neidu3

joined 7 months ago
MODERATOR OF
[–] neidu3 5 points 25 minutes ago

People of Venice! The time has come to show the world what you're made of, and more importantly, what you've got inside.

Let the canals bear witness to your courage. Not with arms, but with... offerings. I want to see a million floating turds on that sacred day. Let this wedding be remembered. Not for love, but for sheer intestinal audacity.

Take a stand, take a squat, and defecate for dignity.

Fate la storia. Fate galleggiare la gloria.

[–] neidu3 6 points 3 hours ago* (last edited 3 hours ago)

Until a technical explanation for the issue has been found I choose to believe the trees have found new ways of causing problems.

[–] neidu3 1 points 7 hours ago* (last edited 7 hours ago)

If that name sounds familiar, it's because he created Scatterer, Volumetric clouds, EVE-redux, and many more visual enhancements for KSP1. As you can see, he's on the KSA team for a reason.

5
submitted 7 hours ago* (last edited 7 hours ago) by neidu3 to c/kittenspaceagency
 

From Blackrack via Discord:

A look at a blue sunset on Mars. More refinements will be made to the atmospheric scattering model to better reproduce Mars's atmosphere. Unlike Earth’s sunsets, where Rayleigh scattering and wavelength-dependent extinction are responsible for the sunset color, Mars's sunsets are controlled by a different mechanism where the scattering angle itself is what changes based on the wavelength.

All pictures from the post:

.

.

.

.

16
submitted 13 hours ago* (last edited 7 hours ago) by neidu3 to c/kittenspaceagency
 

All of this is procedurally generated and will therefore scale to any resolution. This gif compression really doesn't do it justice.

[–] neidu3 10 points 23 hours ago* (last edited 10 hours ago)

Due to DOGE cutbacks there hasn't been an available crypt keeper for a while. Don't worry, the ghoul in question will make an appearance once the next crypt keeper is available for leading him to the senate floor.

Seriously, I think Mitch is laying low. Too much toxic BS going on these days, even by his standards, and he has nothing to gain by getting in the middle of it. I think he just wants to ride out his term unless explicitly needed on the senate floor, since he's not seeking reelection.

Do nothing: Preserve status quo.
Do something: Risk angering the clown car he helped start

[–] neidu3 40 points 23 hours ago* (last edited 23 hours ago) (9 children)

No way that was ordered from a proper Italian pizzeria. That pie is way too thick.

[–] neidu3 10 points 23 hours ago* (last edited 23 hours ago) (1 children)

I swear to the gods, this would've been the most likely outcome if the borg had assimilated my ISP. It's not even a big one. I am definitely their only customer with my last name.

[–] neidu3 8 points 1 day ago

Revanced seems to work just fine, for the record

[–] neidu3 7 points 1 day ago* (last edited 1 day ago)

Checks roof shingles.

Nope, all my slate is where it is supposed to be. For a second there I was worried that I lived next door to some terminally online Lemmy dork. This town only needs one.

[–] neidu3 3 points 1 day ago* (last edited 1 day ago)

I'm curious about how CO2 emissions from road construction in the US compares to that of Europe (adjusted for scale, obviously).

Concrete creates A LOT of CO2, and after driving a lot in both US and EU roads I can say that US roads involve a lot more concrete.

EDIT: Autocomplete and autocorrect is even worse at this than I am..

[–] neidu3 62 points 1 day ago* (last edited 1 day ago) (4 children)

Yes but actually no. Mujahideen (did I spell that correctly?) were CIA funded as they opposed the Russian invasion.

A lot of former Mujahideen fighters did end up in both Taliban and Al-Quebec (autocorrect tells me that's the right spelling) after the soviet-Afghan war, including Osama himself. While allied, they are separate entities.

They are allies and with common roots, but saying Taliban was trained by CIA is an oversimplification. Some of its members were, yes, but that was long before Taliban was a thing.

Also, the paragon of Aged Like Milk:

8
submitted 2 days ago* (last edited 2 days ago) by neidu3 to c/kittenspaceagency
 

From Gravhoek on Discord:

While testing...other things, I captured this footage. This is 24 hours hanging over Hawaii (note that I turned clouds off so you can see the terrain better). I actually got into this orbit manually - even though it's obvious that geosynchronous orbits would work in KSA, it's still cool to see!

2
submitted 4 days ago* (last edited 4 days ago) by neidu3 to c/kittenspaceagency
 

It's mostly stuff I've already covered in my posts, but I'd say it's still worth a watch because:

  • He's a generally good source of info, and a lot of t better at presenting objective facts than I ever will be.
  • Interest in his channel leads to interest in KSA, meaning (hopefully) more contributions to the game when it's time for that.
  • There's an interesting nugget of information about Nate Simpson
    Tap for spoilerof KSP2-fame (or infamy) (redacted due to coummunity rules)
    ...and what he's been up to lately in there. I for one hope he succeeds, as I feel he got severely shafted by Take2.
 

Multimonitor users rejoice!

From Dean Hall a.k.a. Rocket on Discord:

you can now pop out instruments onto any window or screen!

10
submitted 6 days ago* (last edited 6 days ago) by neidu3 to c/kittenspaceagency
 

From Gravhoek via discord:

Aerobraking passes at 1 week/second time warp. There is no trickery here - we are simulating all of the parts outside of the atmosphere with Kepler, and all of the parts inside the atmosphere with full physics.

We'll see if it remains as efficient and flawless once they've implemented a more robust and realistic drag model instead of the current spherical placeholder.

 

Gravhoek on discord:

I added a simple spherical drag model to our humble CSM. Here we are falling through Blackracks beautiful clouds at terminal velocity.

 
4
Camera modes demo (dreifir.com)
submitted 1 week ago* (last edited 1 week ago) by neidu3 to c/kittenspaceagency
 

From Gravhoek on Discord:

Here are all the camera modes that are currently in the game. Each of them has their use, some more niche than others!

For those of you on mobile, the camera mode names can be a bit hard to see, but they are as follows, in order of appearance:

  • Parent
  • Stars
  • Chase
  • Surface
  • Orbit
  • (switched to map view, which seems to be a
10
submitted 1 week ago* (last edited 1 week ago) by neidu3 to c/kittenspaceagency
 

Source: gitbot

gravhoek-rw

+ Added the ability for vehicles to collide with and rest on planetary surfaces. This is a very simple version to start which treats the vehicle as an analytic sphere and only collides directly in the radial direction. It also does not take the surface normal into account at the moment.
+ Added a symplectic Euler integrator which we use to resolve collision along with a scheme of sequential impulses.
* Major rework to vehicle state and update logic. We can now choose multiple different update methods within a single frame - for example, taking a Kepler step to the edge of the atmosphere, integrating with velocity Verlet to the surface, and resolving and impact with symplectic Euler.
* Added a minimum target framerate to prevent the FPS "death spiral" when there is too much work to get done in a single frame, so the target frame time increases exponentially each time. We will now scale back the time compression rate to try and fit within a reasonable frame rate.
+ Added a new Simulation tab to the game settings for various physics parameters.
* Adjusted celestial creation to be a full preorder traversal, meaning each celestial is fully baked before its children are instantiated.
* Lowered the minimum camera altitude to 0.5 meters.
+ Added some float3 extension methods and renamed DoubleVectorEx to Double3Ex.
+ Added a physics debug window.
* Changed the patched conics parent impact detector to use a direct calculation rather than a bisect search.
* Fixed attitude snapping using the wrong coordinate frame rates.
+ Fixed debug thruster arrows being drawn in the wrong location.
+ Added LC-39A to Earth landmarks.
 

From Dean Hall on Discord:

You can see the SDF font gauge is working great and there is almost no aliasing whether the gauge is large or small. Might be hard to wrap your head around, but in drawing these gauges no mesh or texture* is involved at all. (technically, a texture is used for the SDF font but not in a traditional texture sense). This has a lot of benefits I covered earlier. You can see animated mechanical rollers for representing numbers in this demonstration as well. These gauges are generated entirely from runtime "mod data" meaning the way we make them is the same way modders do. The shader itself is able to access a global shader binding that is very efficient when it comes to transfering data. Individual shaders/gauges don't need special bindings for data, they have access to all the data. Allowing gauges of incredible complexity, for only the per-pixel cost of the shader itself.

 

From Dean Hall on Discord:

This shows the early progress on multiwindow rendering, showing me "undock" the settings menu seamlessly. When the settings window is dragged outside of the main viewport, a new application window gets created. This has tremendous use for many situations, especially so when rendering different cameras such as when doing interplanetary transfers. Hopefully this video gives a good indication to people the power of this functionality.

view more: next ›