this post was submitted on 04 Mar 2025
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Video game news oriented community. No NanoUFO is not a bot :)

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[–] [email protected] -4 points 1 week ago (2 children)

Somehow the same logic is not applied when people talk about Linux. It's always the developers fault if something doesn't work on it, such as multiplayer games, standard engineering softwares, or even computer accessories.

[–] sugar_in_your_tea 8 points 1 week ago* (last edited 1 week ago)

It's always the developers fault if something doesn’t work on it, such as multiplayer games

But it is. There's nothing Linux devs can do if game/anticheat devs block Linux.

For the rest, Linux does a phenomenal job building compatibility for Windows applications to the point where it's better than Windows for a lot of old software. But there's only so far you can go emulating a thing.

Likewise for accessories, it's not Linux's fault hardware manufacturers don't support Linux and don't provide the documentation for Linux devs to properly support it either.

Blaming Linux for any of this is like blaming blind people for not reading a sign.

[–] freeman 5 points 1 week ago

Because those developers are not actually trying to get it to work in Linux, they are trying to get it to work in Windows.

Game developers that are licensing denuvo probably are trying to get their game with denuvo.

Linux intended software does not have the performance issues denuvo has.