I got the idea from Ark.
Honestly, the actual spearheading of microtransactions were physical collectible card game companies with games like MTG.
You are forced to pay either way or do you think hosting (both installers/updates and some sort of multiplayer matchmaking), marketing, payment providers,... all work for free? Without something like Steam you would just likely be forced to pay someone just to manage all of that for you as an extra employee (or multiple part time employees or outsourced services).
The stacking debuff of course does have a timer that doesn't continue running while you are not playing.
Don’t forget to never fix game breaking bugs.
Combined with a single save only mechanic so if you encounter the bug even if it doesn't lead to a crash there is a good chance you have to start over from scratch because your last save game before the bug has been overwritten.
And then they just drop on the ground in front of you and are immediately picked up again as you move the slightest bit.
Speaking of Stardew Valley, game dev tells you you can do anything, adds energy system that makes you pass out if you aren't home and in bed by 5PM, immediately adds quest that tells you to talk to literally every NPC in the whole game on day 1.
You mean erratically fluctuating 3-30FPS just as the game wants you to go through a jump puzzle that requires precise timing and of course physics calculations are based on display FPS.
The save point is obviously not even directly before the cut scene but before some slow moving platform/elevator jump puzzle you need to navigate by waiting for each of them to be in place that comes before the cut scene.
With buttons on screen that change position based on the length of the dialog line
And of course you need to be always online with that account even though it is single player and all game data is already available locally.
I mean this just means that it is not the objects that have those traits, it is the relation between the object and the human sensory organs that do. This is not really anti rules, just anti overly primitive rules.