popcar2

joined 1 year ago
MODERATOR OF
[–] [email protected] 7 points 2 days ago

I'll post it on Lemmy once it's done. I'm still not entirely sure which gaming communities would be most suitable but it'll definitely be in [email protected] :)

That said, UFO 50 is truly massive, so it'll be some time before I finish this thing. One of the games I haven't started yet is apparently a 20+ hour JRPG, so that'll be fun.

[–] [email protected] 16 points 2 days ago (2 children)

I have been obsessed with this game since it came out. I've already put in 60 hours and got 14 games cherried (which means 100%ing them, getting a true ending, or beating a difficult challenge).

I'm writing an incredibly long blog post where I review every single game in the pack. Excited to finish & share it once I'm done playing through everything.

61
Announcing Swift 6 (www.swift.org)
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

The big thing about this release is it is a huge leap forward to making Swift a cross-platform language, and not something only built for Mac/iOS

Swift 6 unifies the implementation of Foundation across all platforms. The modern, portable Swift implementation provides consistency across platforms, it’s more robust, and it’s open source. macOS and iOS started using the Swift implementation of Foundation alongside Swift 5.9, and Swift 6 brings these improvements to Linux and Windows.

Swift is designed to support development and execution on all major operating systems, and platform consistency and expansion underpins Swift’s ability to reach new programming domains. Swift 6 brings major improvements to Linux and Windows across the board, including support for more Linux distributions and Windows architectures. Toolchains for all of the following platforms are available for download from Swift.org/install.

[–] [email protected] 28 points 3 weeks ago (5 children)

I remember so much pessimism last year that people's complaints will change nothing and that almost every Unity dev is too deep and won't be able to switch engines.

Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.

Everyone's going to (rightfully) dunk on Unity but I think this is a great move and it's nice that the engine isn't going away. Competition is always good, and I'm happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity's lunch the next few years so they better step it up.

[–] [email protected] 2 points 3 weeks ago (1 children)

A bit late, but I really like it :)

It's simple and well laid-out, and I do like the sidebar to quickly jump from post to post.

[–] [email protected] 2 points 1 month ago

This was pretty fun! I got 3x scale and a score of 412.

 

Through mentorship, training, and project-based investment, SIE strives to lower the barrier of entry and showcase the most incredible talents emerging from this region. We’re pleased to announce this new initiative and our call for submissions.

The MENA Hero Project will support game developers based in the following countries: Saudi Arabia, United Arab Emirates, Bahrain, Iraq, Kuwait, Oman, Qatar, Jordan, Egypt, Morocco, Tunisia.

Interested developers should apply to the program by reading the FAQ and applying here.

There is hope for us yet.

[–] [email protected] 15 points 1 month ago (3 children)

Why? Automod is just a tool, the issues people have with it is how overzealous the mods using it are. If you're moderating a community with 10,000+ people you can't expect to filter and manage everything yourself, so a bot scheduling posts and filtering potential spam/low effort content is necessary.

[–] [email protected] 10 points 1 month ago

Very good stuff in this update! The new page quickly showing all the changes is also a lot easier to digest than a 5,000 word essay blog post.

I've already been on 4.3 since the dev previews, so more than anything I'm excited for this release so the team can finally get to merging all those PRs that were shelved for 4.4. Lots of performance optimizations and big changes I'm excited for are coming in that next update. The wait continues!

[–] [email protected] 25 points 1 month ago (3 children)

inexperienced big brain developer see nested loop and often say "O(n^2)? Not on my watch!"

complexity demon spirit smile

This hits too close to home.

[–] [email protected] 3 points 3 months ago

Finally, audio cackling in web builds should be fixed!

[–] [email protected] 4 points 3 months ago

I've been on Nobara for almost a year now and am really happy with it. The only distro I'd probably switch to is Bazzite just to try out immutability, but aside from that I'm good where I am.

[–] [email protected] 1 points 4 months ago (1 children)

you can use OS.execute() to run console commands and run other binaries, but if you need something more advanced you can probably use C# instead of GDScript, which wouldn't need GDExtension.

view more: next ›