this post was submitted on 03 Sep 2024
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Gaming

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[–] where_am_i 7 points 2 months ago (3 children)

The only game that did the difficulty right was doom eternal

[–] explodicle 7 points 2 months ago (1 children)

All the Dooms got it right. More monsters.

[–] where_am_i 4 points 2 months ago

No, no, it's literally about pathing, aggressiveness, rate of shooting and special abilities, and of the enemy macro.

The extra damage on a higher difficulty is almost not worth mentioning.

[–] [email protected] 5 points 2 months ago (1 children)

I'll not cotton any slander against Doom of any stripe, be it I, II, Final, TNT, Plutonia, or 2016. (Note that we don't talk about Doom 3 round these parts.)

[–] [email protected] 4 points 2 months ago (1 children)

There was a doom3? You mean doom64?

[–] [email protected] 5 points 2 months ago (1 children)

Yes there was a doom 3 in the early 00s. It was atleast a good game great graphics fun gameplay etc. But it was more like a horror shooter instead of an action shooter like the other dooms

[–] [email protected] 3 points 2 months ago (1 children)

Did you read the comment above mine?

[–] [email protected] 4 points 2 months ago (2 children)

Yes and I'm against gatekeeping and used the opportunity to write a bit about Doom 3

[–] [email protected] 3 points 2 months ago (1 children)

I liked doom 3. But I liked the games after that much more.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

It was a joke on mine and the other guy. We don't like doom 3 so we excluded it from the party.

Doom 3 is ass.

[–] [email protected] 3 points 2 months ago

Metro also comes to mind. The highest difficulty level made both you and the enemies squishier, while also making ammo (which doubled as currency) much rarer. It played so much better that the community even recommended that difficulty level to complete newcomers.

... And then they made the Ranger difficulty a paid DLC in the sequel...