this post was submitted on 20 Aug 2024
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[–] [email protected] 30 points 10 months ago (2 children)

Didn't even see the UI. Effectively an in-game cinematic trailer.

Hope there's more forthcoming soon. Civ's gotten to a point where I have to know if there's enough to chew on in the vanilla game if I'm going to buy in early.

[–] [email protected] 24 points 10 months ago (1 children)

There's a 20 minute gameplay reveal today, this is just the trailer

[–] [email protected] 6 points 10 months ago

Thank you! Looking forward to it.

[–] [email protected] 3 points 10 months ago

Civ 6's UI was so boring compared to 5's art deco inspired UI.

[–] [email protected] 21 points 10 months ago (2 children)

Wish it didn't require a 2k account. don't need another account to play a video game.

[–] [email protected] 13 points 10 months ago (2 children)

It doesn't. They mentioned there would be a unique skin for Napoleon if you signed up but it didn't sound required.

[–] [email protected] 16 points 10 months ago (3 children)

The steam page literally says that it requires a 3rd party account for online play (just not required for offline play). so I'm not sure if that's what you're referencing.

[–] [email protected] 11 points 10 months ago

Ah, there's the catch and confusion. Not required for single player but required for multi, I guess? Not sure how others play Civ but that's not gonna affect me. I've only ever played these games solo besides a very rare duo game.

[–] [email protected] 1 points 10 months ago

Uh-oh. That's the sort of thing that would lead me not to buy it.

[–] arudesalad 1 points 9 months ago

It's probably to make cross-platform easier (since it's releasing same day on all platforms)

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago) (1 children)

Ah, so that's why your leader now appears when you are communicating with a different civ. They had to add this for bullshit skins monetization.

Edit: I wonder if this will be moddable: I now wanna see Master Chief teabagging Cleopatra when I declare war

[–] arudesalad 1 points 9 months ago

It's the same as civ 6. Having a 2k account gave an extra leader for Rome, all leaders have unique abilities, it's not just cosmetic.

It is probably moddable as custom leaders were possible in civ 6

[–] [email protected] 3 points 10 months ago (1 children)

Why would you need an account to play a single player, non cloud hosted game?

[–] [email protected] 11 points 10 months ago (2 children)

Shitty publisher mandated launchers.

[–] [email protected] 11 points 10 months ago (1 children)
[–] [email protected] 2 points 10 months ago

Good, I wonder if they removed it for Xcom 2 yet. I haven't played that since they sideloaded that crap into my steam install.

[–] [email protected] 5 points 10 months ago

Didn't they announce that there would not be a launcher? Also removed for Civ VI.

[–] ryathal 21 points 10 months ago (2 children)

I look forward to maybe buying this in 5-10 years when it's on sale with dlc for a reasonable price.

[–] [email protected] 11 points 10 months ago (1 children)

I look forward to buying this day one and playing it for 5-10 years and then buying the DLC when it's on sale for a reasonable price.

[–] [email protected] 4 points 10 months ago

I look forward to playing it in 10 years when I get a computer with the minimum requirements for a payable price

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[–] [email protected] 13 points 10 months ago (3 children)

My first impressions:

  • I like the art style, I'll have to see about the leaders.
  • Gwendolyn Christie is a really good choice for the narrator.
  • I don't like the sound of there only being three ages, but maybe there's more to it.
  • Also not sure about switching civs mid-game, but being able to do things like a French Cleopatra might be fun.
  • Are they going to restrict this to avoid potentially offensive combos, especially in multiplayer? I'm thinking of things like using real-world colonizers for leaders of places they occupied (like an English ruler in charge of India and stuff like that.) At the very least it seems like they're inviting trouble unnecessarily.
  • The prices are completely bonkers, nearly $170 CAD for the Founders Edition! This is gonna be the first Civ game in a long time that I don't pick up on launch day.
[–] [email protected] 8 points 10 months ago (1 children)

Isn't civ a game about colonisation? If the stuff you described is offending to some, the whole game already is to them.

[–] [email protected] 5 points 10 months ago

No, you're thinking about Sid Meier's Colonization

[–] [email protected] 4 points 10 months ago (1 children)
  • I don't like the sound of there only being three ages, but maybe there's more to it.

I thought the same thing. I'm guessing more will be added via DLC?

Which is a scummy move tbh

[–] [email protected] 2 points 9 months ago

From what I’ve heard, the ages are going to be much longer and more game-changing that Civ 6 eras. Like age of exploration unlocking new parts of the world and new era appropriate civs to play with.

[–] [email protected] 1 points 10 months ago

I would bet that there will be a new space age era added on as a DLC

The ages concern me most though - what progress carries across? Are you going to be going full land grab because your infrastructure resets etc?

[–] [email protected] 12 points 10 months ago (4 children)

Civ 2 is still peak for me, although I did like Leonard Nimoy's contribution to Civ IV.

[–] [email protected] 19 points 10 months ago (2 children)

The best civ is always your first.

[–] [email protected] 7 points 10 months ago

In that case it should be the original on the Amiga 500 😄, but I still prefer the improvements in Civ 2.

[–] kboy101222 5 points 10 months ago (1 children)

I think that's true for everything but civ 2. It seems like everyone agrees 2 is just better

[–] ryathal 2 points 10 months ago

2 was primitive, but designed in a way that allowed much more freedom than later versions.

[–] [email protected] 8 points 10 months ago (1 children)

I still play civ v with a few friends pretty much weekly. A couple times a year one of our wives and kids go out of town and we lan party from 4pm to 6am and actually finish a game!

[–] [email protected] 2 points 10 months ago

That's awesome!

[–] [email protected] 4 points 10 months ago

IV for me. Plus that theme song....it's possibly my favorite from any song ever.

[–] [email protected] 3 points 10 months ago

Give me more soldiers noble leader!

[–] [email protected] 11 points 10 months ago* (last edited 10 months ago) (1 children)

This looks like the live stream of the gameplay reveal, starting now:

https://www.twitch.tv/firaxisgames

[–] [email protected] 25 points 10 months ago* (last edited 10 months ago) (4 children)

Highlights as I remember them from the live stream:

  • Play progresses through 3 ages: Antiquity, Exploration, Modern
  • Continue as a different civ when starting each new age
  • Map expands with each new age
  • Leader choice is separate from civ choice
  • Districts
  • Christopher Tin soundtrack
  • Gwendoline Christie narration
  • February 2025 release

Edit: Here's the rerun:

https://www.youtube.com/watch?v=Tc3_EO6Bj2M&t=5406s

[–] Yorick 16 points 10 months ago

Also noted :

  • Navigable rivers
  • terrain has cliffs
  • armies seems to be condensed, with generals leading them. Fighting looks to be constant in some way? (or that's just the render for the trailer)
  • cities seem to expand much more
  • the leaders looks to have some stats which can be improved
[–] [email protected] 2 points 10 months ago (1 children)
  • Play progresses through 3 ages: Antiquity, Exploration, Modern

Anyone want to bet there would be more ages after DLCs are released?

I'm guessing Industrial and Information ages added before and after Modern age, respectively.

[–] [email protected] 3 points 10 months ago

Also a possibility of a humankind style neolithic era?

But yes, expecting some required DLC unfortunately.

But civ is a patient gamer staple - just wait for 8 to come out and 7's dlcs will be cheap! 🤣

[–] [email protected] 2 points 10 months ago (2 children)

Interested how the map expansion will work in multiplayer.

Concerned about the era resets.

I like what they appear to have taken from humankind (eras, leader swaps, outposts/yowns, map elevation?) and old world (tile improvements culture bomb)

Also concerned about how the maps seemed to just be cities, no gradual domestication of the world with farms, mines etc.

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[–] [email protected] 2 points 10 months ago

Sounds similar to Humankind. Which is nice cus I like that game.

[–] [email protected] 5 points 10 months ago (1 children)

they took features from humankind and added them in for some reason

[–] [email protected] 2 points 10 months ago

I like Humankind.

I like the civ switch since you can change you priorities each age. Also I like having a leader I actually like with a civ I like.

Let's me do what I want to do the entire campaign instead of having to be stick with some stuff I don't like just to play with the things I do like.

I'm terrible at these games so I can't speak to balance and strategy and stuff. I use lots of auto stuff or relying on suggested choices from advisors lol.

[–] [email protected] 1 points 10 months ago

At 15:05 it isn't clear what is meant by a "full campaign", but it does sound like you can set up games to be only one age. I hope so, as I am skeptical about swapping civilizations. It was actually the primary thing that put me off Humankind, rather than a selling point. Resetting not only your Civ's identity but also the world's resources, map size, and the tech tree is concerning. If one age isn't an option, I am sure mods will save us at least.

Mod support and multiplayer are huge interests for dedicated fans, so hopefully we will get more information soon. VI improved a lot from V, so I expect it will be good.

I prefer the new graphics to Civ VI's overall, but I don't want to say it actually tops V until I've played it myself. A few screens seemed visually unfinshed. Story events, navigable rivers, leader skill trees, and the calamities at the end of ages seem intriguing at least. No mention of a world congress, hopefully they have a better system in mind than VI's.

Still curious about culture progression. They didn't show a card system like VI, so that at least makes me hopeful. Ideally I would like a permanent unlock/upgrade tree and a way to temporarily boost something at a cost in another system, like edicts in Stellaris.

Looks like districts and wonders still take a tile to build, but now other buildings do too? Cities sprawl out a lot, and are diverse within. Perhaps we will be able to build duplicate buildings that were previously one per city, especially since they mentioned city specializations. It also seems like workers/builders might be attached to a particular city rather than movable units.

Overall, I'm a bit less excited and more worried. There were a lot of changes from V to VI that I was disappointed with from the onset and honestly they did not grow on me.

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