Portal 2, one of the best games, good story, excellent gameplay, excellent coop, good performance.
Linux Gaming
Gaming on the GNU/Linux operating system.
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Strongly agree. I also tried to play Portal Reloaded on Linux, but I had some performance and dual monitor issues.
Rimworld. Also DRM free through GOG!
I think you can be a DRM free copy on their website too. But damn, that game is expensive with all the DLCs.
It is also DRM free on Steam. You can copy the rimworld folder to a PC that's never had Steam on it and play it as an example.
You can also do that to sort of save a snapshot in time of Rimworld when they are releasing a new version that will likely break mods for a long time/sometimes forever.
Minecraft, Stellaris, and Valheim were already mentioned so I'm gonna add Neverwinter Nights.
Fun fact about Minecraft: It's written in Java which is a programming language makes porting to other platforms really easy. The way it works is that it turns the instructions into bytecode that Java Virtual Machine runs, essentially allowing any device with JVM to run it.
And funnily enough they made Bedrock for every device that's not a PC.
I consider Bedrock as the Microsoftified edition of Minecraft. Microtransactions everywhere, halting modding whenever possible, support on all platforms except Linux, no access to previous versions.
I was going to say Factorio as well! :D Hollow Knight has a native port and is a fantastic game, but my favorite games are ones like OpenMW or DevilutionX where the entire engine is remade from the ground up and open-source
As a Linux newb...
Its all about how an application goes from "I would like to display X on a screen" to how X actually gets displayed. Wayland is effectively a language (technically a protocol) that graphical applications can speak to describe how they would like to be drawn. It's then up to a different program more deeply embedded in your OS to listen to and act on those instructions (this program is called a Wayland compositor). There's a lot more to it (handling keyboard input monitor settings, etc), but that's the general idea.
Wayland is a (relatively) new way of thinking about this process, that tries to take into account the wide variety of input and output devices that exist today, and also tries to mitigate some of the security risks that were inherent to previous approaches (before Wayland, it was very easy for one application to "look at" what was being displayed in a completely different app, or even to listen to what keys were being typed even when the app isn't focussed).
Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS. So, until the last couple of years or so, adoption of Wayland was quite slow. Now we're at the point where most things work at least as well in Wayland, but there's still odd bits of software that either haven't been ported, or that still rely on some features that don't exist in Wayland, often because of the aforementioned security risks.
Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS.
... So if im reading this right
~~Move fast and break things~~
Move slow and fix things?
I see X11 and Wayland as display protocols that tell to render things on the screen, for example to Desktop Environments like Gnome or KDE Plasma. X11 wasn't originally designed for this purpose, and its codebase is very messy and 'hacky,' which led to the development of Wayland.
X11 | Wayland |
---|---|
Legacy | Modern |
Many issues due to being legacy | Many issues due to being Modern |
Old | New |
Stable | Experimental |
in short.
it's a newer display server protocol designed to replace X11, focusing on improved security, simplicity, and contemporary display technologies such as multi-display variable refresh rate and HDR (eventually).
Factorio is so amazing on linux. Like the devas actually care about Linux. They care so much that went on to shit on Gnome for no client side decorations. Absolute legends. Wish more studios wer like them.
In fact Linux is the superior version of Factorio, since you get to have asynchronous saves that don't pause the game
You need to set up CI for the new platform, expand your build system to support the new compiler(s) and architecture(s), and have at least one person on the team that cares enough about the platform to actively maintain it. https://factorio.com/blog/post/fff-408
And yeah, exactly. Their game seems like their life mission, and I don't blame them. The game is spectacular.
BallisticNG. Incredible WipEout homage, Linux native, VR compatible, runs locked at 60fps on Deck. Fun tracks, cool ships, nice lore. Physics and mechanics are by default more geared towards classic PSX games (1, 2097, 3), with "modern" physics and mechanics (Pure/Pulse/HD with absorb, barrel roll etc.) getting an overhaul in the next version.
The Half-Life Games.
I guess I have to say Stellaris because it's my favorite game in general. It also runs as good or better under the native Linux version than it ever did on Windows, so points there.
Somewhere between Minecraft Java edition and a modern title made with the Steam Deck in mind, like TMNT Shreaders Revenge.
I'm just happy to see a slowly increasing support base, even if its just to support wine
Off the top of my head: Half Life 2! OpenTTD, Dwarf Fortress, Minecraft.
No Besiege fans in here? Probably the most relaxing way to cause complete chaos and destruction.
Everything that is good about 90s FPS crammed into one free download.
I will also add other games that I've played and absolutely loved them on Linux
Linux Native games that I've played
CitiesSkylines, it was that game (having lower requirements for linux listed in steam) that actually made me a linux user in the first place!
seen a lot of games with native linux ports, always need to use proton because usually the native ones won't even launch successfully. the only one that works almost 100%, golf with your friends.
Tomb Raider 2013. I specifically bought it when it got Linux support. The difference between the Linux and the Windows version are night and day. So much better graphics and performance with Proton.
Open Roller Coaster Tycoon 2! You need to own an official version of the game in order to get the models and textures and whatnot, which are still under copyright. After that, you can play with ORCT2 and enjoy the expanded capabilities,
I never knew factorio has a Linux version. I hear the factory calling me again. You might not see me for a few days.
I bought Tales of Maj'Eyal from GOG and have been playing the Linux port. Yeah, I'd say it's my favorite. Even if I hate it sometimes.
- unreasonably realistic open ended post apocalyptic survival simulator roguelike
- similar to dwarf fortress adventure mode (allegedly, never played it)
- you will lose 3 weeks of progress
- every major release makes the game feel like a different game
- cool lore, even if it changes all the time
- puts zomboid to shame
- the best traditional roguelike
- extremely focused design
- tedious features get cut, pure gameplay
- only (subjective) downside is the game is fairly heavily RNG dependent
Both of them are probably in your distribution repository, dcss may be packaged as "crawl" or "stone-soup".
Songs of Syx. hiiiiiighly addictive
factorio, i have played well over 100 hours in the last three weeks.
help