PointAndClique

joined 10 months ago
 
1
DAE? (hexbear.net)
 

Well, do you?

 

I watched one episode way back when but didn't stick with it, but I've been seeing promos that there's a live action [异人之下] and it looks pretty fun. Wondering if it's worth bingeing before the movie

 
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Because I misread it as c/fart, but then when I went in it was just wonderful pictures by talented artists. It's a bad place with honestly bad posts.

madeline-deadpan

That's all.

[–] [email protected] 7 points 4 months ago (1 children)

Reject tikataalik who left the water to walk alone on land, accept tiddalik who sucked up the water so all had to walk FrogPog

 

I said damn that's nasty i shit in the toilet

 

Another of these ones, it's like 1 am I should be asleep but am tearing up at 480p vids of dancing aunties lmao

Edit: if you want to turn off the danmu scrolling comments, hit the button in the image. Idk where it is on pc browser probably the same spot, just look for the character 弹

 

Top: Elbows with ridges
Bottom: Bowties

Like what are bowties even for, they don't hold onto the sauces well, and they're too big to put more than two or three on the fork, and the middle bit cooks slower than the wings so it's mushy when the middle is done, and it's also too hard to munch on like you can with stricks of spaghet. Bowtie defenders please explain.

 

cross-posted from: https://hexbear.net/post/1949756

call me a softie but i love these kind of candid/slice of life compilations

tag your fave. Mine is the older bloke cheersing his mate over the video call

 

call me a softie but i love these kind of candid/slice of life compilations

[–] [email protected] 9 points 8 months ago

Definitely a useful distinction.

[–] [email protected] 20 points 8 months ago* (last edited 8 months ago) (3 children)

True and interesting to note. OOP says 'dawn of humanity' though, not recorded history, so taking 200k as 'human history' is also valid.

[–] [email protected] 3 points 9 months ago

Fugu and a Orion tinnie sounds about right

[–] [email protected] 5 points 9 months ago (1 children)

fwiw Adam Liaw has Malaysian-Chinese heritage not Japanese

[–] [email protected] 6 points 9 months ago* (last edited 9 months ago)

Yes sorry about that, I had the same link as you but accidentally cut off the https:// of the URL which apparently made it go belly up. Thanks for re-upping.

Likewise, I reckon Keating is no slouch, he was bang on with his comments re AUKUS earlier this year, and current Labor are doing themselves a disservice for not heeding his warnings imo.

[–] [email protected] 7 points 9 months ago* (last edited 9 months ago) (3 children)

Mr Keating yesterday published a statement saying he would not sign onto the letter "drafted by" The Zionist Federation of Australia.

Anyone got a link to Keating's statement?

Edit: found it

[–] [email protected] 7 points 10 months ago (1 children)

Great advertising for the rest of the Nazi boneheads backing Sewell and co that they'll at worst get off with a rap over the knuckles if they engage in similar behaviour. After all the back patting over banning Nazi symbols they let this pair off the hook. Ripper stuff.

[–] [email protected] 5 points 10 months ago* (last edited 10 months ago)

I think you have all the elements you need to switch your attitude towards games, so first off, well done on having the awareness to identify the issue and to begin asking how to go about remedying it.

Let's talk about competitive games first and the attitude towards winning and losing

Recognise that you're not going to win every game. You may even lose some games that looked like a sure bet, and you may win some games that looked like a certain loss. This is the inherent fun in many competitive games - the outcome is uncertain. If you stop trying and self sabotage, the outcome will always be certain, i.e. it will always be a loss.

If you recognise this, then every game is worth playing through to the end, and if your opponent is also decent, as most players are, they will recognise your efforts for trying your hardest.

You can also put the shoe on the other foot. Imagine that you're playing a really close game and after battling hard, things have swung in your favour. You want to keep fighting through to the end to secure the victory. Imagine now that the opponent at this moment throws in the towel, and torpedoes the game. This hollows out your victory. Don't be that player. Try to empathise with your opponent as someone who equally deserves a chance to enjoy the game and compete for a worthy victory.

Finally, learning how to turn a loss into a win is a skill in and of itself. Executing a comeback is sometimes more satisfying than a complete stomp, and more entertaining for all players of the game. You won't practice that if you check out as soon as the tide is against you, and you're depriving yourself of some more fun games.

Now let's look at an attitude to improving your overall skill

Some people take the attitude of looking at their long term skill as a player, and this may include their rank, win/loss ratio or season stats. Since they take a macro view, one loss may not detract from their long term improvement and helps put their temporary upset at losing into perspective. Even if you lose games on average, you can set yourself a target to strive for. The losses will still suck, but if you self sabotage then you also scuttle your long term goals.

Part of this may be an approach of wanting to improve focussed skills within the game that don't rely on win or loss, per se, but will help build your overall proficiency. This may be perfecting your early game setup and speed, or your ability to execute on a particular strategy, or to lay traps for your opponent. Since I don't know what games you play I can't suggest what that would look like, I've just used general terms. You need iterations to work out what's effective, and a loss is useful information that a strategy, when followed through, may not be effective. If you don't learn from that then you may repeat the same mistakes, leading to more losses in the future.

You may also take this as an opportunity to recognise shared mechanics across games, so that playing a game is a chance to improve at others, too. Does this game have a similar economy to other games you've played, or hand management, or push your luck elements.

Now let's look at an attitude of enjoying the game for its own sake

If you and your opponent are giving it your all, then sometimes the whole aspect of win/loss can dissolve away, and be replaced with sheer enjoyment of trying your hardest regardless of the outcome. Trying to wrack your brain when you're behind and wring out every possible mechanic or avenue for victory can be just as exhilarating as trying to hold onto a seemingly unassailable win. Trying to find that flow state where you don't care about the outcome is worthwhile, I hope you can seek it out.

Finally, don't mourn your defeat, instead, celebrate your opponent's victory

You tried every trick in the book, and they still won. Wow, that's impressive! After the initial sting of loss, congratulate your opponent and turn their victory into your own. Compliment their strategy! Ask them how they managed to pull off that trick on the third turn. Ask if they have any tips, or how they spotted the gaps in your plans. If they're a gracious winner, they will be happy to talk shop when the round is over. If you share in their win, you make up in some way for your loss, rather than doubling down on those negative feelings.

This goes especially for boardgames or games where you know the other players and opponents. If they're your friends or family, then you should be happy that they're happy and they'll in kind work to assuage your upset in defeat rather than letting you sulk.

I realised this because I play a lot of boardgames with a good friend, and as soon as the scores are tallied, the first thing we always do is congratulate one another for a good game and immediately turn to talking about how one another played and what we're going to try next game. It turns even a competitive game into a team effort where we're working together to eke as much enjoyment out of the game as possible, and push one another to try harder next round.

So yeah, share the joy don't dwell on the woe, and you'll turn every win into something to be celebrated together.


I won't talk to playing cooperative games, as other posters have addressed that. Putting yourself as a me/them into an 'us' game can divert your pastime to something more productive, but it may not break down your 'sore loser' problem enough that it wouldn't be an issue when you return to competitive games.

If you want a good video, I like Otzdarva's explanation of how not to get 'tilted' in online games.

[–] [email protected] 0 points 10 months ago (1 children)

maybe big emojirat-salute Good on you


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