this post was submitted on 05 Apr 2025
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cross-posted from: https://jlai.lu/post/17548675

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[–] [email protected] -1 points 2 weeks ago (4 children)

Did you expect them to keep 1990s pricing forever?

[–] [email protected] 12 points 2 weeks ago (2 children)

Putting aside the fact how little the median citizen earned more in wages in comparison to the prices going up:

No, of course not. However it's not just the games and the console that we're talking about. We're talking about them monetizing every single bit more and more, especially adding subscriptions and taking away ownership. In regards to Nintendo at least they still ship real cartridges with the working game on them, but any digital purchase is neither owned by you nor can be preserved without the help of hackers. They try to continuously make money while giving less and then on top of that the prices went up.

Not to mention their patent troll, anti-preservation and fangame-killing practices. Just in case anyone wants to argue for the company being "not as bad as others" or sth.

[–] [email protected] 1 points 2 weeks ago
[–] [email protected] 1 points 2 weeks ago (2 children)

Is charging for online play not common anymore? I was paying for Xbox live last time I owned an Xbox in like 2009.

[–] [email protected] 7 points 2 weeks ago (1 children)

Nintendo was the last holdout and started charging in 2018. Only PC gamers don't have to pay extra to play online now.

[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

And if they start charging PC gamers I'll start figuring out how to self host again.

Fuck corpo scum, choom.

Edit: These goddamn MBA types must not realize that I got along just fine playing Team Fortress Classic against my bot army.

[–] [email protected] 2 points 2 weeks ago

This is why PC is and always will be better than a traditional console. "Oh the dev won't do this, good thing the modding scene already has a workaround."

[–] [email protected] 2 points 2 weeks ago

it was never common on pc

[–] [email protected] 5 points 2 weeks ago (1 children)

No, I expect (not really, because greed) that as companies make bank with not only charging for subscriptions and MTX, but the fact that the gaming industry made around $20 billion in the 90s and $184 billion in 2022, that they can charge reasonable prices and still make money hand over fist. But I get it, they charge the absolute maximum that gamers will tolerate, and it's ultimately gamers' fault.

[–] [email protected] 0 points 2 weeks ago (1 children)

All companies charge the price that consumers will tolerate, that is literally how prices work. Every single thing you spend money on is based on this principle

[–] [email protected] 4 points 2 weeks ago

And yet, Steam prices exist. Consistently less than console, and I know they could charge more and people would pay. Maximizing the price of everything all the time is the least consumer-friendly way to make money, and most certainly not the only way.

[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago)

If they had kept 1990s prices, they would already be $100 or more. 🤦‍♂️ You know how fucking expensive NES and SNES games were back then? They weren't often $50 or cheaper. They were often $90-120!

[–] prettybunnys 1 points 2 weeks ago (1 children)

My copy of teenage mutant ninja turtles tournament fighters for the NES was 50 bucks in 1994.

That’s a $50 price tag for a “previous generation” console.

[–] MyNameIsIgglePiggle 2 points 2 weeks ago (2 children)

Inflation adjusted that's $111

[–] [email protected] 3 points 2 weeks ago

Inflation adjusted it's apparently (less than) $30, because that's one of 13 games in the Cowabunga Collection.

[–] prettybunnys 2 points 2 weeks ago

My mom was like “you gotta be fucking kidding me” lol