Sixtyforce

joined 5 months ago
MODERATOR OF
[–] Sixtyforce 1 points 13 hours ago (2 children)

Does that make it okay to raise monsters?

If you can't raise your kids how about don't have any? This world is pointless and cruel by default anyways.

[–] Sixtyforce 3 points 20 hours ago

Or ban certain topics, policy now vs policy decade from now.

[–] Sixtyforce 2 points 20 hours ago

I allow piracy on my community. Am I unwelcome now?

[–] Sixtyforce 19 points 21 hours ago (4 children)

Where are their fucking parents? My generation bitches endlessly about boomers, then...raises another generation of them?

Nice.

[–] Sixtyforce 18 points 1 day ago

When they go bankrupt Canada should buy up all the land like China did last time.

 

Another day, another Nintendo emulator fork drama.

[–] Sixtyforce 3 points 1 day ago

Well, it's a smaller community. Eventually I'll recognize a lot of you, and I assume the same of me. So I try to keep it real.

That idiom really dates me, huh.

[–] Sixtyforce 9 points 1 day ago

It's not just parents. Government and the education systems too.

[–] Sixtyforce 8 points 1 day ago (1 children)

Idealistically I'd say their millennial parents failed them for having that ignorance to begin with, so yes they should know better.

Realistically, you're not wrong in your rebuttal.

[–] Sixtyforce 15 points 1 day ago* (last edited 1 day ago) (1 children)

I wonder how prevalent adblocking is among the younger generations

Speaking of advertising being a science like another person commented, it means it's data driven.

https://backlinko.com/ad-blockers-users

https://datareportal.com/reports/digital-2024-july-global-statshot

Lots and lots: https://www.ecosia.org/search?q=how+prevalent+is+adblocking+by+generation

But more to the point:

Women in every generation block less ads however, which I found interesting.

[–] Sixtyforce 1 points 1 day ago

I don't know how many there are, but I know one real life example. Not sure if it's of any interest to elaborate because he doesn't seem...typical. I think he's very interesting in a morbid way.

[–] Sixtyforce 7 points 2 days ago

I was just venting really, I'm not actually surprised this isn't common knowledge. My bar for humanity already had tunnelled through the Mantel during covid, I think it's in the outer core by now.

I don't disagree with anything you're saying either.

 

Basically, compatibility layer for modern OS.

 

"Smartphones are a common topic here on Edge of Emulation. In many ways, older portable gaming consoles like the Game Boy Advance provided the kind of functionality we expect from our modern devices. For example, there were several options for viewing multimedia content on the GBA. From albums full of MP3s to feature-length films, Nintendo's handheld seemed capable of doing anything, with the right peripheral of course. Despite most people mainly using phones as web browsers these days, their original purpose was to talk to other people by calling their number. Believe it or not, the GBA had this covered as well.

In July of 2004, a Japanese company called Digital Act released a specialized cartridge called the Campho Advance. The hardware inside provided the system with a miniature camera along with a telephone modem. It enabled the GBA to make and receive video phone calls via landline connections (POTS), in Japan at least. By connecting to the telephone system, it could dial others and send audio/video data in real-time. The product came with its own microphone earpiece since the GBA lacked any kind of native voice input."

...continue reading the linked article.

 

"Flashpoint Archive is a community effort to preserve games and animations from the web.

Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, over 200,000 games and animations have been preserved across more than a hundred browser plugins and web technologies.

In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is a fully-featured launcher that acts as a frontend for the collection, a proxy that tricks games into thinking they're running on the live web, and a sandbox that allows for secure playback of plugin-enabled content - all of which are open-source software.

The project was originally started by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.

Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our Open Collective page."

 

"This month’s retro news round up includes good news for fledgling homebrew developers, the power of money, and the ultimate victory for Big Brother."

0:11 - The Strange and Unusual

1:10 - Ports and Remakes

2:52 - Hardware and Accessories

3:13 - Homebrew

4:15 - Long Thought Lost

4:56 - Fan Translations

 

"RetroFab is a new online collection of vintage electronic game simulations that can be played in the browser. I am now releasing in to early access the first (of hopefully many) simulations in this collection."

 

"News 2025-04-04: ES-DE 3.2.0 is now available for download! This release brings on-screen system status indicators (Bluetooth, Wi-Fi, cellular and battery), three new systems (Vircon32, Sega Mark III and PlayStation 4) and support for many more emulators. There's also lots of new theme engine functionality and many other improvements, see the Changelog for all details. Make sure to update your themes regularly in the coming days as theme support for the new systems and 3.2.0 functionality is getting rolled out after the release."

 

"Following the announcement that all unsupported emulators would be restricted to softcore from April onwards, we have been working tightly together with emulator developers, both old and new, to ensure that they can remain supported and be available to as many people as possible. Today, we would like to spotlight our efforts! As always, make sure you are updated to the latest version possible on these emulators to prevent issues.

Massive thank you to the Admins of RetroAchievements, as well as all the emulator developers for working together to make these possible!"

 

"The Nintendo Switch 2 has finally been announced, and the good news for anyone upgrading is that it will be (mostly) backwards compatible. However, an interview with the developers behind the console revealed that compatibility required a unique solution, and that solution is emulation."

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