Honestly, Valve should just ask for proof that you are 18+ if you want to sell items on Steam market or trade them.
Easiest solution IMO.
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Honestly, Valve should just ask for proof that you are 18+ if you want to sell items on Steam market or trade them.
Easiest solution IMO.
When they were asked to implement age verification in Germany, they simply pulled anything off their platform in the country that would require it instead. Mind you Germany has a system that makes age verification anonymous so if privacy concerns you, you could just implement it. (Almost no platform does because they want your data though.)
Valve doesn’t want to touch age verification with a 10 yard stick and that tells me it is probably the way to go here. Because once they have it, the path for more regulations is clear.
In this arena, more regulation is needed. Anonymous age verification is a good idea, but I question the actual anonymity. It usually depends on trust of some entity. And I just can't fathom an entity that can really be trusted.
It uses the government ID, which has a built in NFC chip. You can use a phone in combination with your ID and it's pin to verify your age online. The ID scanner app will tell you which parameters the website requests from your ID, and its possible to only request the birthdate.
I don't like the system, but it is truly anonymous
Sounds like it is only anonymous if you fully trust the app. That app has all your information, and the site you are trying to access. And I bet it is completely closed source. It also likely has logs about what sires it is giving information to. Not who's info in that log. But elsewhere it probably has logs on who's id it verified. Get access to both, and software can start to crunch the numbers and figure out who went where. That if course is assuming they don't decide in the future that it is worth just keeping that data together in one spot. There is just no entity that could manage that app which wouldn't have a motive to use the data and power it has.
No, the app is completely open source and has reproducible builds. And the site you are accessing only gets the information it requested, and you see which information it requested in the app before scanning your ID
Well the entity is the government. You know, the guys who create your ID in the first place. It’s not perfect but it’s the best one I could conceive.
Not going to happen since Valve doesn’t want to manage a database of IDs. It’s why sex games with real life actors aren’t allowed on Steam since that would require Steam to have IDs and consent contracts of all the actors stored on their side.
And Gaben is a hardcore libertarian, probably despises government IDs.
It is a solution for underage gambling, but adult gambling is also a problem
That’s not a solution at all. First of all, depending country, you will need a gambling license. This is a PITA as gambling laws will differ per country. In my country gambling is heavily regulated and you would need to check ID and keep track of how much a person gambles. You have a duty of care and if you notice a person’s gambling habits are becoming problematic you have to refuse them.
As an old person who only kinda knew that lootboxes exist, this series was a huge eye opener to the insane amount of money and industry that has emerged around them. 10/10 would recommend to my fellow olds.
Now to head back to Bioshock where the only cost to looting boxes is that I might get attacked by a splicer.
Just check how much money GTA online has made for Rockstar every year. It’s an 11 year old game that makes half a BILLION dollars yearly.
No wonder they’re not in a hurry to get GTA 6 out. It MUST be better than GTA online both for gameplay and microtransactions as well as have the tech for live service
https://www.pcgamer.com/gta-online-makes-half-a-billion-dollars-a-year-even-though-its-a-hot-mess/
What the heck. Half a billion in microtransactions for a game that (according to this article) sounds like a real turd of a user experience. I loved GTA 3 and Vice City back in the day...I got GTA 4 in a Humble Bundle, haven't spent much time with it yet. Anyone know if it's a decent experience for a solo, offline, lootbox-free experience?
The single player is pretty good. You can also mod the single player to launch you into a separate online mode that doesn't interact with R* servers. I don't think there's a way to sample GTA:O without signing in to the actual online mode. But like 99% of Twitch streamers for the game are playing a modded singleplayer version that lets them connect to roleplay servers
Valve just needs a way to ensure you are over the age of 18, and I know a way they can do that WITHOUT collecting IDs. They need to incorporate an age quiz like leisure suit Larry.
It's not up to Pokemon to ban pack opening gambling any more than it is valve to ban item gambling.
It's up to the us government to ban gambling.
I don't think CSGO skin gambling is worse than draftkings or whatever else runs ads on American tv 24/7
Pokemon doesn't have direct control of the mechanical system by which pokemon cards are traded. They also don't get a percentage cut whenever a pokemon card is bought/sold on their storefront, and they don't take pokemon cards as payment for games, software, and computer hardware. Valve facilitates, profits from, controls, and could ultimately shut down, these online casino spaces. They actively choose not to, and participate in using loopholes (see the xray scanner). Ideally, yes, the government fixes this. Realistically, any solution that isn't going to take years, and be easily bypassed with a VPN, or just having your company be based in a "sanctuary" country, is going to lie with Valve. Either self enforced or forced by the US govt, they have the means to kill gambling easily because they control the accounts involved, the systems used to trade said items, and the virtual currency players earn. Even something as simple as adding age verification would help. They don't have to stop, just accept responsibility for having an in game slot machine that spits out items that have real world value, and follow laws and measures to protect minors.
So yes. i hold Valve, a massively profitable company directly facilitating and profiting from its illegal gambling industry to the point where the casinos openly sponsor pro teams to a higher standard than the company that prints pokemon cards, which can be bought and sold and gambled with like any physical good in a physical game of chance.
I've heard more stories about CSGO over the years compared to other gambling games, but never heard people criticize the game like they do FIFA. It's just my corner of the world, where Valve is a holy corporation.