Ulrich

joined 5 months ago
[–] [email protected] 1 points 4 hours ago

our brains are basically a supercomputer on steroids

Yeah I mean that's what I said.

[–] [email protected] 2 points 4 hours ago

That's why the Steam Deck is also so much superior to rival handheld devices.

Is it? I mean as far as I can tell the only advantages it has is:

  1. Trackpads (which I've literally never used, personally)
  2. Power efficiency (which is overcome in the Ally X by cramming in a bigger battery)
  3. OLED display (not objectively better).
  4. 800p display (also not objectively better).
  5. Aftersales support (which I consider a major asset but many consumers obviously don't).

I've only ever had a Steam Deck but certainly I can see why many people opt for other handhelds and just put Bazzite or similar on them.

[–] [email protected] 14 points 8 hours ago (2 children)

The hardware is fairly trivial to engineer. Building an OS is not. That's why we've seen a dozen different OEMs and zero new OS's.

If it means Valve dedicates all the resourced they have to SteamOS and we never see another Steam Deck, I would have no problem with that.

[–] [email protected] 34 points 8 hours ago

Does this mean I can install SteamOS on any device?

We expect most SteamOS users to get SteamOS preinstalled on a Steam Deck or device that incorporates SteamOS. The only devices officially supported on SteamOS right now are Steam Deck and Legion Go S. We are working on broadening support, and with the recent updates to Steam and SteamOS, compatibility with other AMD powered PC handhelds has been improved. If you are interested in trying out SteamOS on your device and providing feedback, you can use the SteamOS Recovery Image

[–] [email protected] -1 points 10 hours ago

I can also identify a mirror.

My point exactly.

If you can't effectively understand the image then it's not enough information.

No, it's just not able to process the information it has.

[–] [email protected] 1 points 10 hours ago

This isn't soldering though.

[–] [email protected] 3 points 11 hours ago

ooh, that is a fun fact!

[–] [email protected] 12 points 14 hours ago (4 children)

the developers chose the method purposely

They chose it because it's often the only way they can distribute packages to Ubuntu users. Which was the whole point all along; Canonical taking control of app distribution.

[–] [email protected] -2 points 14 hours ago

Tesla ~~Full-Self Driving~~ Driver Veers Off Road, Hits Tree, and Flips Car for No Obvious Reason

FTFY

[–] [email protected] 4 points 14 hours ago (1 children)

Oh so you are essentially personally maintaining the sources list?

[–] [email protected] 6 points 14 hours ago (3 children)

Sounds like Obtainium on Android.

The thing that concerns me is that it downloads an unofficial source.

 

I set up a Cinny instance. If I link users directly to the Cinny instance it prompts them to create an account on my Matrix server but then they have to manually search for the space to join. If I grab the link directly to my space from Cinny, it links to matrix.to as an intermediary, which will prompt them to sign up with the matrix.org instance, which I DO NOT WANT. Is there no way to send an invite directly from/to my Cinny instance/space? You can only send invites via matrix.to?

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

Strava is an absolute nightmare to use. My feed is absolutely chock full of ads and dog-walkers. Don't get me wrong, I'm very happy they're taking a 0.2 mile walk around their block and logging their progress, but I don't need to see it. Nike, TrainerRoad, Zwift, Peloton all have giant ads every time their users upload an activity. And I don't understand it because it's not an ad-supported network. Like I would happily pay to have all this shit hidden. It would be extremely simple for Strava to fix this, which would just be to provide me with a simple filter for what type of activities I'd like to see. The fact that they haven't done so, a long time ago, leads me to believe that they simply don't want to, for whatever reason. Plus they've already begun to enshittify by breaking integrations with third parties.

Are there any good options for this?

E: to be clear, I'm asking about the social aspect of Strava.

 

This seems like a super useful app with almost no community around it. I can't seem to find very much information at all anywhere. Someone add me: briar://acqllat453fdlhu6vgmjeslxuize2ms55iswqqkt4s7qi2pyhuwt6

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

A few days ago I noticed a marketing email sent to my Zima alias. Apparently lots of other people also noticed this and were not happy. Attached is the IceWhale response.

 

Android has a greatly overhauled desktop mode on the way to replace the current primitive proof of concept in developer options. 6th gen Pixels added hardware-based virtualization support and 8th gen Pixels added USB-C DisplayPort alternate mode. It will all come together soon.

Overhauled desktop mode is already partially shipped as a disabled-by-default feature. Android enables some of it for the Pixel Tablet already but not Pixel phones. We plan to enable the same feature flags for phones too. Either way, it's an experimental developer option for now.

 

Playtron has made some waves in Linux gaming. They have lots of big names in Linux working on the project. Recently they were featured by Framework today in their presentation. However, I think it's abundantly clear that anyone who cares about FOSS should stay far away from this.

I was intrigued by this as well some months ago. I even ignored when they blatantly lied about Valve/Steam locking down their OS to only play Steam games. So I gave it a try and installed it. On setup they wanted me to agree to a EULA. That was red flag #2. Never seen that before. Then they wanted me to agree to their privacy policy. It is a very typical corporate user-hostile privacy policy. Some highlights

  • Like many website operators, we collect information that your browser sends whenever you visit our Website. This includes Log Data, such as your computer’s IP address, browser type, browser version, the pages of our Website that you visit, the time and date of your visit, the time spent on those pages and other statistics, and whether you reached our page via a social media or email campaign. This information may be collected via several technologies, including cookies, web beacons, clear GIFs, canvas fingerprinting and other means, such as Google Remarketing and Facebook Pixel.
  • If you access our Sites through third parties (e.g., Facebook or Google), or if you share content from our Sites to a third-party social media service, the third-party service will send us certain information about you if the third-party service and your account settings allow such sharing.
  • "Professional, employment, or education information, such as your industry and job level, for news personalization, or copies of your resume or CV and any other information required to verify your qualifications, for recruitment purposes"
  • "Commercial information, such as a record of purchased products or subscriptionsInferences about your consumer preferences or characteristics."

How we use personal information:

  • To market our products and/or services to you
  • With respect to website cookies, to share with third-party marketing partners to provide tailored advertising on our Website and other websites that you may visit

We share your information with our third-party service providers and any subcontractors as required to offer you our products and services. The service providers we use help us to:

They even admit to not respecting "Do Not Track" signals.

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