PlzGivHugs

joined 1 year ago
[–] PlzGivHugs 1 points 5 days ago

Who even thinks this is a big deal? This screams boomers being upset about violent video games all over again.

While its not a big deal, at least for Gmod specifically, they really could use some further moderation. I've seen some pretty reprehensible stuff there. The most recent example that comes to mind is "Burning Ukrainian Soldiers" on the front page (complete with combat footage to compare against and racist description of Ukranians), but that sort of thing is not rare at all.

[–] PlzGivHugs 8 points 6 days ago (1 children)
[–] PlzGivHugs 5 points 6 days ago* (last edited 6 days ago) (1 children)

In general, I agree, but I think you underestimate the benifits it provides. While ray-tracing doesn't add much to more static or simple scenes, it can make a huge difference with more complex or dynamic scenes. Half Life 2 is honestly probably the ideal game to demonstrate this due to its heavy reliance on physics. Current lighting and reflection systems, for all their advancements and advantages, struggle to convincingly handle objects moving in the scene and interacting with each other. Add in a flickering torch or similar and things tend to go even further off the rails. This is why in a lot of games, interactive objects end up standing out in an otherwise well-rendered enviroment. Good raytracing fixes this and can go a really long way to creating a unified, but dynamic look to an enviroment. All that is just on the player's side too, theres even more boons for developers.

That said, I still don't plan to be playing many RTX or ray-traced games any time soon. As you said, its still a nightmare performance wise, and I personally start getting motion sick at the framerates it runs at. Once hardware catches up more seriously, I think it will be a really useful tool.

[–] PlzGivHugs 16 points 1 week ago* (last edited 1 week ago)

A couple of major factors:

Users who expect low prices - This partly because of the history of mobile games being smaller and/or ad-funded but also because the vast majority of people playing games on their phone are looking for a low barrier to entry, time waster, not specifically a game.

Lack of regulation or enforcement - other gambling heavy fields tend to be at least somewhat regulated, but mobile games are very light on regulation, and even lighter on enforcement. This allows them to falsely advertise their games and how they function (both in terms of misleading ads, and lying about chance based events and purchases in-game).

Monopolistic middlemen - On other platforms, theres more direct competition (IE, Sony and Microsoft's generally more direct competition) or companies that prioritize long-term growth and stability (IE Steam or Itch.io). Apple and Google, on the other hand, largely compete on brand perception and hardware specs. These means that their app stores, where they make most of their money, have zero competitors. Seeing as they have no reason to make the stores better, they can instead promote whatever makes them the most money; that being exactly these manipulate, sketchy, virtual slot machines.

[–] PlzGivHugs 3 points 1 week ago

I think it is technically possible - with the Valve Index you can read the camera input like a webcam, and I'm sure theres some way to do it with the Quests (although probably not easily). That said, as others have noted, between the bulkyness of the headset, the lower quality of the cameras, the risk of losing tracking, and the natural shakyness of people's heads, it likely wouldn't be an improvement. Try watching VR footage from someone who doesn't stream/video it regularly and you can get an idea of how hard the footage can be to follow, even before the lower camera quality.

[–] PlzGivHugs 1 points 1 week ago

It would be anywhere between 2 and 5.

[–] PlzGivHugs 1 points 1 week ago

Either physical or digital. And I have access to a PC (with a bunch of emulators) or mobile phones.

[–] PlzGivHugs 2 points 1 week ago

Exactly what everyone else said, regardless of how much troubleshooting they did. Lol

[–] PlzGivHugs 2 points 1 week ago (2 children)

Literally just a 3.5mm headset plugged directly into the mobo. As simple as can be.

I hope I can switch some day, but I doubt a lot of my actually specialized software will work any time soon, even if the audio issues have been fixed (or my computer replaced) so I don't expect to any time soon, unfortunately.

[–] PlzGivHugs 3 points 1 week ago* (last edited 1 week ago) (4 children)

I think it was about a year ago. I have given up since then, but I have yet to find anyone capable of getting my audio to work properly, despite many hours of trying and help from multiple people from the Linux support subreddit. It might have been fixed since then, but I don't have the disk space nor the time to attempt the switch again, and if I can't even get audio to work, then I can't use the OS.

Edit: I believe this is the mobo if you want to look into things yourself. The best I every got was audio that was delayed by about a second. https://www.asrock.com/MB/AMD/AB350M-HDV/index.asp

[–] PlzGivHugs 5 points 1 week ago* (last edited 1 week ago) (7 children)

Specialized software like my audio drivers?

[–] PlzGivHugs 9 points 1 week ago* (last edited 1 week ago)

A soft top/sub top.

87
How do you search Lemmy? (self.nostupidquestions)
submitted 3 months ago* (last edited 3 months ago) by PlzGivHugs to c/[email protected]
 

I've been trying to find any information on this at all without luck. 3rd party search engines like Google and DDG still don't have much of Lemmy indexed, and the built in search seems to just grab everything whether it matches the search or not. Is there search parameters you can use like Reddit's "title:" or "flair:", or some other way to effectively search?

56
submitted 4 months ago* (last edited 4 months ago) by PlzGivHugs to c/[email protected]
 

I'm in a rental right now with a useless landlord, so I'm trying to fix the problem myself (or at least find the cause). My home's central air AC unit is working, but doesn't seem to be working well. There is cool air coming from the vents, but its less than I would expect, and when its 80f/27c outside, its rarely more than a single degree cooler. I'm looking for ideas to track down the problem. In particular, between the landlord's neglect and the last tenant's seemingly willful destruction I expect it'll be something maintenance related.

So far I have checked:

  • The unit size relative to the property (its about 2.5 tons for a 2,500 ft² property) which the internet seemed to say was fine. That said, its a bungalow with no attic and high-cielings, so Im not sure if that could have enough effect to account for this.

  • Intakes and outlets inside the out aren't blocked by furnature (although what I can see looking into them looks pretty dirty)

  • I tried removing the furnace filter (which, from my understanding, is also used by the AC inside the house) temporarily, although didn't notice a significant difference.

  • I checked the cooling fins on the unit outside the house for obstructions, but there was little more than a bit of webs

I'm not an expert on these things at all, but is there anything else I can check or try?

Edit: unfortunately there is some condensation and frost on the coil box, so sounds like its a leak. Guess I'm looking at a fight with my landlord.

 

Are there any good casual/low-stress mobile games that aren't filled with microtransactions? For example: easy puzzle games, match-3 games, low-difficulty adventure games, or clicker-style games.

So far, the only good examples I've found are Monument Valley, Suika Game, and (sort of) Vampire Survivors.

I'm personally looking for games that have more progression or variety, but any suggestions are welcome.

9
DotA 2 (sh.itjust.works)
submitted 5 months ago by PlzGivHugs to c/video_game_chats
 
54
submitted 7 months ago* (last edited 6 months ago) by PlzGivHugs to c/[email protected]
 

I get pretty easy depressed watching TV shows with a depressing tone or a lot of character deaths or that. If its more in the background its generally fine, but things like Breaking Bad, Game of Thrones, and The Boys are a lot for the moment. How does the new Fallout show compare?

Edit: Came back after watching it. Its depressing, but nowhere near as bad as people made it sound. No main character deaths, main characters do stupid stuff but are generally good people, and while things are grim and dark, there is hope for progress despite everything.

1
[update] A Call To Arms (store.steampowered.com)
submitted 9 months ago* (last edited 9 months ago) by PlzGivHugs to c/[email protected]
 

ARMS RACE

  • Added Arms Race to available game modes

Note: Zues is now included in default loadout, and steals progress similar to the knife.

  • Added maps "Baggage" and "Shoots"

WEAPON FINISHES

  • Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item

  • Various bug fixes and tweaks

STICKERS

  • The Ambush Sticker Capsule is now available for purchase

  • Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons

  • All weapons now support up to five stickers

  • Added a zoom feature during sticker placement to allow for higher precision sticker application

  • Various bug fixes and tweaks

MUSIC KITS

  • The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions

ZEUS

  • Made Zeus reusable in all game modes, after a 30 second recharge delay

  • Added support for applying stickers and name tags to the Zeus

  • Adjusted the Zeus first person model position

  • Added Zeus kill icon to kill cards and post round damage report

SMOKE

  • Smokes now cast shadows

  • Smoke rendering and animation have been improved

GAMEPLAY

  • Added a "Refund All" button to the buy menu

  • Added a setting to disable first person bullet tracers

  • Silencers can now always be reattached regardless of whether detaching them is enabled or not

  • Player pings are no longer blocked by invisible geometry

  • Various adjustments to sub-tick shooting

  • Fixed several cases where players could silently drop down vertical surfaces

  • Improved smoothness of sliding along surfaces

  • Fixed an issue where collisions between players were jittery

  • To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman

SOUND

  • Added the option to select an audio input device for VOIP from the audio settings menu

  • Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness

  • Added the option to listen to your own microphone from the audio settings menu to hear how you sound

  • Replaced the M249 fire sound effect

  • Replaced the Zeus charging, charge not available, and charge ready states sound effects

  • Further reduced occlusion effects

  • Minor mix adjustments

  • Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player

NETWORKING

  • Reduced peeker's advantage in many cases

  • The amount of peeker's advantage in the steady state is reduced by 16ms

  • Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth

  • Added cl_ticktiming console command that prints a report breaking down the various sources of latency

  • Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

UI

  • Added support for separate main menu and item inspect background map settings

  • Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps

  • In-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")

  • Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks

  • Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings

  • Added more accolades to end-of-match

MISC

  • Adjusted the range of CS Ratings allowed to party together in Premier matchmaking

  • Fixed a case where high-DPI mice would result in jittery mouse movement

  • Added Minor improvements to animations during demo playback

  • Disabled rich presence update when running Steam Client in tournament mode

MAPS INFERNO

  • Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable

  • Adjusted texture blending to improve player visibility

ANCIENT

  • Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

ANUBIS

  • Fixed holes in world at Lower Tunnel

  • Fixed collision on all pillars so players can no longer pixel boost

  • Fixed collision so utility does not fall out of world on top of structure at T Start

  • Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world

  • Improved vis at CT spawn

  • Fixed invisible boost ledge at Bombsite B

  • Fixed various gaps in the world

  • Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world

  • Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world

  • Fixed some doors not generating bullet decals

  • Fixed vis issue at Street

OVERPASS

  • Fixed some collision that was causing unpredictable player movement

MIRAGE

  • Added collision to prevent bomb becoming unreachable

  • Adjusted some collision to prevent a ledge/pixel walk

  • Fixed player getting stuck when strafing on Middle Ramp by simplifying floor and wall

  • Removed a clip brush from Apartments to improve flash lineups

NUKE

  • Built some collision to prevent bomb from getting stuck behind barrels

  • Fixed some disappearing mesh

  • Fixed dynamic shadow clipping on characters at Vending

  • Improved clipping in vents

  • Fixed bombsite water to have better reflections on low settings

  • Fixed vis issue at t-spawn

  • Fixed collision on ramp in Bombsite B

  • Fixed holes in world

VERTIGO

  • Fixed holes in world and other minor geometry bugs

ITALY

  • Adjusted some collision to prevent players getting stuck in apartment

OFFICE

  • Fixed a case where players could jump on a wall

  • Fixed a case where players could get stuck if they crouched

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