this post was submitted on 13 Sep 2023
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[–] [email protected] 33 points 1 year ago (3 children)

They actually explicitly stated as such:

Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?

A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.

[–] [email protected] 16 points 1 year ago (1 children)

Doesn't steam let you download games you purchased that have since been removed? Will they try to bill developers still in this case?

[–] [email protected] 18 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah. You theoretically can financially DDOS a developer.

[–] [email protected] 6 points 1 year ago (1 children)

Curious if they would charge once install was completed or once install commences.

If I try to install a game and for whatever reason it fails, and I have to try again, would they charge for two installs?

[–] [email protected] 7 points 1 year ago (1 children)

Probally an api call that goes out to Unity once you start a game and the engine comes online.

Im sure they would love to charge devs the instant we click a download link though.

[–] [email protected] 10 points 1 year ago (1 children)

An API call that could be faked. Easily.

Imagine a bot network that screws over a developer because of fake installer API calls.

[–] [email protected] 3 points 1 year ago (1 children)

Imagine that bot only targets games developed in house and fucks the assholes back.

[–] [email protected] 2 points 1 year ago

Who knew software development involved so much anal sex?

[–] [email protected] 5 points 1 year ago (1 children)

Bye, Unity! It's nice to know you've gone evil, so that even if you backpedal on this, we'll know never to trust you again..

[–] captain_aggravated 1 points 1 year ago

On the upside, you think this will end the epidemic of worthless asset flips?

[–] azertyfun 2 points 1 year ago* (last edited 1 year ago)

One hour before that Q&A went live:

PM: Hey Steve! Yes, you from development! How can the, uh, that runtime of yours, tell if it's a new install or a reinstall?
S: As of right now it can't, we just have aggregate data. We'd need to update it to support that. We have an item on the backlog already if you –
PM: No need! I have all the information I need!