherer, crafter or merchant (auction houses/markets are local to the cities they're in), avoiding combat nearly everywhere. It does put a lot of emphasis on PVP tho, but at least the areas/maps where that can happen are clearly marked. Higher level materials are only found in these pvp maps, though it can take quite a while until you can even start gathering them.

AFAIK, all gear that drops from dungeons can be crafted as well. Nothing is character bound and being on red or black maps means that you lose all your stuff being carried on death.

[–] [email protected] 2 points 12 hours ago

Telegram is full of these groups. Usually, the trolling is simply one-upping their ass-backwards logic, like telling white supremacists to "not even breathe the same air that a non white has breathed! hold it, pass out, but refuse to take any of it in!" - if it's a video of someone stating that and saying there's scientific evidence, people will believe it even more and no, you won't even need to create fake links for said "evidence".

[–] [email protected] 3 points 15 hours ago

Probably not obscure per se, as it is the main theme of Raziel and Kain's conflict in Soul Reaver, but Ozar Midrashim - Information Society, is one piece that I deeply enjoy.

There's a metal cover of the game's music, "Between the Zones", with Wasteland Midrashim and Forgotten Lament being some I enjoy a lot.

[–] [email protected] 16 points 15 hours ago (6 children)

Because that kind of clothing doesn't go well with a body that screams "40yo dad of 2" and a face of "average GURPS player"

[–] [email protected] 12 points 15 hours ago (13 children)

I hope that's just a joke, it's not like Israel needs more enemies

[–] [email protected] 31 points 22 hours ago (2 children)

Let's see, a portable or ripped version of games:

  • Age of Empires 2 (there's an old one that was around 170mb with the expansion),
  • Daggerfall (~150mb),
  • Worms Armageddon (~300mb, can be reduced by removing some speech sets),
  • Doom + some mods and modding tools (let's allot 200mb for that)

That's ~820mb thus far. Let's grab Snes9x (~1mb), Secret of Mana 2 (~3mb), Super Bomberman 3 (~800kb), Super Mario All Stars + Super Mario World (~1.3mb). Also get a GBA emulator, Harvest Moon Friends of Mineral Town, Pokemon Fire red + some romhacks. Let's assume all this emulation came to a grand total of 50MB. 870MB used, some 130 left.

For that final stretch, books on programming, the full offline documentation and a respective compiler for said language. Going with TinyCC would leave plenty of room for the books, but i'd also have to write most graphic related stuff from scratch... FreePascal has amazing documentation, but the compiler is 50mb or more. Nim is small and fast, but documentation is all over the place and anything graphical needs an external library. Guess I'll have to contend with some form of javascript. I'd still bring at least one great book on C coding + TinyCC just in case

[–] [email protected] 17 points 1 day ago

Story and worldbuilding wise, ES6 has a very bleak future ahead. Emilio Pagliarulo, the de facto director of Starfield and lead writer, has shown that no hole is deep enough that he won't dig it further down when it comes to lack of quality and consistency. Not that Skyrim's main story was good, but it was certainly better than Starfield's. There's also the disturbing indifference of "the world" to everything happening around it. Literally nothing you do in Starfield affects anything outside its own storyline. Hell, shooting up in the air or using fucking space magic in the middle of a city generates no reaction from npcs if nobody is hit.

[–] [email protected] 2 points 1 day ago (1 children)

I mostly agree, except for this

If the Dreamcast had started development instead of the Saturn, and released even 2 years after the Saturns release date in 1996, the console would have fared significantly better.

You're effectively saying that development of the Dreamcast should've begun before the tech for it even existed. The Saturn's development began back in 1992, after the release of the Model 1, when 3D graphics were a wild dream for home consumers. The Sega Model 3, which served as a basis for the Dreamcast, saw its first arcade release in 1996. M3 was super powerful, but in 1996 it'd also be prohibitively expensive for any home consumer to afford. The Dreamcast that the world saw in 1998/1999 was literally impossible to achieve back in 1996, the "best" thing would've been something like a Saturn 2.5 which maaayyybeee could've run Model 3 games at significantly lower quality.

[–] [email protected] 4 points 1 day ago

It certainly sold a lot. Bethesda once claimed to have over 10 million players across all platforms. Even if we assume half of those were using gamepass, that's still 5 million sales.

Of course, if you compare it to Fallout 4's first 6 months, with reported 12 million sales on day-one, that's a significant letdown.

Starfield is a very real "could have been", if only [huge list of changes] happened.

 

I've been reading a book on the Paraguay War, Maldita Guerra, and it mentioned how Solano Lopez (then Paraguay's dictator) planned to invade Mato Grosso and possibly take Cuiabá. Trips upstream from Assuncion to Cuiabá at that time would usually take 12+ days on steam ships.

What really surprised me is that this kind of information was supposed to be taught back when I was in school.

 

Some weeks ago, I've come across Delta Chat, whose main thing is "(near) instant messaging using your email"

That left me thinking, has this been attempted before? If not, why? Also, why (besides servers' limitations as means to fight spam) isn't this solution used more often, given that e-mail has been a decentralized solution for well over 40 years now?

 

I'm thinking about making a character entirely out of Polygon2D nodes without textures. One thing I haven't figured out how to do is make each polygon cast a "permanent" shadow on top of the ones that are Z levels below it.

Below is an image of what I want to do, but using shaders/lights. I've only managed to do this by making extra polygons to fill in as the shadows.

How exactly do I have to set up a light source to achieve this effect? Using a DirectionalLight2D or a PointLight2D just brightens the polygons and I can't figure how to use a LightOccluder2D, or even if this is the correct way to get this result

(The polygons are green due to the DirectionalLight being green) - The occlusion simply applies the shadow on anything that is Z levels below it.

 

I'm looking for something that "a child would find easy to learn", possibly a virtual keyboard with an obvious "start recording" button that does that, recording your keys on the selected Track, then allowing easy playback so you can listen to it.

 

Time sure does fly, huh

 

Tennis uses multiples of 15, but only up to 45, calls other points weird names, then closes a set, which has to be repeated at least 6 times for a separate scoring, with said scoring also needing to be repeated AT LEAST 3 more times, but can be dragged out ad infinitum.

Even table tennis has the decency of using a straight scoring system where 11 points wins a set and 2 sets wins the match.

 

It's totally original, you guys!

 

I'd like to create an effect similar to 2 death animations that exist in Crash Bandicoot 3.

In one of them, Crash is disintegrated: all the triangle faces get separated and fly apart. A similar triangle separation is seen when he dies from fire, the triangles fall separately.

The second is a simple separation of the legs and torso. One enemy that exists in the 1st stage can cut Crash in half, which will cause the torso to stay in place while the legs walk away.

 

Transcription:

Text: My browser when I open the 42nd tab and beyond

A 2 panel image of Michael Jordan: Stop it. Get some help.

 

Asking mostly because I have fuckloads of video courses, plus a number of movies, that I have yet to even check if the content is as good as their titles imply and I really feel like I'm mostly hoarding this stuff because I have no fucking clue.

 

I'd like actual examples instead of "I work faster", something like "I can move straight to the middle of the file with 7mv" or "I can keep 4 different text snippets in memory and paste each with a number+pt, like 2pt", things that you actually use somewhat frequently instead of what you can do, but probably only did once.

 

cross-posted from: https://programming.dev/post/16870410

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

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