The predictable interface naming has solved a few issues at work, mainly in regards to when we have to work with expensive piece-of-shit (enterprise) systems, since they sometimes explode if your server changes interface names.
Normally wouldn't be an issue, but a bunch of our hardware - multiple vendors and all - initialize the onboard NIC pretty late, which causes them to switch position almost every other boot.
I've personally stopped caring about interface names nowadays though, I just use automation to shove NetworkManager onto the machine and use it to get a properly managed connection instead, so it can deal with all the stupid things that the hardware does.
I've bought a couple of lewd games, sponsored development of another few, but generally their development pace tends to be absolutely glacial.
Either that, or it's turned out to just be a token "game" to try and sell a gallery of - oftentimes average quality - artwork.
Really not a fan of when people do that. If I want to buy an artwork gallery, then let me buy an artwork gallery. If I want a game, then I actually do want a game.