this post was submitted on 22 Sep 2024
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Forgot what made me think about this topic but I've been considering this for a week or two... Curious what you all think.

When I mean "hardest" "video game", I mean whatever game that you find objectively more difficult than all other ones on the market, as long as it's a video game. I guess exposure to different genres/types of games can influence the answer to this question a lot so... Hence I was curious about your rationale.

I have a pretty solid answer & rationale but I guess I shouldn't share that in the main post to bias results...

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[–] [email protected] 35 points 1 week ago* (last edited 1 week ago)

QWOP, by a wide margin. Reasoning: It's free, go try it.

[–] [email protected] 21 points 1 week ago (3 children)

There is one game, one level, that was so hard to beat that I just gave up and walked away, never to return. The stampede on Lion King from the SNES.

A lot of games from that era were epically hard; few games had a difficulty setting, a lot of tie-ins meant games looked and played polished but no effort was given to make a solid game, computing power meant there was usually only one way to complete a mission or level. However this was a game made for kids and that fucking game, that fucking level was simply bullshit.

[–] otp 6 points 1 week ago

The Stampede?

I hardly ever beat Level 2...aka. the platformer version of "I Just Can't Wait To Be King".

And Level 3 has some annoyingly tough jumps too. I think The Stampede is level 4?

The only way most of us ever played the second half of the game is level select...

[–] [email protected] 3 points 1 week ago

Even if I somehow managed to outrun the stampede and climb the waterfall, I could never ever manage to beat Scar. Thank goodness for older siblings.

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[–] [email protected] 15 points 1 week ago (1 children)

The original Prince of Persia

[–] [email protected] 4 points 1 week ago

Those damn spike traps!

[–] otp 15 points 1 week ago (3 children)

There are so many kinds of difficulty that this is hard to answer.

There's fake difficulty, where the game is just being cheap. Some games are hard because their mechanics or controls are just janky.

Some games are easy to lock yourself out of the ending and not know it. Try the game from the start again!

There's genuinely difficult games, but any time a game is difficult in a "fair" sense, there are people on the internet who'll beat it with a guitar controller, or blindfolded, or without any power ups.

If you want a game that not many people could beat...I don't think many people could beat Bokosuka Wars today...

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[–] [email protected] 15 points 1 week ago (3 children)

Just try to play Dwarf Fortress, and you'll drop any other opinion on this subject. Especially the ASCII version of the game, not the fancy graphical one.

[–] [email protected] 7 points 1 week ago* (last edited 1 week ago) (1 children)

Adventure Mode is even more difficult within Dwarf Fortress: I once had a fresh character start in a village and he died from blood loss while I was grinding levels by wrestling salmon in a nearby river, and it bit my characters toe off.

[–] [email protected] 5 points 1 week ago

That's the kind of stories only DF writes. No other game comes even close to this.

I have to admit that I have never done adventure mode, and can't do it now as I am to busy with my other hobbies to play anything but a quick round of solitaire. But DF will always hold a special place in my heart, and I hope I can one day play the courage 1.0 version of it.

[–] [email protected] 3 points 1 week ago (1 children)

I can't speak for ASCII mode. But DF is not hard, once you learn the game, unless you specifically go looking for a challenge.

The only real difficulty is just how much there is to learn about the game.

If you build defenses, never dig too deeply, and learn the basics of keeping your dwarves happy, you could play a fortress for hundreds of in game years. But that would get boring.

[–] [email protected] 4 points 1 week ago

Having played a lot of Dwarf fortress in ascii mode as well as with tilesets, I agree with you. It's not especially difficult to make a successful fortress. However the game is definitely obtuse, even more so with the ascii graphics. Just figuring out what is happening on the screen and which combination of buttons to press to do what you want is quite difficult.

The steam release does some work to remedy the situation though.

[–] [email protected] 2 points 1 week ago (1 children)

I tried to get into this game because I like Rimworld but damn is it so hard to learn. I couldn't even get past the tutorial.

[–] [email protected] 4 points 1 week ago

Hey, at least there is a tutorial. When I started, there wasn't.

[–] [email protected] 15 points 1 week ago (2 children)
[–] [email protected] 4 points 1 week ago (1 children)

Okay that quickly went from "I think I can do this with some practice" to "what the actual fuck" to me... congrats on clearing the game

I haven't touched classical bullet hell games since high school so... guess I should give them a try!

[–] [email protected] 3 points 1 week ago (1 children)
[–] [email protected] 3 points 1 week ago* (last edited 1 week ago) (1 children)

I've really only played Touhou in middle/high school... Imperishable Night was actually a really formative game for me, loved the OST and played quite a bit out of it. Fairly sure I've cleared this particular one on Easy, might have made to Stage 5/6 on Normal... Definitely didn't clear Scarlet Devil on Normal because my motor skills were terrible back then

I should be able to clear Normal/Hard now that I'm older and more skilled. If I have the patience/time that is...

Edit: apparently I forgot how to do math and got the game release numbers wrong

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[–] [email protected] 12 points 1 week ago* (last edited 1 week ago) (1 children)

Fear and Hunger is a contender. If you aren't aware, imagine a JRPG where you kill god at the end, but you don't ever level up. Also the first enemy you fight is very likely to kill you, and has just as much of a chance of doing so on your 100th playthrough. Oh, and you start from the beginning every time you die.

[–] [email protected] 9 points 1 week ago (2 children)

Fear and Hunger seemed like an interesting game, until I found out the true horrors of what some of the enemies do to you, and that put me off. If you think getting your head pecked off by the Crow Mauler is bad, what if I told you that rape is a highly recurring theme in that game?

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[–] ryathal 11 points 1 week ago

Probably some of the old Nintendo games. Silver surfer is an extremely difficult bullet hell. Battletoads required insane memorization and timing, pretty sure you had to act before the game even told you in some places.

[–] [email protected] 10 points 1 week ago* (last edited 1 week ago) (3 children)

Shattered Pixel Dungeon with all 9 challenges active. I know there are a few people who have won the game with all 9, but my god is it hard.

[–] [email protected] 4 points 1 week ago (3 children)

Shattered Pixel Dungeon with nothing active is impossible for my dumb ass

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[–] [email protected] 8 points 1 week ago (1 children)
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[–] [email protected] 8 points 1 week ago

Toss up between RC Pro-Am and Ninja Gaiden on the NES. I beat them both and they were both a real bitch. So, so many times I got to the final race or stage and couldn't do it... so you start all over from the beginning.

Games like that don't exist anymore.

[–] [email protected] 8 points 1 week ago

I always put the original Blaster Master on the NES up there.

It had no save capability at all, nor any codes to stop & restart later. When you sit down, you better be ready to do the whole 4+ hours in one playthrough (or just leave the NES on & walk away).

But the kicker was that once you got hit just a few times, you might as well restart. The gun (in person mode) would power down with each hit, and after a few hits, well, you just didn't have enough 'oomph' to kill the bosses. But the power-ups to get the gun were fairly sparse in the first place, so once you got hit, it wasn't like you could just retrace your steps & power up again.

Mildly interesting, at least to me, I understand it's been remastered for the Switch. It now has save points AND being hit doesn't reduce your gun's power. That would make it a completely different game. I'm be curious to check it out someday. If nothing else, I'm curious to see how much of it I remember. I suspect I can autopilot the first 2 hours, despite it being 40(?) years later.

[–] [email protected] 7 points 1 week ago

SLASH'EM

This is a roguelike for people who find Nethack too easy. Then you have the option of layering in challenges like blind, pacifist, and vegan. Go ahead, try playing through as a blind, vegan, pacifist Tourist. I dare ya.

[–] [email protected] 7 points 1 week ago (1 children)

Faster Than Light.

Seriously you could play ten games a day for a year and not even come close to winning, even if you're quite good at it.

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[–] [email protected] 6 points 1 week ago (1 children)

don’t starve adventure mode

this cute little game took me years to beat. souls games don’t even come close to it (and I love them very much)

it will throw a wrench into your plans at every step. the designers seem to have worked closely with psychiatrists to make you think you have figured it out only to destroy again and again and again

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[–] [email protected] 6 points 1 week ago (1 children)

Celeste is a truly difficult 2D platformer. VVVVVV follows behind. Metroid Dread is a cruel one.

F-ZERO X and GX are both racers with incredibly high skill ceilings. Which one is harder depends on what you're doing with the game. I'd argue GX has harder base gameplay, but X has harder speedruns.

I'll also mention Final Fantasy IV because it's shockingly difficult compared to the rest of the series. This one gave me a more game over screens than any of the others.

[–] [email protected] 3 points 1 week ago (3 children)

Metroid Dread still kinda ... bothers me. At the risk of sounding overly contentious, am I the only one who thought it was like a 7/10 action game and a 5/10 Metroidvania?

I won't go into it all now, but I feel like the difficulty spike is a knock-on from the lack of collectibles. While you can argue about the usefulness of previous collectibles in Metroid games, in Dread they've been pared down to Missile Tanks, Energy Tanks, and Power Bomb Tanks. To make discovering those limited things more valuable, they pumped up boss difficulty so you'd either have to come in with a sufficiently high stockpile or perform a counter.

I'm not sure if that's 100% accurate and I may be generalizing my own experiences too much, but otherwise there's just not really enough excuse for me to go out of my way and collect all those Missile Tanks unless I'm specifically going for a completionist run. Seeing yet another +5 Missile Tank tucked away somewhere just doesn't make me go, "Wow, I need to get there!" but increasing the boss difficulty to a point that requires it also makes it feel less optional? Anyone agree?

certified Dread disdainer

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[–] UrPartnerInCrime 5 points 1 week ago

Hardest to be the best at? Rocket League for sure

[–] [email protected] 5 points 1 week ago

Iwbtg and all its successors and fan projects

[–] [email protected] 4 points 1 week ago (1 children)

The hardest one I can say I'm honestly proud I figured out are the old "Impossible Mission" games from Epyx.

They have set rules, and once you figure out all the rules, they are solvable, but the platforming elements require precision and the puzzle elements are challenging.

8-bit Souls-Like?

Longplay - 1:

https://youtu.be/ivHFP3dJAkM

Longplay 2:

https://youtu.be/O2AEuLjwBrg

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[–] [email protected] 4 points 1 week ago (1 children)

Probably "Trap Adventure 2".
Imagine an old Mario game where Bowser has the most rediculous traps set up. You need to memorize all of the trap locations as well as have the coordination to tip-toe around them to survive.

https://www.youtube.com/watch?v=_nW9k6k1I3k

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[–] [email protected] 4 points 1 week ago

I’m gonna say Jet Force Gemini. It’s not hard in that enemies or bosses are difficult, though some were. It was those damn Tribals. You had to save every single one of them if you wanted to beat the game, and some were a pain to save without them getting killed.

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago) (1 children)

Counter Strike, Starcraft, Dota, Tetris (yes, really), each at the highest competitive level - going by skill ceiling.

Edit: Modern Tetris at the highest level looks absolutely inhuman. I have seen Triple T-Spins at absurd speeds.

Edit 2: You are pretty much physically unable to compete in these games by age 30 at the highest level.

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[–] [email protected] 4 points 1 week ago (1 children)

Crypt of the NecroDancer.

There are three big challenge characters in the base game:

  • Aria can only use the starting dagger, no other weapons. She has only one hit point. And she dies if the player ever misses a beat.
  • Monk dies if he picks up gold. All enemies drop gold, even ones that normally wouldn't, which turns the game into a routing puzzle where you must never step on squares that an enemy previously died on.
  • Bolt plays the whole game at double tempo.

Once you have beaten these three challenge characters, plus the other six easier ones, your next task is All Chars Mode. Beat the game nine times in a row, once with each character. If you die, you must start the whole marathon over.

Beating that unlocks the tenth character, Coda. Coda combines the restrictions of Aria, Monk, and Bolt all at once.

And if you can do that, the final achievement is Lowest of the Low, which requires you to beat All Chars Mode without collecting any items.

The DLC adds a few more hard characters, and another achievement for an extended 13 Character Mode, but they aren't considered to be as hard as Coda or Lowest of the Low. A single digit number of players have stacked the challenges for Coda low% and 13chars low%.

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[–] MeDuViNoX 3 points 1 week ago

Seventh Cross Evolution for Dreamcast... It's just so cryptic and I honestly don't think the developers even know how it works.

Some insane individuals have attempted to speed run it and it still doesn't really make much sense.

[–] [email protected] 3 points 1 week ago

Army Moves, Navy Moves, or any other old Dynamic Software game. You'd have to be very skilled to get out of the first stage.

[–] [email protected] 3 points 1 week ago

Last Battle on the Sega Megadrive (Genesis). I believe there's a handful of people who beat it, but it's genuinely impossible for mere mortals.

And then there's Spelunky 2

[–] [email protected] 2 points 1 week ago

The classic arcade game Venture. Go ahead, make my day:

https://archive.org/details/arcade_venture#

Venture is a 1981 arcade game by Exidy. The goal of Venture is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. In this way, the Hallmonsters serve the same role as "Evil Otto" in the arcade game Berzerk. The more quickly the player finishes each level, the higher their score. The goal of each room is only to steal the room's treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in "The Two-Headed Room", two 2-headed ettins appears the moment the player picks up the prize. Players die if they touch a monster or the corpse of a monster. Dead monsters decay over time and their corpses may block room exits, delaying the player and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game's AI allows them to dodge the player's shots with varying degrees of "intelligence" (for example, the snakes of "The Serpent Room" are relatively slow to dodge arrows, the trolls of "The Troll Room" are quite adept at evasion). The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.
\

Released
1981

[–] [email protected] 2 points 1 week ago

The Donkey Kong tilt minigame in Nintendo Land is brutal.

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