popcar2

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[–] [email protected] 5 points 2 days ago

Just finished filling it. Pretty good survey overall, I hope they get the message that we really want more work in 2D physics.

[–] [email protected] 21 points 1 week ago* (last edited 1 week ago) (1 children)

This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it.

If you've read the past few development updates, it's very likely that the team leadership is at fault and not Riot. They basically spent the last ~3 years moving the game to a new engine and the most they had to show was some concept art. I hoped that they were developing in secret to have some big reveal down the line, but it seems like the game really was going nowhere.

I'm reading it more like the longest "we blew our budget and had no game" post.

[–] [email protected] 21 points 1 week ago (1 children)

Oh! I didn't expect it to get suddenly shadowdropped. It looks pretty clean, and it's neat that assets can have direct links to donate on the side. It's going to take at least a few months until it gets integrated with the editor though, since 4.5 is already in feature freeze.

 

cross-posted from: https://programming.dev/post/32745702

Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

 

Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

[–] [email protected] 57 points 1 week ago* (last edited 1 week ago) (4 children)

From their new page on AI. God, who asked for this? How much time and money did they waste integrating these useless AI tools? I was optimistic that they mentioned OCR but the more I look into it the worse it gets, nobody wants to generate AI images in their text editor. I don't want a chatbot to tell me facts about butterflies in my presentation tool. Wtf? I'm not usually this upset about random AI integrations but this is the exact thing Microsoft would do and why people would choose onlyoffice instead.

Edit: Well, the good news is that this AI garbage seems to be a plugin that's not included by default, so they at least have some sense in them.

50
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

Lots of fantastic changes coming in 4.5, some of which are a long time coming.

My personal highlights:

  • Proper SVG support and text scaling
  • Tilemap chunking which boosts performance and stops glitching in-between tile seams
  • Variadic arguments in functions
  • In-editor translation previews
  • Windows exports no longer need rcedit to change the icon/metadata!
  • Build profile now properly detects everything in your game, giving you a file to exclude all the nodes and features not used to easily reduce binary size
  • Emission shape gizmos on 2D particles (finally)
  • Screenreader support
  • Recursive focus modes and mouse passthrough for Control nodes
  • Borderless fullscreen mode on Windows finally doesn't have a 1px outline
  • Deep duplicates of resources finally work, previously anything in collections like arrays wouldn't get duped and you had to go through them manually
  • Lots of optimizations for the web
[–] [email protected] 7 points 2 weeks ago

I've gotten as far as I could, but didn't do everything.

spoilerI did most of the fairy puzzles but didn't do the golden path; I ended up looking up how it's done on Youtube since it sounds like a huge investment. As much as I liked the puzzles, I'm good with the regular ending.

[–] [email protected] 23 points 2 weeks ago (4 children)

I guess it just wasn't in my circle because I haven't heard much about it since release, but good to know it's more popular than I thought

 

I recently finished the game Tunic, which is sort of like A Link to the Past + Fez + Dark Souls... And it's amazing!

Tunic screenshot

I actually owned the game soon after release but bounced off of it due to being busy with work, picked it back up the past few weeks and finally sat down and enjoyed it. Despite looking like a straightforward and cute adventure game, it gets REALLY deep the further you go in. There's so much to discover and the game gives you just enough hints on what to do and where to go.

Tunic ticks all the boxes for me. The graphics are gorgeous, the combat is fun, the world is fun to explore and rich with secrets, and progression was very satisfying.

The most unique part of the game is that you slowly find pages of an instruction manual containing maps of areas and secrets, explanation of mechanics, and guides on how to play... except it's all written in an alien language, so you have to figure out what it's telling you by paying attention to all the pictures and context clues.

Picture of the manual

Understanding the manual is a bit rough at first but lead to so many "A-ha!" moments when you try something and it actually works. It even foreshadows future bosses and things you'll encounter before they happen which is brilliant. My best advice to someone just trying the game: Pay attention to the manual, seriously!


I won't spoil any more than that, but I really wish more people talked about this game. It's not for everybody, the game is intentionally vague and needs some critical thinking if you're not following a guide, but I think it's absolutely brilliant if you're into exploration and discovery. One of the most unique games I've played in ages.

[–] [email protected] 2 points 3 weeks ago (1 children)

Bloody tiny ribbon cables…

Yeah... They're sturdier than they look but it's still scary that pulling on one of them could completely ruin the joycon. My bigger problem was the battery connector, I intended to remove the battery completely but after trying to disconnect it twice, I gave up and just moved it aside. I was too worried I'd break it.

[–] [email protected] 2 points 3 weeks ago (5 children)

Oof, how did that happen? Left it out under the sun?

[–] [email protected] 18 points 3 weeks ago (9 children)

Yeah I'm aware of the hall effect replacements which are pretty cheap, but this fix was essentially free and should last me at least a few months until the sticks degrade. Once it really stops working I'll look into opening it again and fixing it for real.

 

Recently bought a used Switch 1 as people were getting rid of them to buy the new one, but I found out that mine came with an insane amount of drifting.

Opening it up was a pain in the ass and pretty scary, but I managed to fix it by putting a card over the metal plate on the left (to apply pressure under the joystick as many people online instructed)... And it worked!

It used to drift all the way to the left whenever I let go of the analog stick, but now it snaps firmly back to the center. Just wanted to put out a PSA that if your Joycon is drifting, it's very fixable. All you need is the right screwdriver and being very careful when lifting up each piece.

[–] [email protected] 8 points 3 weeks ago (1 children)

Just finished the video, and I think it's a fantastic intro to using lights in Godot! I want to mention though that SDFGI runs terribly whenever you move the camera quickly, so I wouldn't recommend it for any serious projects. There's a PR to replace it with something better (also mentioned in the video) but there hasn't been movement in a year, so who knows when that'll come around.

[–] [email protected] 5 points 3 weeks ago* (last edited 3 weeks ago)

Yeah, it depends on whether you expect the 2D view to be on the floor or on the wall. If it's on the floor, Z is up. If it's on the wall, Z is forwards & backwards (depth). Personally I think it being on the wall makes way more sense since we already expect from 2D view that Y is up and down, it feels weird to shift it to forwards & backwards when switching to 3D.

[–] [email protected] 15 points 3 weeks ago

After all those years... I can't believe it...

 

Just saw this interesting article by the Witchfire devs on creating big games with small teams. Really interesting read!

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