this post was submitted on 02 Sep 2023
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The input queuing is by design, it's supposed to make you pay more attention to attack telegraphs and the move sets of bosses since you can't just cancel an attack into a dodge.
Yeah, I understand the design intent, I just don't like it. To me it makes the game feel unresponsive and clunky.
Ok, I get that.
Imho I feel it helps to add weight to attacks that a lot of RPGs are missing but I can see why you wouldn't like it.