this post was submitted on 15 Feb 2024
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30/60fps is always a developer choice. Not related to hardware capability.
That being said, every generation console makers will make the most powerful hardware they can for the price point they are gonna charge. It's not exactly like Microsoft have any secret sauce here. It's the same amd/nvidia hardware choices for the price point they think they can sell at that anyone can make a machine with.
I don't know why you were being downvoted. It's true. FPS is the developers decision. If a game had like 9 pixels on screen, they could make that game do ultra high framerate.
Developers usually prefer better graphics over framerate however. I just hope that more games allow the choice between graphics, framerate, and a balance between the two... like with Hogwarts Legacy.
It’s funny that you enjoy these settings.
Personally I hate these as I’d just want to play the game the way the developers wanted me to play it. I hate that PC influence.
I guess everyone is different 😅
So you hate that PCs are more capable and can display better graphics at higher framerates and have rationalized it to yourself that worse graphics and framerates on a console are "how the developers intended".
I can understand not wanting to tinker with settings and just load a game up and know what to expect in terms of graphics and framerate, but I just cannot disagree more with what you are saying here. Building games to console limitations and not even giving the option for fidelity or framerate just seems like a step backward.
You have a point.
Personally, I was mostly thinking about these options for games developed mostly for consoles.
It’s true that I hadn’t taken into account that some games are developed for pc and downgraded for consoles.
Still, even for such a game I would want the developers to think about their perfect ratio between fidelity and performance.
Yes, a choice to code and optimize the game properly or not is always the creator's choice.