tiddy

joined 3 months ago
[–] tiddy 3 points 1 day ago (1 children)

I'm curious what type of workflow you have to utilise mainly the sane data consistently, I'm probably biased because I like to try software out - but I can't imagine (outside office use) a loop that would remain this closed

[–] tiddy 2 points 1 day ago

Currently have 2 1tb NVME's over around 6 tb of HDDs, works really nice to keep a personal steam cache on the HDD's in case I pick up an old game with friends, or want to play a large game but only use part of it (ie cod zombies).

Also is super helpful for shared filesystem's (syncthing or NFS), as its able to support peripheral computers a lot more dynamically then I'd ever care to personally configure. (If thats unclear, I use it for a jellyfin server, crafty instance, some coding projects - things that see heavy use in bursts, but tend to have an attention lifespan).

Using bcachefs with backups myself, and after a couple months my biggest worry is the kernel drama more than the fs itself

[–] tiddy 2 points 3 weeks ago

Probably should have elaborated more in the original comment, but essentially I'm not a professional so the freedom of creating custom UI + having some standard variable structures like 2d and 3d transformations are worth it.

It also has a python-eqsue language, good build in ide, documentation, generic GPU access, and most importantly personally is extremely cross platform.

Mostly visualisations though, with rust doing the actual legwork

[–] tiddy 6 points 3 weeks ago* (last edited 3 weeks ago)

Mostly for visualisations, but having a standardised reference for 2d and 3d transforms has come in handy too.

Admittedly, visuals aside, rust does most of the mathematical heavy lifting

Edit to note I'm not employed in data science, so I have a lot more wiggle room for things to go wrong

[–] tiddy 7 points 3 weeks ago (4 children)

Ive had surprising luck with Godot for basic things, complimenting it with rust or opengl for higher performance

[–] tiddy 4 points 3 weeks ago

Pretty sure I saw on the arch wiki you can even use exclusive vram on a system

[–] tiddy 17 points 3 weeks ago

Pipes can't freeze if they're halfway to boiling, I like your thinking

[–] tiddy 9 points 1 month ago

Pissed off pedestrian matters until they're out of your rear view, pissed off boss could mean losing housing, food security

[–] tiddy 1 points 1 month ago

Me opening rpgmaker to do some matrix multiplication

[–] tiddy 3 points 1 month ago (2 children)

I would uh consider that pretty in deep gamedev, even lower than some shader code lmao - so yes you would need to know some math.

Cracking open Godot and using a bunch of premade assets hardly even requires programming, much less mathematical knowledge

[–] tiddy 4 points 1 month ago (9 children)

Depends on the industry and depth you want to go to, gamedev for example you can do without any, but all lower level custom graphics and physics are pretty calculus heavy.

Website dev can be entirely independent of math

[–] tiddy 8 points 1 month ago (1 children)

Ipfs would be similar but more purpose based

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