PlzGivHugs

joined 2 years ago
[–] PlzGivHugs 11 points 1 month ago* (last edited 1 month ago) (1 children)

We have first entrance, yes, but what about second entrance?

[–] PlzGivHugs 7 points 1 month ago* (last edited 1 month ago) (2 children)

Two companies of tens or hundreds of thousands. And for those two, how much money did they make off the backs of illegal workers? I'm willing to bet significantly more than they were fined.

Edit: at least for Durable Inc, according to Ice, who is is probably going to want to appear tough rather than dow playing it, this is the second time they've been fined and their workforce is 92% illegal workers (roughly 53 legal workers, 604 not). If they're not bankrupted by having, 92% illegal workers, clearly its just a tax, not a punishment or attempt to stop them.

[–] PlzGivHugs 3 points 1 month ago* (last edited 1 month ago) (1 children)

Might be worth putting in some information about the mechanics of knockback, and tactics around it. Back when I played bedwars and skywars semi-competitvely, this was a factor that even skilled players often failed to take into consideration. Esspecially in gamemodes that were played over "the void" it was often an easy way to eliminate otherwise skilled players.

Edit: some of the basics are already integrated, but its probably worth adding a bit more detail, or seperating some of it from hit selection.

[–] PlzGivHugs 17 points 1 month ago (3 children)

From my understanding, its an Atlantic accent, although one that has mostly disappeared over the last few decades.

[–] PlzGivHugs 7 points 1 month ago (1 children)

It wasn't a shadow drop, but it was relatively light on PR. They had one big trailer six months before launch some gameplay videos, and of course the store page available.

[–] PlzGivHugs 15 points 1 month ago* (last edited 1 month ago) (7 children)

Here is the article this article is using for its source: https://www.nytimes.com/2025/05/19/world/europe/russia-finland-border.html

Edit: Yes, the article isn't great, and clearly has a Russian bias. I was just linking it becuase its the original, and more complete source.

[–] PlzGivHugs 7 points 1 month ago* (last edited 1 month ago)

At least from my layman's understanding, (I am not a lawer):

If you have legal access to the work being used for training, and no other terms in licencing restrict its use, using it for training is currently not inherently considered copyright infringement. That said, if your copy is used to refrence or recreate the character being copied, it would infringe on the copyright for the character. So legally, from my unprofessional understanding, you can make an AI voice clone, as long you don't try to replicate the character with it. This may be further regulated in some regions, but to my knowledge, most don't have anything specific in law yet.

On the other hand, morally...

[–] PlzGivHugs 2 points 1 month ago

I think two main things need to happen: increased transparency from AI companies, and limits on use of training data.

In regards to transparency, a lot of current AI companies hide information about how their models are designed, produced, weighted and use. This causes, in my opinion, many of the worst effects of current AI. Lack of transparency around training methods mean we don't know how much power AI training uses. Lack of transparency in training data makes it easier for the companies to hide their piracy. Lack of transparency in weighting and use means that many of the big AI companies can abuse their position to push agendas, such as Elon Musk's manipulation of Grok, and the CCP's use of DeepSeek. Hell, if issues like these were more visible, its entirely possible AI companies wouldn't have as much investment, and thus power as they do now.

In terms of limits on training data, I think a lot of the backlash to it is over-exaggerated. AI basically takes sources and averages them. While there is little creativity, the work is derivative and bland, not a direct copy. That said, if the works used for training were pirated, as many were, there obviously needs to be action taken. Similarly, there needs to be some way for artists to protect or sell their work. From my understanding, they technically have the legal means to do so, but as it stands, enforcement is effectively impossible and non-existant.

[–] PlzGivHugs 1 points 1 month ago* (last edited 1 month ago) (1 children)

Do you have a source for that graph? I'm interested in the study, but couldn't find it with a web search.

[–] PlzGivHugs 7 points 1 month ago* (last edited 1 month ago) (1 children)

You underestimate how bad we can be at cooking. It takes me like an hour just to peal and chop up ingredients for even a simple dish like mashed potatoes or stir fry.

[–] PlzGivHugs 3 points 1 month ago

The general, tankie lack of respect for human life, genicide denialism, ect., as well as transphobia.

[–] PlzGivHugs 7 points 1 month ago

It does exist, but it's not common. My guess as to that its multifaceted. First and biggest is obviously sexism. Women are seen as weak and mean expected to take care of them. Anything other than this is taboo, and in more conservative areas, seen as wrong. The only reason it's at all accepted in kink is that its purely behind closed doors, so people get less chance to attack it. I also think that most women just enjoy the status quo. Whether this is because women like to be submissive, or just that people in general like to be submissive and women don't have to hide it is impossible to tell. Regardless, a lot of people are perfectly happy with the current expectations. Finally, I think its just momentum. It takes time for things to change.

If you do want to find more stuff like this, the main terms to look for are, "role reversal" for nuclear-family-esk relationships with reversed gender roles, "female led relationship" for generally more intense women in charge, or "gentle femdom" for more gentle and caring stuff, but more sex focused. As much as I hate to recommend it, Reddit is probably the best spot to look, seeing as there isn't really any other aggregators for something that niche and taboo.

56
submitted 11 months ago* (last edited 11 months ago) by PlzGivHugs to c/[email protected]
 

I'm in a rental right now with a useless landlord, so I'm trying to fix the problem myself (or at least find the cause). My home's central air AC unit is working, but doesn't seem to be working well. There is cool air coming from the vents, but its less than I would expect, and when its 80f/27c outside, its rarely more than a single degree cooler. I'm looking for ideas to track down the problem. In particular, between the landlord's neglect and the last tenant's seemingly willful destruction I expect it'll be something maintenance related.

So far I have checked:

  • The unit size relative to the property (its about 2.5 tons for a 2,500 ft² property) which the internet seemed to say was fine. That said, its a bungalow with no attic and high-cielings, so Im not sure if that could have enough effect to account for this.

  • Intakes and outlets inside the out aren't blocked by furnature (although what I can see looking into them looks pretty dirty)

  • I tried removing the furnace filter (which, from my understanding, is also used by the AC inside the house) temporarily, although didn't notice a significant difference.

  • I checked the cooling fins on the unit outside the house for obstructions, but there was little more than a bit of webs

I'm not an expert on these things at all, but is there anything else I can check or try?

Edit: unfortunately there is some condensation and frost on the coil box, so sounds like its a leak. Guess I'm looking at a fight with my landlord.

 

Are there any good casual/low-stress mobile games that aren't filled with microtransactions? For example: easy puzzle games, match-3 games, low-difficulty adventure games, or clicker-style games.

So far, the only good examples I've found are Monument Valley, Suika Game, and (sort of) Vampire Survivors.

I'm personally looking for games that have more progression or variety, but any suggestions are welcome.

9
DotA 2 (sh.itjust.works)
 
54
submitted 1 year ago* (last edited 1 year ago) by PlzGivHugs to c/[email protected]
 

I get pretty easy depressed watching TV shows with a depressing tone or a lot of character deaths or that. If its more in the background its generally fine, but things like Breaking Bad, Game of Thrones, and The Boys are a lot for the moment. How does the new Fallout show compare?

Edit: Came back after watching it. Its depressing, but nowhere near as bad as people made it sound. No main character deaths, main characters do stupid stuff but are generally good people, and while things are grim and dark, there is hope for progress despite everything.

1
[update] A Call To Arms (store.steampowered.com)
submitted 1 year ago* (last edited 1 year ago) by PlzGivHugs to c/[email protected]
 

ARMS RACE

  • Added Arms Race to available game modes

Note: Zues is now included in default loadout, and steals progress similar to the knife.

  • Added maps "Baggage" and "Shoots"

WEAPON FINISHES

  • Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item

  • Various bug fixes and tweaks

STICKERS

  • The Ambush Sticker Capsule is now available for purchase

  • Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons

  • All weapons now support up to five stickers

  • Added a zoom feature during sticker placement to allow for higher precision sticker application

  • Various bug fixes and tweaks

MUSIC KITS

  • The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions

ZEUS

  • Made Zeus reusable in all game modes, after a 30 second recharge delay

  • Added support for applying stickers and name tags to the Zeus

  • Adjusted the Zeus first person model position

  • Added Zeus kill icon to kill cards and post round damage report

SMOKE

  • Smokes now cast shadows

  • Smoke rendering and animation have been improved

GAMEPLAY

  • Added a "Refund All" button to the buy menu

  • Added a setting to disable first person bullet tracers

  • Silencers can now always be reattached regardless of whether detaching them is enabled or not

  • Player pings are no longer blocked by invisible geometry

  • Various adjustments to sub-tick shooting

  • Fixed several cases where players could silently drop down vertical surfaces

  • Improved smoothness of sliding along surfaces

  • Fixed an issue where collisions between players were jittery

  • To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman

SOUND

  • Added the option to select an audio input device for VOIP from the audio settings menu

  • Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness

  • Added the option to listen to your own microphone from the audio settings menu to hear how you sound

  • Replaced the M249 fire sound effect

  • Replaced the Zeus charging, charge not available, and charge ready states sound effects

  • Further reduced occlusion effects

  • Minor mix adjustments

  • Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player

NETWORKING

  • Reduced peeker's advantage in many cases

  • The amount of peeker's advantage in the steady state is reduced by 16ms

  • Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth

  • Added cl_ticktiming console command that prints a report breaking down the various sources of latency

  • Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

UI

  • Added support for separate main menu and item inspect background map settings

  • Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps

  • In-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")

  • Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks

  • Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings

  • Added more accolades to end-of-match

MISC

  • Adjusted the range of CS Ratings allowed to party together in Premier matchmaking

  • Fixed a case where high-DPI mice would result in jittery mouse movement

  • Added Minor improvements to animations during demo playback

  • Disabled rich presence update when running Steam Client in tournament mode

MAPS INFERNO

  • Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable

  • Adjusted texture blending to improve player visibility

ANCIENT

  • Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

ANUBIS

  • Fixed holes in world at Lower Tunnel

  • Fixed collision on all pillars so players can no longer pixel boost

  • Fixed collision so utility does not fall out of world on top of structure at T Start

  • Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world

  • Improved vis at CT spawn

  • Fixed invisible boost ledge at Bombsite B

  • Fixed various gaps in the world

  • Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world

  • Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world

  • Fixed some doors not generating bullet decals

  • Fixed vis issue at Street

OVERPASS

  • Fixed some collision that was causing unpredictable player movement

MIRAGE

  • Added collision to prevent bomb becoming unreachable

  • Adjusted some collision to prevent a ledge/pixel walk

  • Fixed player getting stuck when strafing on Middle Ramp by simplifying floor and wall

  • Removed a clip brush from Apartments to improve flash lineups

NUKE

  • Built some collision to prevent bomb from getting stuck behind barrels

  • Fixed some disappearing mesh

  • Fixed dynamic shadow clipping on characters at Vending

  • Improved clipping in vents

  • Fixed bombsite water to have better reflections on low settings

  • Fixed vis issue at t-spawn

  • Fixed collision on ramp in Bombsite B

  • Fixed holes in world

VERTIGO

  • Fixed holes in world and other minor geometry bugs

ITALY

  • Adjusted some collision to prevent players getting stuck in apartment

OFFICE

  • Fixed a case where players could jump on a wall

  • Fixed a case where players could get stuck if they crouched

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