this post was submitted on 11 Mar 2025
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Peglin - The Game

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v1.1.0 Patch Notes

New Content

  • 4 New Boss Relics - Including some really powerful and fun stuff.
  • Boss Relic Reworks - We’ve updated a bunch of the existing boss relics to breathe some new life into them. See the full list of changes in the section below.
  • 1 New Rare Relic available for all classes.
  • 11 New Regular Battles! - 3 in the Forest, 4 in the Castle, and 3 in the Mines, featuring all new peg layouts and even some unusual new mechanics.
  • 3 New Regular Enemies to go with the new battles. 2 in the Castle and 1 in the Mines. These foes are fun to fight and should test your strategic thinking.
  • The large bouncer pegs can now be slimed.
  • Boss relics that double your damage now double your orbs stats instead of applying a multiplier after the fact.
  • Shots will no longer automatically end after 3 minutes. Instead, a button will appear allowing the player to end the shot.
  • You can now inspect the free orb or relic rewards in the pachinko minigames on controllers.

Boss Relic Changes

  • Matryoshka Shell: Changed its downside to have it make orbs and their multiballs smaller each time they split instead of reducing your damage.
  • Heavy Hand: Aimer is no longer reduced and the Dense plus Multi hit effect is only active every other turn.
  • Consuming Chalice: Upside changed to start each battle with 5 spinesse, instead of giving all orbs +0/+4.
  • Wand of Skulltimate Power: Now also doubles damage from bombs.

Balance Changes

  • Peglin has figured out where to aim shots to roughly hit the invisible enemies in the Mines: they still can't be manually targeted but they will now be automatically targeted if no other targets are available.
  • Orbs that add a flat amount of damage now add their damage at the end of their shot instead of in real time.
  • Reduced the number of dull pegs paintings create in the Painter Boss fight on C20 from 8 to 7.
  • Pocketwatch: Tick interval decreased by 15% (triggers 15% faster).
  • Dungeon Die: Damage shifted from -3/+3 to -2/+4.
  • Beleaguered Boots: Now also makes you retain 60% of your Ballusion when evading an attack.
  • Strange Brew: Now makes special pegs provide 3 pegs worth of damage when they are activated instead of 1.
  • Matryorbshka: Is now a big orb who’s multiballs get smaller each time they split.
  • Ballm: damage reduced from 1/2 to 0/0.
  • Exacorbate: Debuff Increase raised from (1/2/3) to (1/3/5).
  • Protectorb: Ballwark grant changed from (3/4/5) Ballwark every (11/9/7) pegs hit to 4 Ballwark every (10/8/6) pegs hit.
  • Duplicatorb: The number of crit and refresh duplicates increased from (1/2/3) to (2/3/3) (level 3 still has multiball).
  • Duplicatorb changed from Rare to Uncommon.
  • Toil And Trouball: Spinfection Increased From (1/3/5) to (2/4/6) and Bonus Crit Spinfection increased from (2/2/2) to (2/3/4).
  • OffeRing: Now always hits all enemies.
  • Coins have been added to pegs in chest nodes at Cruciballs less than 8.
  • Removed 2 rigged bombs from the Mines Sapper-Only battle.
  • Starting web "slime" removed from inner ring in Forest Easy Spider battle.

Bugfixes and Small Changes

  • Improved the visibility for what the next available Cruciball level is.
  • The Shield Mage miniboss’s big attack now has its damage scaled by C17.
  • Inventory will no longer show glitchy visuals in the Painter boss fight if you have too many orbs.
  • Fixed some issues where corrupted stats files could lead to the game being unable to open.
  • Bomb Baton now adds bombs to the Peg-ta fight.
  • Increased the speed that the map is scrolled with your mouse scroll wheel.
  • Bouncer pegs now delete orbs if they hit them over 50 times to avoid softlocks.
  • Fixed the hard crashes that can happen when refreshing a lot at once while enemies spawn.
  • Fixed Parallel Boomiverse not working with Bob-orb, Powder Collector, and bosses that spawn bombs.
  • Relics now reset when going to the main menu after finishing a run so orbs behave correctly in the Custom Run menu.
  • Fixed Mirrors still being able to reflect attacks that don't hit them when you attack a flying enemy behind them.
  • Fixed some issues where the Leshy’s vines would sometimes not break when hit.
  • Spiders now have a death animation.
  • Mobile UX Improvement - Set a more reasonable minimum font on active orb information details, shortened it with "...". Players can now click the scroll to bring up a full-screen version of the orb details.
  • New SFX for when enemies heal themselves, to differentiate between player healing.
  • Increased the attraction strength of black holes in the Turned Knight battle.
  • Left and Right pegboard walls have been made a little bit bouncier.
  • Bouncer Pegs can now be pierced like regular pegs.
  • New sunset tiles in-between daytime and nighttime in the forest.
  • Pegboard Wall colliders have been smoothed out, and should no longer have unpredictable edges along the center.
  • Orb stats now properly visually update when buffs are gained mid flight.
  • Improved the relic collection SFX.
  • Leshy Bushes no longer spawn as forest bonus enemies.
  • UI overlapping issues will no longer occur on the map screen.
  • Fixed Haglin's Hat not healing you in chest nodes.
  • Fixed Haglin’s Hat not healing you when it’s triggered by Sprouting Spinvestment.
  • Fixed Eye of Turtle not blinking when player opened a chest.
  • Fixed Bag of Orange Pegs not working correctly in the resistance knight fight.
  • Fixed display issue when orb stats pass 99.
  • Leshy plant moved back one slot to have less overlap with the C20 stump.
  • Fixed Avogadro’s bestiary entry, melee attack stat was incorrectly listed.
  • Fixed not being able to open your inventory in the castle win screen.
  • Fixed bug where game would not remember if speedup amount had been set to 1.5x and would default it to 2x every time the game was opened.
  • Fixed Wand of Skulltimate greed displaying the wrong price when confirming the adding of an orb.
  • Fixed Necorbmancer’s prediction.
  • Fixed buffs on brick pegs visually disappearing after a crit or refresh leaves the peg.
  • Fixed the secret pegs in the secret tunnel navigation layout not being secret.
  • Fixed bouncer pegs not glowing red during crits.
  • Fixed orbs not visually showing stat upgrades after being upgraded by Modest Mallet.
  • Upgrading Orbelisk or Shock Orbsorber mid-battle now correctly applies their global effects.
  • Fixed scenarios being able to repeat infinitly if you’ve seen every other scenario that run.
  • The scroll that shows the current orb’s details in battles has had it’s scroll up and down animation fixed.
  • Fixed the Dragon Boss sometimes having a long wait before breathing fire.
  • Fixed being able to go above the 100 Ballusion limit by discarding a Spinterest Payment with Is Dis Your Card.
  • Fixed Subtraction Reaction applying its slime again when you discard.
  • Fixed softlock when the Shield Mage dies from Spinfection damage while it has Ballwark.
  • Morbid orbs now properly don't trigger any “on hit” effects.
  • Super Boots description changed to use the “Activate” keyword instead of “Hit” to align with how it functions.
  • Fixed the invisible broken brick pegs in the bottom corners of the Mines hard mushroom fight that could make refreshes and crits look like they disappear.
  • Fixed Cursed Mask buff visually lingering an extra turn than it should with Persist orbs.
  • Fixed irregularities with Alien's Rock splash damage hitting too many enemies.
  • Fixed Chinese Font overflowing in the options menu.
  • Fixed bugs with incorrect orbs showing up in the post battle run summary.
  • Super Sapper Minesweeper squares now update when refresh pegs move.
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