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If our simulated universe's framerate drops because of the extra compute required for the nested simulations we're running, would we even notice? It stands to reason that everything would slow down, including our perception of the universe.
For all we know, the smallest unit of time we can measure in our simulated existence could take an hour or more to render outside the simulation. To us, it's nearly instantaneous.
EVE Online (Video Game) uses a similar technology to handle large fights with thousands of players.
Or the frame quality drops, and we're all Jerry. "My man!"
yes 👉
Slow down!
Looking good :)
Just watch for graphics tearing. On a completely unrelated note, why are earthquake zones so heavily populated?
It’s a scenario that Neal Stephenson covers in his book “Fall; or, Dodge in Hell”. Interesting read, although it’s one of my least favorite books of him and I liked the first book in the “Dodge” series a lot better.
Cool, I'll have to add that to my list. Thanks for the recommend!