interurbain1er

joined 2 months ago
[–] interurbain1er -1 points 2 months ago (2 children)

but I’ve always been impressed with the technicians at the store.

Yeah me too. Each time they gave me the price for a repair I was very impressed. It was always more than I expected. :D

[–] interurbain1er 21 points 2 months ago

Accordingly, an author’s decision to remain anonymous, like other decisions concerning omissions or additions to the content of a publication, is an aspect of the freedom of speech protected by the First Amendment.

US Supreme Court, McIntyre v. Ohio Elections Commission (1995)

More:

https://epic.org/issues/democracy-free-speech/anonymity/

[–] interurbain1er 1 points 2 months ago* (last edited 2 months ago)

Oh and I never actually tried Eve. It was great to read summaries of the big events but actually playing it seemed more like a 9-5 job than a game.

I remember reading, a "how-to start in eve" and thinking "hell no, I'm already doing that shit in the office".

[–] interurbain1er 1 points 2 months ago

Yes, I totally and entirely agree with all of that. I also would love to see permanent impact of actions on the world and ditch player is the chosen one, hero of the ages paradigm like the 2k other players.

Let design a game together and we'll just need a 100 millions $ to produce it :D

[–] interurbain1er 1 points 2 months ago (3 children)

I wasn't thinking of an AI generating the world map and dungeon. I was more thinking of an AI driving the agency of world actors. It doesn't have to have a complete theory of mind, a reactive AI or limited memory AI, aka "chess engine" could "simply" drive the opposing faction.

We could imagine a war scenario, where the AI plays one side and the players the opposite and the effect of war would naturally change the world. That town where the wiki tells you you could buy that cute horse? Well too bad the AI invaded it or reduced it to rubbles. The HQ where the commander is supposed to be, well it moved back 20 clicks after the last player attack, etc...

The AI doesn't really need to understand the purpose of its objective.

Of course it's a frigging huge undertaking, it would probably cost the GDP of a small country and need it's own nuclear powerplant to run (hello Microsoft!) but not impossible with today's tech.

[–] interurbain1er -2 points 2 months ago (2 children)

which are capable of small, precise movements.

Ah someone who never had to deal with handicap or accessibility issues who think since he can do it no one else needs it.

Do you complain about ramps because staircase are just fine since legs can easily climb them too?

[–] interurbain1er 4 points 2 months ago

Ça aurait fait mauvais genre pour Attal qui a encore une carrière politique devant lui de laisser le pays dans la merde sans gouvernement. Mais si il avait voulu il aurait très bien pu démissionner et se barrer.

Mais après ça tu vas t'installer sur l'île de ré et tu arrêtes la politique, surtout si le big Boss de ton parti politique c'est le président.

[–] interurbain1er 1 points 2 months ago (5 children)

Well, the opposite might be possible as well. An AI and genetic algorithms could keep a world ever evolving making information obsolete over time and since we know data mining will happen, I'd look at making it a game mechanic somehow.

[–] interurbain1er 5 points 2 months ago

Tiens c'est intéressant je vient d'écrire un message ou je constatais qu'un élément qui polluait les MMO c'était les wikis, parce que ça détruisait la coopération et l'esprit de découverte.

J'ai jamais trop réfléchi aux aspect néfastes du partage de la connaissance, mais effectivement il y en a J'ai toujours été plutôt partisants de la connaissance libre et largement distribué.

Je vais réfléchir à ça tiens... Peut être que je changerais d'avis.

[–] interurbain1er 2 points 2 months ago (7 children)

That reminds me, I haven't experienced a MMO that was successful at fostering a community since asheron's call for the reason you describe.

The game didn't have any of the "quality of life" features you can find in modern games, no fast travel, no markets, no difficulty indicator, if you wanted to travel to another region, it was a quest in itself or you'd have to beg top levels players to escort you there or open a portal for you, and since you could only hold a single portal to a location if you were a high enough level mage (I think) it wasn't that easy to find.

Death was punishing, you'd lose most of your gear and you'd have people begging for help to retrieve it on every village square and because that actually mattered, it's something you could do out of good will or for a fee.

The only way to get good gear was to get it from player who could craft, and since crafting was bitch to level up, guilds were the only one who could afford it.

Oh and that's not really a part of the game, but internet was young and games didn't yet have hords of people dissecting game and dumping every possible details on wikis or at least not as fast. So actually discussing quest, place and strategy with people mattered.

PVP was rough, no level limit, barely any zoning, a level 60 could camp your noob spawn and grief you forever, until you asked your guild for help and it turned into a week long manhunt to punish the griefer.

To be honest I don't remember if the game has quests, a few I guess, mostly forgettable, most of the good memory I have from the game were from player induced adventures.

The game did eventually end up having all the tools you'd expect a community to build including XP allocation optimiser for cookie cutter built and a large database, which fucked it up, people would race their glass canon to level 60, kill a couple of the highest level monsters and get bored.

I wonder how you could build a game like that nowadays without the community ruining it with a wiki.

[–] interurbain1er 0 points 2 months ago

All the people I've met who did that also happened to be irritating douchebags. Now whether there is a causal relationship and what is the direction of that relationship, I can't say.

[–] interurbain1er 15 points 2 months ago

root credentials, including common passwords like “root/password” and “root/123456789,”

Elliptical curves ain't gonna fix user stupidity...

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