this post was submitted on 16 Feb 2024
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How did Larian Studios arrived at their position?
Spending well over a decade pushing out moderately successful shovelware on consoles before crowdfunding D:OS and its sequel, which provided enough of a portfolio to attract the CCP’s money and allow for the development of BG3.
So the way is quite straight forward, do some shitty projects until you have money/reputation to do the projects you actually want.
How are you going to fund thr shitty projects again?
Depends, some people do other jobs to fund their projects. Some just do low budget stuff. Some are good at negotiating or find funding programs. Sure it's an effort but people out there are doing it in all kind of ways.
they aren't, I'm sorry you can't see the point we've been making.