this post was submitted on 10 Jan 2024
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I play indies because they're more of a "blue ocean" market, in that they push the boundaries to create very different experiences to what the industry is doing. These indies tend to trickle their way to larger studios once they prove the concept. For example:
And so on. Indies tend to push the boundaries (i.e. blue ocean), and larger studios fill in behind them.
I see what you're saying, and agree with your clarification. Maybe a broad term like red ocean wasn't the best choice of words.
I was thinking more about how it's harder for individual (or tiny) contributors to stand out. This is just one metric, but look at steam games tagged as "indie" released over the years. Game developers went from having stand out among dozens of other games, to hundreds.
Like I'm part of a group of solo/tiny game devs outfits, and we're seeing first-hand how a game is almost dead in the water unless you spend serious time/money on marketing.
E: forgot link
Yeah, it's pretty rough for devs, but there are still plenty of stand-out indies. It just takes a lot more work to stand out.