this post was submitted on 16 Feb 2024
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[–] [email protected] 2 points 9 months ago (1 children)

I don't say it's easy. But if you want to make a good creative product you have to be able to keep the creative control, that is part of your job and what makes realization of creative ideas, especially on big scale, more difficult. It's the same with other creative media like movies.

[–] [email protected] 3 points 9 months ago (1 children)

I'm saying it's not just "not easy", it's impossible unless you are an already established entity that has some cards to hold in negotiations.

Put yourself in the position of a new company, you've a great idea, a great team. How are you going to fund development in 2024?

[–] [email protected] 0 points 9 months ago (1 children)

How did Larian Studios arrived at their position?

[–] [email protected] 4 points 9 months ago (1 children)

Spending well over a decade pushing out moderately successful shovelware on consoles before crowdfunding D:OS and its sequel, which provided enough of a portfolio to attract the CCP’s money and allow for the development of BG3.

[–] [email protected] 1 points 9 months ago (1 children)

So the way is quite straight forward, do some shitty projects until you have money/reputation to do the projects you actually want.

[–] [email protected] 1 points 9 months ago (1 children)

How are you going to fund thr shitty projects again?

[–] [email protected] 1 points 9 months ago (1 children)

Depends, some people do other jobs to fund their projects. Some just do low budget stuff. Some are good at negotiating or find funding programs. Sure it's an effort but people out there are doing it in all kind of ways.

[–] [email protected] 1 points 9 months ago

they aren't, I'm sorry you can't see the point we've been making.