this post was submitted on 20 Aug 2024
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Just thought this was a neat find

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[–] [email protected] 35 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

Sony has stated that the access time will be close to zero, as if you are playing on a cartridge.

LMAO

[–] [email protected] 13 points 3 weeks ago

That bold faced lie stood out to me, as well!

Honestly, it was arguably blazing fast, for what was accomplished.

I know because I had a lot of time to meditate on how fast it was while I waited at loading screens.

[–] [email protected] 7 points 3 weeks ago

I can hear the disc clicking away even now

[–] CaptDust 30 points 3 weeks ago (3 children)

Back in my day, we didn't need no fancy raytracing for hyper realism

[–] [email protected] 15 points 3 weeks ago
[–] [email protected] 6 points 3 weeks ago

lol is that Kingsfield?

[–] [email protected] 3 points 3 weeks ago (1 children)
[–] [email protected] 2 points 3 weeks ago
[–] [email protected] 10 points 3 weeks ago* (last edited 3 weeks ago)

Can the controller go diagonal?

Aw, that was such a sweet time in video game history.

[–] [email protected] 8 points 3 weeks ago (1 children)

Very unfortunate placement for the 3DO ad

[–] [email protected] 1 points 3 weeks ago

Ah, babbages, and Software Ect. I remember when video game stores had more competition than just Walmart/Target/Gamestop.

Honestly with how bad Gamestop is doing, it wouldn't surprise me to see Walmart buy gamestop, and remodel the inside of their stores. So it's like a store within a store. Kind of like how Walmart has Subway, and Target has Starbucks.

Except Walmart would also OWN the store within a store.

And they could move the freestanding gamestops to always be near Target. I mean I guess you could place them near Best Buy.....but thats kind of like kicking an elderly woman with a walker. That is to say, no need to do anything. They'll die soon enough.

Uhhhh......Best Buy I mean.

[–] [email protected] 6 points 3 weeks ago* (last edited 3 weeks ago)

The video in this article includes a fun look at some of the Playstation's limitations, and the lengths to which Crash Bandicoot developers had to go in order to overcome them.

https://arstechnica.com/gaming/2021/09/war-stories-how-crash-bandicoot-hacked-the-original-playstation/

[–] [email protected] 4 points 3 weeks ago

They seriously thought doubling the CD's read speed was going to bring it close to ROM cartridges?

[–] [email protected] 4 points 3 weeks ago* (last edited 3 weeks ago)

I still have my video game magazines from the 90s. Sometimes I like to read them to see exactly this kind of news.

I remember one saying how the water effect in Unreal was almost real

[–] [email protected] 4 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Nintendo's Project Reality

For those wondering, like I was, this was an early hype-laden codename for what would become the N64.

[–] [email protected] 4 points 3 weeks ago (1 children)

And, then there's me, who knew that. Also Gamecube was Dolphin, I used to know Wii and WiiU code names. The switch was the NX.

But if I saw Wii or WiiU codenames again, it would come back to me. I'd be like "Ah, yes, thats right."

I never knew NES or SNES codenames.

[–] [email protected] 3 points 3 weeks ago (1 children)

Wii was Revolution. Can't remember WiiU

[–] [email protected] 2 points 3 weeks ago

I knew it! I knew when I saw it, I'd instantly remember it. That's totally what it was. Virtual Boy had something with 32 in it I think. Is Project 32 a thing? Something with 32.

[–] [email protected] 4 points 3 weeks ago

That 3DO blip on the right makes me sad, it was arguably a better system than the PlayStation but it just couldn't make it. (I imagine there are reasons, but I still enjoyed playing things like D on it).

[–] [email protected] 1 points 2 weeks ago

This was the dino demo the article mentions:

https://youtu.be/k7Lk7idveeU