v1.1.0 Patch Notes
New Content
- 4 New Boss Relics - Including some really powerful and fun stuff.
- Boss Relic Reworks - We’ve updated a bunch of the existing boss relics to breathe some new life into them. See the full list of changes in the section below.
- 1 New Rare Relic available for all classes.
- 11 New Regular Battles! - 3 in the Forest, 4 in the Castle, and 3 in the Mines, featuring all new peg layouts and even some unusual new mechanics.
- 3 New Regular Enemies to go with the new battles. 2 in the Castle and 1 in the Mines. These foes are fun to fight and should test your strategic thinking.
- The large bouncer pegs can now be slimed.
- Boss relics that double your damage now double your orbs stats instead of applying a multiplier after the fact.
- Shots will no longer automatically end after 3 minutes. Instead, a button will appear allowing the player to end the shot.
- You can now inspect the free orb or relic rewards in the pachinko minigames on controllers.
Boss Relic Changes
- Matryoshka Shell: Changed its downside to have it make orbs and their multiballs smaller each time they split instead of reducing your damage.
- Heavy Hand: Aimer is no longer reduced and the Dense plus Multi hit effect is only active every other turn.
- Consuming Chalice: Upside changed to start each battle with 5 spinesse, instead of giving all orbs +0/+4.
- Wand of Skulltimate Power: Now also doubles damage from bombs.
Balance Changes
- Peglin has figured out where to aim shots to roughly hit the invisible enemies in the Mines: they still can't be manually targeted but they will now be automatically targeted if no other targets are available.
- Orbs that add a flat amount of damage now add their damage at the end of their shot instead of in real time.
- Reduced the number of dull pegs paintings create in the Painter Boss fight on C20 from 8 to 7.
- Pocketwatch: Tick interval decreased by 15% (triggers 15% faster).
- Dungeon Die: Damage shifted from -3/+3 to -2/+4.
- Beleaguered Boots: Now also makes you retain 60% of your Ballusion when evading an attack.
- Strange Brew: Now makes special pegs provide 3 pegs worth of damage when they are activated instead of 1.
- Matryorbshka: Is now a big orb who’s multiballs get smaller each time they split.
- Ballm: damage reduced from 1/2 to 0/0.
- Exacorbate: Debuff Increase raised from (1/2/3) to (1/3/5).
- Protectorb: Ballwark grant changed from (3/4/5) Ballwark every (11/9/7) pegs hit to 4 Ballwark every (10/8/6) pegs hit.
- Duplicatorb: The number of crit and refresh duplicates increased from (1/2/3) to (2/3/3) (level 3 still has multiball).
- Duplicatorb changed from Rare to Uncommon.
- Toil And Trouball: Spinfection Increased From (1/3/5) to (2/4/6) and Bonus Crit Spinfection increased from (2/2/2) to (2/3/4).
- OffeRing: Now always hits all enemies.
- Coins have been added to pegs in chest nodes at Cruciballs less than 8.
- Removed 2 rigged bombs from the Mines Sapper-Only battle.
- Starting web "slime" removed from inner ring in Forest Easy Spider battle.
Bugfixes and Small Changes
- Improved the visibility for what the next available Cruciball level is.
- The Shield Mage miniboss’s big attack now has its damage scaled by C17.
- Inventory will no longer show glitchy visuals in the Painter boss fight if you have too many orbs.
- Fixed some issues where corrupted stats files could lead to the game being unable to open.
- Bomb Baton now adds bombs to the Peg-ta fight.
- Increased the speed that the map is scrolled with your mouse scroll wheel.
- Bouncer pegs now delete orbs if they hit them over 50 times to avoid softlocks.
- Fixed the hard crashes that can happen when refreshing a lot at once while enemies spawn.
- Fixed Parallel Boomiverse not working with Bob-orb, Powder Collector, and bosses that spawn bombs.
- Relics now reset when going to the main menu after finishing a run so orbs behave correctly in the Custom Run menu.
- Fixed Mirrors still being able to reflect attacks that don't hit them when you attack a flying enemy behind them.
- Fixed some issues where the Leshy’s vines would sometimes not break when hit.
- Spiders now have a death animation.
- Mobile UX Improvement - Set a more reasonable minimum font on active orb information details, shortened it with "...". Players can now click the scroll to bring up a full-screen version of the orb details.
- New SFX for when enemies heal themselves, to differentiate between player healing.
- Increased the attraction strength of black holes in the Turned Knight battle.
- Left and Right pegboard walls have been made a little bit bouncier.
- Bouncer Pegs can now be pierced like regular pegs.
- New sunset tiles in-between daytime and nighttime in the forest.
- Pegboard Wall colliders have been smoothed out, and should no longer have unpredictable edges along the center.
- Orb stats now properly visually update when buffs are gained mid flight.
- Improved the relic collection SFX.
- Leshy Bushes no longer spawn as forest bonus enemies.
- UI overlapping issues will no longer occur on the map screen.
- Fixed Haglin's Hat not healing you in chest nodes.
- Fixed Haglin’s Hat not healing you when it’s triggered by Sprouting Spinvestment.
- Fixed Eye of Turtle not blinking when player opened a chest.
- Fixed Bag of Orange Pegs not working correctly in the resistance knight fight.
- Fixed display issue when orb stats pass 99.
- Leshy plant moved back one slot to have less overlap with the C20 stump.
- Fixed Avogadro’s bestiary entry, melee attack stat was incorrectly listed.
- Fixed not being able to open your inventory in the castle win screen.
- Fixed bug where game would not remember if speedup amount had been set to 1.5x and would default it to 2x every time the game was opened.
- Fixed Wand of Skulltimate greed displaying the wrong price when confirming the adding of an orb.
- Fixed Necorbmancer’s prediction.
- Fixed buffs on brick pegs visually disappearing after a crit or refresh leaves the peg.
- Fixed the secret pegs in the secret tunnel navigation layout not being secret.
- Fixed bouncer pegs not glowing red during crits.
- Fixed orbs not visually showing stat upgrades after being upgraded by Modest Mallet.
- Upgrading Orbelisk or Shock Orbsorber mid-battle now correctly applies their global effects.
- Fixed scenarios being able to repeat infinitly if you’ve seen every other scenario that run.
- The scroll that shows the current orb’s details in battles has had it’s scroll up and down animation fixed.
- Fixed the Dragon Boss sometimes having a long wait before breathing fire.
- Fixed being able to go above the 100 Ballusion limit by discarding a Spinterest Payment with Is Dis Your Card.
- Fixed Subtraction Reaction applying its slime again when you discard.
- Fixed softlock when the Shield Mage dies from Spinfection damage while it has Ballwark.
- Morbid orbs now properly don't trigger any “on hit” effects.
- Super Boots description changed to use the “Activate” keyword instead of “Hit” to align with how it functions.
- Fixed the invisible broken brick pegs in the bottom corners of the Mines hard mushroom fight that could make refreshes and crits look like they disappear.
- Fixed Cursed Mask buff visually lingering an extra turn than it should with Persist orbs.
- Fixed irregularities with Alien's Rock splash damage hitting too many enemies.
- Fixed Chinese Font overflowing in the options menu.
- Fixed bugs with incorrect orbs showing up in the post battle run summary.
- Super Sapper Minesweeper squares now update when refresh pegs move.
Could you elaborate that lemmy.world is blocked in UAE? you mean UAE is blocking lemmy.world or lemmy.world blocks your connection?
For now i suggest you using a federated instance like lemm.ee, discuss.online any that is federated with lemmy.world.
You probably know why we are blocking vpn/tor posting things.