this post was submitted on 05 Apr 2025
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cross-posted from: https://jlai.lu/post/17548675

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[–] [email protected] 96 points 1 week ago (8 children)

I'm still flabbergasted we've arrived at games costing 100€ now. Not some collector's edition, just the normal game. On a console that'll set you back 500€ on its own, not to mention the service subscriptions. Even the god damn next-gen improvements for existing games supported through backwards compat now cost a 2-digit sum. What's next, subscriptions for device features (which you already paid big money for) to work like it's a freaking BMW? It's just utter insanity, and people are still paying for all that shit.

[–] [email protected] 36 points 1 week ago (1 children)

oh boy, do I have news for you! The Nintendo Switch 2 has a C-Button on its controller which opens their new feature "Game Chat" for which a Nintendo Switch Online subscription is necessary. This means there is now a dedicated button on the controller, which will open a popup that tells you to buy their subscription!

[–] [email protected] 3 points 1 week ago

And it definitely isn't going to get accidentally pressed at the worst possible moment, interrupting your gameplay and likely making you lose! Especially in an online game!

[–] [email protected] 23 points 1 week ago (3 children)

Those backwards compat costs ain't optional either. Either payup (for each game) for super HD or don't play your existing games at all.

[–] [email protected] 15 points 1 week ago (2 children)

There's a difference between switch 2 edition (upgraded versions) and original switch 1 versions. It can run both, you don't need the upgrade (unless you want the newer features).

[–] [email protected] 7 points 1 week ago (2 children)

Do the switch 1 titles run in native (e.g. not upscaling) 1080p without paying more since that should just be a simple render change?

[–] [email protected] 6 points 1 week ago* (last edited 1 week ago)

Games that ran at 1080p in docked mode should be able to do that on Switch 2, presumably the console could be smart enough to run the game at that resolution even in portable mode.

Otherwise, that definitely depends on the game engine and game programming. Not every game can handle arbitrary resolution changes.

[–] [email protected] 2 points 1 week ago

Some games will be getting free updates for that, yes.

[–] [email protected] 1 points 1 week ago (1 children)

Uh do you have a source on that? Because both have a different architecture.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago) (1 children)

It's all ARM with hardware from the same OEM.

Yes there's a lot of big differences, but Nintendo certainly demanded backwards compatibility from nVidia, so any major CPU and GPU instructions which games are dependent on are certainly either still implemented or emulated properly.

https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/compatible-games/

They're still in the testing process for compatibility. Any change can break assumptions the developer made, even if it's just tiny, so some games might need patches, but so far that's very few games.

[–] [email protected] 0 points 1 week ago (1 children)

So you don't okay

Yes the switch and the switch two uses ARM architecture but an arm5 differs enough from arm7 that you need a translation layer.

But what would give Nintendo more money, Proton on the system preinstalled or demanding the customer to pay up (which afaik was on one of the screens to see during the direct)

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

https://www.nintendo.com/us/gaming-systems/switch-2/tech-specs/

It explicitly mentions that switch 1 game cards works, without an asterisk. Wouldn't be nice to state that and then don't support the games without paying extra. The only thing they've stated on that is the compatibility thing from the prior link, and that specific games have paid upgrades but don't need payments to play the original version.

(unless the upgrades are equivalent to a big DLC with significant content addons that's pretty greedy, IMHO, but it's still not required to play 🤷)

https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/switch-2-edition/?srsltid=AfmBOooHHEbAejpkZs6Tbv7W6MFclD7y1Q27hSVk7sTCGncgApkj5s1V

The Nintendo Switch™ 2 Edition of a game is a bundle that includes the original game and its upgrade pack,

[–] [email protected] 7 points 1 week ago (2 children)

Almost all Switch games are natively compatible with the Switch 2. Stop spreading fake info, it does not help making whatever case you're trying to make.

[–] [email protected] 4 points 1 week ago (1 children)
[–] [email protected] 5 points 1 week ago

Yeah, bad wording on my side. I meant they do not need upgrade packs.

I guess they created some internal translation layer (comparable to the Wine project?) to run the games.

[–] [email protected] 1 points 1 week ago (1 children)

Where is your source? And no they are not natively compatible. The systems have different architectures!

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)
[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

are you serious??? what the fuck

[–] [email protected] 16 points 1 week ago (1 children)

For me, they're the same price they've always been 🏴‍☠️.

[–] [email protected] 12 points 1 week ago (1 children)

And on top of all that, patent trolling to hamstring any competition. I'm done encouraging their nonsense with my money.

[–] [email protected] 9 points 1 week ago

Remember their attempt at patenting relative motion? Absolutely absurd…

[–] [email protected] 12 points 1 week ago (1 children)

I could understand if it was a cutting edge powerhouse system. But it's apparently somewhere around PS4 Pro level hardware.

[–] [email protected] 19 points 1 week ago (1 children)

Which is, to be fair, impressive for a highly mobile device. Kudos to those engineers. All that scummy fucking extortion shit still is fucked up though, no matter how you look at it. The only reason anyone buys this is because of the brand and its beloved exclusive franchises. In a more fair environment they'd be utterly demolished if they tried to pull of this bullshit, and the practice of preventing you to play your own older games to make you buy them over and over again (or hell, even not owning your games anymore) would be outright banned.

[–] [email protected] 3 points 1 week ago

Hello, mister preacher, I'd like to join your choir.

[–] zalgotext 9 points 1 week ago (1 children)

What's next, subscriptions for device features (which you already paid big money for) to work like it's a freaking BMW?

I mean, yes, they already announced that in the direct. The new GameChat built-in-discord thingy is only free until next March, at which point you'll need a subscription to continue using it

[–] [email protected] 2 points 1 week ago

I mean the switch already had that with cloud saves and multi-player locked behind a subscription.

[–] [email protected] 5 points 1 week ago

They will keep doing it as long as people keep buying it.

Having a lot of fun on games that cost a tiny fraction of that. I think Isonzo is the most expensive I bought in the past few years and its £40, got it in 2022.

[–] [email protected] -1 points 1 week ago (4 children)

Did you expect them to keep 1990s pricing forever?

[–] [email protected] 12 points 1 week ago (2 children)

Putting aside the fact how little the median citizen earned more in wages in comparison to the prices going up:

No, of course not. However it's not just the games and the console that we're talking about. We're talking about them monetizing every single bit more and more, especially adding subscriptions and taking away ownership. In regards to Nintendo at least they still ship real cartridges with the working game on them, but any digital purchase is neither owned by you nor can be preserved without the help of hackers. They try to continuously make money while giving less and then on top of that the prices went up.

Not to mention their patent troll, anti-preservation and fangame-killing practices. Just in case anyone wants to argue for the company being "not as bad as others" or sth.

[–] [email protected] 1 points 1 week ago
[–] [email protected] 1 points 1 week ago (2 children)

Is charging for online play not common anymore? I was paying for Xbox live last time I owned an Xbox in like 2009.

[–] [email protected] 7 points 1 week ago (1 children)

Nintendo was the last holdout and started charging in 2018. Only PC gamers don't have to pay extra to play online now.

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago) (1 children)

And if they start charging PC gamers I'll start figuring out how to self host again.

Fuck corpo scum, choom.

Edit: These goddamn MBA types must not realize that I got along just fine playing Team Fortress Classic against my bot army.

[–] [email protected] 2 points 1 week ago

This is why PC is and always will be better than a traditional console. "Oh the dev won't do this, good thing the modding scene already has a workaround."

[–] [email protected] 2 points 1 week ago

it was never common on pc

[–] [email protected] 5 points 1 week ago (1 children)

No, I expect (not really, because greed) that as companies make bank with not only charging for subscriptions and MTX, but the fact that the gaming industry made around $20 billion in the 90s and $184 billion in 2022, that they can charge reasonable prices and still make money hand over fist. But I get it, they charge the absolute maximum that gamers will tolerate, and it's ultimately gamers' fault.

[–] [email protected] 0 points 1 week ago (1 children)

All companies charge the price that consumers will tolerate, that is literally how prices work. Every single thing you spend money on is based on this principle

[–] [email protected] 4 points 1 week ago

And yet, Steam prices exist. Consistently less than console, and I know they could charge more and people would pay. Maximizing the price of everything all the time is the least consumer-friendly way to make money, and most certainly not the only way.

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

If they had kept 1990s prices, they would already be $100 or more. 🤦‍♂️ You know how fucking expensive NES and SNES games were back then? They weren't often $50 or cheaper. They were often $90-120!

[–] prettybunnys 1 points 1 week ago (1 children)

My copy of teenage mutant ninja turtles tournament fighters for the NES was 50 bucks in 1994.

That’s a $50 price tag for a “previous generation” console.

[–] MyNameIsIgglePiggle 2 points 1 week ago (2 children)

Inflation adjusted that's $111

[–] [email protected] 3 points 1 week ago

Inflation adjusted it's apparently (less than) $30, because that's one of 13 games in the Cowabunga Collection.

[–] prettybunnys 2 points 1 week ago

My mom was like “you gotta be fucking kidding me” lol