this post was submitted on 03 Feb 2025
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[–] [email protected] 26 points 1 day ago* (last edited 1 day ago) (3 children)

I was one of those kids. I now play roguelites and roguelikes instead

[–] [email protected] 13 points 1 day ago (2 children)

I was one and went the complete opposite direction. I don't like most rogue-likes or games that are difficult just to be difficult. I don't get that "wow, I bashed my head against it 70 times and this feels rewarding!" feeling. I just get annoyance and a feeling of wasted time.

[–] [email protected] 7 points 1 day ago

Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn'slash, the legendary sword that explodes enemies I look at, rather than "oh cool I can now bash my head against a wall with a slightly different character."

Like one of my first risk of rain runs went 2 hours and I'm like oh man I'm gonna unlock so much shit. I did not.

[–] 31337 1 points 1 day ago

I don't really like rogues (because you pretty much have to redo everything again), but I do usually play games with the difficulty settings all the way up (not on "ironman" though). Being able to retry from a recent save isn't too frustrating, and you can finish many games without even learning or using various mechanics if you don't use the highest difficulty.

[–] [email protected] 15 points 1 day ago (3 children)

Those old NES games broke my fear of failure, so roguelikes, soulslikes, and similar games where you have a real chance of losing are my jam.

This also applies to games with permanent roster losses like XCOM or Darkest Dungeon. I can't get enough.

[–] [email protected] 7 points 1 day ago (1 children)

Funnily enough, I couldn't get into the souls likes until now. The need to memorize boss patterns doesn't appeal to me me

[–] [email protected] 2 points 22 hours ago (1 children)

have you considered playing with the approach that soulslikes are really rhythm games and boss battles are dance offs (to death)?

this perspective allowed me to enjoy soulslikes more

[–] [email protected] 3 points 22 hours ago (1 children)

The problem is that this doesn't take a away the memorization requirement and I just don't have the time for that. Also having to walk to the boss and grind through all the minions in-between was also very annoying.

[–] [email protected] 1 points 16 hours ago (1 children)

that's fair, i think i enjoyed Elden Ring the most of all soulslikes because if you can't be asked to memorise a specific boss you can just go somewhere and come back strong enough to two hit the one that gave you trouble

[–] [email protected] 1 points 16 hours ago* (last edited 16 hours ago)

Yea, that would be OK if I also didn't dislike the concept of "levels" and "winning" by over-leveling or grinding 😁

[–] [email protected] 6 points 1 day ago (1 children)

Xcom Ironman is the true achievement 😅

[–] [email protected] 1 points 1 day ago (1 children)

I've had a successful Ironman run on Commander difficulty in XCOM 2 (WOTC), but Legendary Ironman continues to elude me. I usually get back into it once or twice each year and try again. Maybe one of these days!

[–] [email protected] 2 points 22 hours ago

I never bothered with legendary Ironman either. It just feels it would be too frustrating unless I'm willing to dedicate my life into it.

[–] [email protected] 4 points 1 day ago (1 children)

You might like Last Train Home. Every soldier loss is permanent and there's only so many you can find/rescue.

Based on true events, which is the most insane part. It's kinda like frostpunk and an RTS game mixed together, which is very satisfying. Souls-like difficulty.

https://youtu.be/q0lJ9A4AtFo

[–] [email protected] 2 points 1 day ago

This looks right up my alley. Thanks for the rec!

[–] [email protected] 5 points 1 day ago

Shit, is this why I like rogue likes?