Its not too advanced. It encourages developers to be lazy and develop unoptimized games.
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This and DLSS.
I would not say "lazy".
There are a lot of bold promises in Unreal Engine 5 advertisements, that get taken up by publishers and producers - and then end up in the game budgets...
And then, near the end of the project, when it turns out that performance isn't good because the advertisement promises have been a bit too bold, there is no money for optimization left...
Lmao what shitty title (about a game engine that works on phones).
So no, but also it sometimes takes years to dev a game, and even if the engine would be unoptimised for two current hardware gens, that's fine too.
Hellblade 2 looked and ran great on my Steam Deck. Fortnite must be running great or millions of kids would complain. So I posit that it is not the engine's fault.
Yep, developers will optimize their game for their wants and needs. It’s not the engine’s fault, it’s the developers’ for using techniques that don’t perform well on current technology. Unreal 5 could run well on launch on then-current technology.
I'd love to know why Fortnite crashes so damn much on my machine despite being so non-demanding a game. But yeah, it's rarely the engine's fault.