this post was submitted on 14 Feb 2024
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submitted 11 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 
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[–] [email protected] 103 points 11 months ago* (last edited 11 months ago) (2 children)

I couldn't care less about crashes, that's an end-user problem. But do you expect me to go to sleep while that squiggly line in my IDE??

/s just in case

[–] [email protected] 15 points 11 months ago* (last edited 11 months ago)

Step 1: Remove the LSP from IDE.mod

Step 2: Run go mod tidy

[–] [email protected] 6 points 11 months ago

I mean it isn't even just a squiggly line, the code fails to compile. Like come on, I will clean up my unused imports and variables before sending it for review, but just let me develop in peace.

[–] [email protected] 63 points 11 months ago (1 children)

Whenever the compiler refuses to compile because of an unused var:

Hey Jeff, we know the variable is unused. WE CAN SEE THE SQUIGGLE

[–] [email protected] 26 points 11 months ago* (last edited 11 months ago) (4 children)

Not a go dev. Is it really preventing compilation or is it just some hardened linting rules? Most languages can prevent compile on those errors if tweaked, but that seems bad if it's not a warning

[–] xmunk 60 points 11 months ago (4 children)

Yes, and it fucking sucks. It's a great thing to lint for but it makes debugging such a pain - commenting out an irrelevant block to focus your debugging will sometimes break your ability to compile... it's extremely jarring.

[–] [email protected] 15 points 11 months ago (2 children)

Making a variable just to hold a debug value to look at with a breakpoint, but Go says no.

[–] [email protected] 8 points 11 months ago

You can do _ = variable

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago)

Print-style debugging/logging has entered the chat.

[–] [email protected] 13 points 11 months ago

This is why many languages have errors and warnings as separate things. Errors for things that for sure prevent the program from working, and warnings for things that are probably wrong but don’t prevent things from working. If you have a setting to then treat warnings as errors (like for CI checks), then you get all the guarantees and none of the frustration.

[–] [email protected] 8 points 11 months ago (2 children)

Have they given an explanation as to why that is? I mean why make it a fatal error that prevents compilation, when you could make it a warning and have the compiler simply skip it?

[–] [email protected] 8 points 11 months ago* (last edited 11 months ago) (4 children)

Its an effort to keep large code bases clean. I think they should allow them when running go run but not when building.

[–] [email protected] 5 points 11 months ago (1 children)

I can see the sentiment here... Going through 100 clippy warning on Rust is just not fun... I know there's the good old clippy --fix but I'm paranoid it breaks my code accidentally.

Could probably have a compromise like 5 unused variables and your code don't compile

[–] [email protected] 2 points 11 months ago

but I’m paranoid it breaks my code accidentally

Automated tests and version control should prevent that from being a problem, I imagine.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago) (1 children)

I totally agree that it’s really annoying when debugging, but go run literally builds then executes. I think what they should do is add a build flag. So debug builds can pass that flag to get the builder to shut up, and leave ~~it~~ those errors enabled for production builds.

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[–] [email protected] 5 points 11 months ago (1 children)

Keep in mind that this is the same language that prefers function names ToBeLikeThis(), and the reason is that it looks different than Java.

[–] [email protected] 4 points 11 months ago (1 children)

Every time I think "perhaps I should give Golang another try", it's shit like this that keeps me noping out

[–] [email protected] 2 points 11 months ago

There's two types of programming languages, the ones people complain about and the ones nobody uses. Go is still my most productive language and is killer for building webservers. I basically use it as a scripting language since it's so fast to write, compile, and execute.

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[–] [email protected] 16 points 11 months ago (2 children)

Unused variable is an error which fails to compile.

[–] [email protected] 4 points 11 months ago (4 children)

Whoah, that seems like you'd flesh out code elsewhere, you know when you throw stuff together to make it work, and then fix it up to standards.

Feels like you should have to make git commits perfectly well before being able to compile...

Put that overwhelmingly intrusive thing in a hook checking out your commits instead (when you push your branch ofc).

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[–] [email protected] 3 points 11 months ago (7 children)

What reason is there for this when the compiler could just optimize that variable out of existence? This feels like the most hand holdy annoying "feature" unless I'm missing something.

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[–] [email protected] 6 points 11 months ago

I don't think its inherently bad but it feels jarring when the language allows you reference nill pointers. It's so effective in its hand holding otherwise that blowing things up should not be so easy.

[–] [email protected] 2 points 11 months ago

Yes but I've never found it to be that annoying.

[–] xmunk 33 points 11 months ago (7 children)

You'll go fmt and you'll like it. Go has the single easiest to Google name of any programming language. Thou shalt not question golang decisions.

[–] [email protected] 34 points 11 months ago (2 children)

Go has the single easiest to Google name of any programming language.

Ackchually Screenshot_20240215-004708_Mull

[–] xmunk 21 points 11 months ago

C is also bad - but I do think .Net takes the cake. I'm willing to give C a pass though since it existed before we had search engines... Go was specifically developed at Google so there's no excuse.

[–] sbv 16 points 11 months ago

it's like half the number of keystrokes

[–] [email protected] 20 points 11 months ago (1 children)

I'm gonna name some language "``` head -n1 /dev/random | base64 ``" so it's easy to search

[–] xmunk 19 points 11 months ago (1 children)

I'm a cruel person - so I've been contemplating naming a language .NET

[–] [email protected] 8 points 11 months ago (5 children)

You wouldn't dare! Nobody's that evil..

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[–] [email protected] 11 points 11 months ago

Ah yes. The good old go figure --it out

[–] [email protected] 5 points 11 months ago (2 children)

I ran across an old Stackoverflow question from many years ago where someone asked a question about types and wondered if generics could solve it. There was a very high-minded, lengthy reply that Go does not have generics, because that makes the language small and clean.

Since then, Go has implemented generics. Because who the hell wants a strongly typed language without generics on this side of 2010?

[–] xmunk 4 points 11 months ago

I honestly only think generics made it into Go because the designers started getting embarrassed by the solution to nearly every problem being "create an empty interface".

[–] [email protected] 3 points 11 months ago

on this side of 2010?

On this side of 1990. I'm not saying C++ did this right, but it embraced the idea that maybe the compiler could do a little more for us. And every time someone fielded a new language with some traction, eventually they added generics or just used duck-typing from the start.

[–] [email protected] 4 points 11 months ago

I thought everyone else just did what I do -- if there's a squiggle, take away the squiggle part. If something's missing, make a blank line and then blindly bounce on the tab key until Copilot fixes it.

That's step 1, and if that doesn't work, step 2 is to actually look at what's going on and try to fix it.

[–] [email protected] 3 points 11 months ago

You bring back my bad memories of having to implement a server program in rust and all my searches ended up with about 1/3 useful results and the rest being hosting options for rust gameservers

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[–] xlash123 17 points 11 months ago (1 children)

Imagine getting segmentation faults at runtime

This post was brought to you by the Rust crew

[–] [email protected] 7 points 11 months ago (1 children)

Neither does Haskell, and Haskell won't waste time doing something that doesn't matter.

[–] [email protected] 2 points 11 months ago (5 children)

Imagine using a linked list as your default sequential container.
Rust iterators are lazy btw.

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[–] [email protected] 14 points 11 months ago (1 children)

As a use-rust-for-even-the-most-basic-task elitist, I laugh.

[–] [email protected] 2 points 11 months ago (2 children)

You laugh in 16 GB to compile rust-to-bytecode compiler

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[–] [email protected] 13 points 11 months ago
[–] [email protected] 6 points 11 months ago (3 children)
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[–] [email protected] 2 points 11 months ago
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