v1.1.0 Patch Notes
New Content
- 4 New Boss Relics - Including some really powerful and fun stuff.
- Boss Relic Reworks - We’ve updated a bunch of the existing boss relics to breathe some new life into them. See the full list of changes in the section below.
- 1 New Rare Relic available for all classes.
- 11 New Regular Battles! - 3 in the Forest, 4 in the Castle, and 3 in the Mines, featuring all new peg layouts and even some unusual new mechanics.
- 3 New Regular Enemies to go with the new battles. 2 in the Castle and 1 in the Mines. These foes are fun to fight and should test your strategic thinking.
- The large bouncer pegs can now be slimed.
- Boss relics that double your damage now double your orbs stats instead of applying a multiplier after the fact.
- Shots will no longer automatically end after 3 minutes. Instead, a button will appear allowing the player to end the shot.
- You can now inspect the free orb or relic rewards in the pachinko minigames on controllers.
Boss Relic Changes
- Matryoshka Shell: Changed its downside to have it make orbs and their multiballs smaller each time they split instead of reducing your damage.
- Heavy Hand: Aimer is no longer reduced and the Dense plus Multi hit effect is only active every other turn.
- Consuming Chalice: Upside changed to start each battle with 5 spinesse, instead of giving all orbs +0/+4.
- Wand of Skulltimate Power: Now also doubles damage from bombs.
Balance Changes
- Peglin has figured out where to aim shots to roughly hit the invisible enemies in the Mines: they still can't be manually targeted but they will now be automatically targeted if no other targets are available.
- Orbs that add a flat amount of damage now add their damage at the end of their shot instead of in real time.
- Reduced the number of dull pegs paintings create in the Painter Boss fight on C20 from 8 to 7.
- Pocketwatch: Tick interval decreased by 15% (triggers 15% faster).
- Dungeon Die: Damage shifted from -3/+3 to -2/+4.
- Beleaguered Boots: Now also makes you retain 60% of your Ballusion when evading an attack.
- Strange Brew: Now makes special pegs provide 3 pegs worth of damage when they are activated instead of 1.
- Matryorbshka: Is now a big orb who’s multiballs get smaller each time they split.
- Ballm: damage reduced from 1/2 to 0/0.
- Exacorbate: Debuff Increase raised from (1/2/3) to (1/3/5).
- Protectorb: Ballwark grant changed from (3/4/5) Ballwark every (11/9/7) pegs hit to 4 Ballwark every (10/8/6) pegs hit.
- Duplicatorb: The number of crit and refresh duplicates increased from (1/2/3) to (2/3/3) (level 3 still has multiball).
- Duplicatorb changed from Rare to Uncommon.
- Toil And Trouball: Spinfection Increased From (1/3/5) to (2/4/6) and Bonus Crit Spinfection increased from (2/2/2) to (2/3/4).
- OffeRing: Now always hits all enemies.
- Coins have been added to pegs in chest nodes at Cruciballs less than 8.
- Removed 2 rigged bombs from the Mines Sapper-Only battle.
- Starting web "slime" removed from inner ring in Forest Easy Spider battle.
Bugfixes and Small Changes
- Improved the visibility for what the next available Cruciball level is.
- The Shield Mage miniboss’s big attack now has its damage scaled by C17.
- Inventory will no longer show glitchy visuals in the Painter boss fight if you have too many orbs.
- Fixed some issues where corrupted stats files could lead to the game being unable to open.
- Bomb Baton now adds bombs to the Peg-ta fight.
- Increased the speed that the map is scrolled with your mouse scroll wheel.
- Bouncer pegs now delete orbs if they hit them over 50 times to avoid softlocks.
- Fixed the hard crashes that can happen when refreshing a lot at once while enemies spawn.
- Fixed Parallel Boomiverse not working with Bob-orb, Powder Collector, and bosses that spawn bombs.
- Relics now reset when going to the main menu after finishing a run so orbs behave correctly in the Custom Run menu.
- Fixed Mirrors still being able to reflect attacks that don't hit them when you attack a flying enemy behind them.
- Fixed some issues where the Leshy’s vines would sometimes not break when hit.
- Spiders now have a death animation.
- Mobile UX Improvement - Set a more reasonable minimum font on active orb information details, shortened it with "...". Players can now click the scroll to bring up a full-screen version of the orb details.
- New SFX for when enemies heal themselves, to differentiate between player healing.
- Increased the attraction strength of black holes in the Turned Knight battle.
- Left and Right pegboard walls have been made a little bit bouncier.
- Bouncer Pegs can now be pierced like regular pegs.
- New sunset tiles in-between daytime and nighttime in the forest.
- Pegboard Wall colliders have been smoothed out, and should no longer have unpredictable edges along the center.
- Orb stats now properly visually update when buffs are gained mid flight.
- Improved the relic collection SFX.
- Leshy Bushes no longer spawn as forest bonus enemies.
- UI overlapping issues will no longer occur on the map screen.
- Fixed Haglin's Hat not healing you in chest nodes.
- Fixed Haglin’s Hat not healing you when it’s triggered by Sprouting Spinvestment.
- Fixed Eye of Turtle not blinking when player opened a chest.
- Fixed Bag of Orange Pegs not working correctly in the resistance knight fight.
- Fixed display issue when orb stats pass 99.
- Leshy plant moved back one slot to have less overlap with the C20 stump.
- Fixed Avogadro’s bestiary entry, melee attack stat was incorrectly listed.
- Fixed not being able to open your inventory in the castle win screen.
- Fixed bug where game would not remember if speedup amount had been set to 1.5x and would default it to 2x every time the game was opened.
- Fixed Wand of Skulltimate greed displaying the wrong price when confirming the adding of an orb.
- Fixed Necorbmancer’s prediction.
- Fixed buffs on brick pegs visually disappearing after a crit or refresh leaves the peg.
- Fixed the secret pegs in the secret tunnel navigation layout not being secret.
- Fixed bouncer pegs not glowing red during crits.
- Fixed orbs not visually showing stat upgrades after being upgraded by Modest Mallet.
- Upgrading Orbelisk or Shock Orbsorber mid-battle now correctly applies their global effects.
- Fixed scenarios being able to repeat infinitly if you’ve seen every other scenario that run.
- The scroll that shows the current orb’s details in battles has had it’s scroll up and down animation fixed.
- Fixed the Dragon Boss sometimes having a long wait before breathing fire.
- Fixed being able to go above the 100 Ballusion limit by discarding a Spinterest Payment with Is Dis Your Card.
- Fixed Subtraction Reaction applying its slime again when you discard.
- Fixed softlock when the Shield Mage dies from Spinfection damage while it has Ballwark.
- Morbid orbs now properly don't trigger any “on hit” effects.
- Super Boots description changed to use the “Activate” keyword instead of “Hit” to align with how it functions.
- Fixed the invisible broken brick pegs in the bottom corners of the Mines hard mushroom fight that could make refreshes and crits look like they disappear.
- Fixed Cursed Mask buff visually lingering an extra turn than it should with Persist orbs.
- Fixed irregularities with Alien's Rock splash damage hitting too many enemies.
- Fixed Chinese Font overflowing in the options menu.
- Fixed bugs with incorrect orbs showing up in the post battle run summary.
- Super Sapper Minesweeper squares now update when refresh pegs move.
!lemmySilver