Pika

joined 1 year ago
[–] Pika 1 points 15 hours ago* (last edited 15 hours ago) (1 children)

sorry, I am just now realizing I misread your post. I thought you had meant first party content when I originally read the reply. Yea I agree that there are a far good amount of fan made mods and content, it's still prevailed into the current field. I love when games launch with steam workshop support. I disagree that that content doesn't exist anymore though. I still play quite a few games that have a store system and have a functional mod workshop on the side.

I do agree that some companies are lowering their access to their API services, or having that as a secondary thought, but thankfully they aren't at the point where they just won't allow for third party content period. Well mostly anyway, there are a few oddities out there that have cheat software in place that won't allow it but thankfully those are few and far between. I'm currently struggling against the urge to mod my elden ring run myself, because I know that trips the multiplayer AC which will remove networking features.

[–] Pika 0 points 15 hours ago* (last edited 15 hours ago)

I might have to look into the older game systems I guess i did indeed miss a few of the old school systems, It's not like I missed most of the gaming era though, my first PC I ever used was a Windows 96, then an XP which I fell in love with (gearhead garage is still one of the best mechanic game you can find[but you'll have to virtualize it for it to run], same with flight sim 04 and train simulator 1 in terms of simulators). and I grew up with every playstation and nintendo(which I now boycott) product made so far. Basically every system I've used has had the ability to buy DLC or expansion packs though, with the exception of the ps1/2, I guess I just don't see how thats that much different from the current day MT's. buy it once in bulk via an additional disk with a serial key, or buy it individually, but I can't say I remember any of my games giving the amount of content that games now have without any extra cost. It's always been either super basic cosmetic customization, or a paid DLC

I just haven't had that experience with the games I've played. It's always been the opposite for me. Maybe it was for the best. Every once and awhile I boot up my ps2 cause thats the oldest system i still carry, but like the simplicity of that platform just doesn't do it, the nostalgic feel can only go so far.

[–] Pika 2 points 18 hours ago (1 children)

Fully agree, I like gear progression in games, its been a bit since ive played one that relied on it but, it added stuff to do. I'm not saying that system shouldn't exist as well. I also can't think of any games that used that system that removed it when adding the store.

[–] Pika 0 points 18 hours ago* (last edited 18 hours ago) (1 children)

I never said you can't have Community armor unlocks, and I can't think of a single game that I've played out there that has actively removed quest rewards From the game when they added the microtransaction system. The only thing I've seen is an increase in items available on the game via the micro transaction system.

Then again I haven't really played the monster hunter games either, I never found them appealing

[–] Pika 1 points 18 hours ago* (last edited 18 hours ago) (1 children)

I have to apologize in advance, cuz I haven't played a monster hunter game since the PS2, I started playing world but I just didn't like it. That being said I know the PS2 version of Monster Hunter didn't have a whole lot(in terms of cosmetics) but again it's PS2. And I know that monster hunter world had some items available, and that rise is where it apparently was really hit with microtransactions. But from what I understand with monster hunter rise they gave the base cosmetic sets that they normally would have gave with the game, they just offered the paid expansion for the additional skins. Now being as I never actually played rise could be dead wrong on that but Google searching it seems to have given me the same answer.

[–] Pika 0 points 18 hours ago* (last edited 18 hours ago) (2 children)

That's just it, you have more items in the games with microtransactions than what you had originally.

At the end of the day you gain more items by having the system in place meaning you have more content, now at the end of the day it's optional content usually and by all means you don't need it but to say that this content would have been in the game regardless just isn't true.

I'm going to use Call of Duty as an example because that is what I saw microtransactions in the most growing up, and even that didn't start until the I think it was ghosts(?)

they still provide standard Cosmetics that you can put on your guns, there's still supplying your standard skins and now you have the option to purchase more skins, that is content that they would not have added to the game otherwise, it wasn't until they introduced that microtransaction style system that most the options hit the table

Hell RuneScape even had microtransactions, and that games 23 years old now(granted it's a hybrid F2P). You need to purchase in game currency to be able to do specific things and afford some of the items

[–] Pika 1 points 18 hours ago* (last edited 18 hours ago) (3 children)

I started with the ps1(unless you include XP as "gaming" lol) , I can't give information on what was before that, but if the gaming prior to that is anything compared to what was on the PS1 I'm not holding my breath on the amount of stuff that was actually included in games, but you peaked my interest so if you have examples of games that went above and beyond and gave more content than today's styled games that have microtransactions I'm definitely all ears I'd love to look into it.

[–] Pika 1 points 21 hours ago* (last edited 21 hours ago)

I havent really seen any marketing either, I love these style games, I had never heard of it either, I think what happened was that twitch streamers caught wind of it and it spread like wild fire from then.

[–] Pika 2 points 21 hours ago* (last edited 21 hours ago)

I couldn't sleep longer then like 7/8 hours if i tried, I went to bed at 1 last night, woke up at like 830-9 and had to will myself back to sleep. and that was a good nights sleep

[–] Pika 1 points 22 hours ago* (last edited 22 hours ago) (1 children)

If you really don’t want to explain why you are down-voting, I really don’t think people should be down-voting.

there are many times that you can down-vote without a requirement of explaining. Sometimes your point has already been made by another person, other times it's just a really bad take or the person is so dead-set that honestly you couldn't change the persons mind even if you explained it. Sometimes the comment is just hostile to the current situation or the OP, sometimes the comment is just super off-topic. Some situations allow for down-votes without explaining it.

I personally down-vote for off-topic and harassing posts as it helps the system sort what is considered helpful to the discussion. I would refuse to down-vote for harassing and off-topic if this system is in place, as it creates an attack vector for the person to come after me, a situation that would require either blocking them or bugging a mod for, which is something that personally I just don't want to deal with in my life so I would simply just not participate in the vote.

Not sure where you are pulling the “new users get filtered out as untrustworthy”,

The type of system proposed inherently causes it as a side effect. When you have a system that is crowdsourced from the popular opinion, you create an echo chamber that only shows content from sources that have been deemed as appropriate, as such not only do you lose the arguing side, you also lose content from people who are not established/just starting out as they are not profiled as that side. as for examples? Two examples of sites that use that style system include Stackoverflow, which uses a rep system to decide how much access you can get into, and some of the larger reddit sites which went off the karma system to even allow posting in them. There are also other examples in reddit, but the karma block system was the most predominant (followed by sub rule filters which filtered out based off bias).

I do believe that a karma system is best type of system however I believe that the metric should be hidden from sight. This will allow for helpful comments to rise to the top, but will remove the hard focus "score" ideology that everyone has. In this system you wouldn't know if you were down-voted in the first place, which means you wouldn't be aware of someone maliciously down-voting you, and it would also do what you want where it would force someone if they had a super big issue with what was posted to actually comment on it. That being said, this system can not exist in a federated environment so therefore the next best thing is either anonymous (to all but mods/admins due to moderation and federation control reasons) or just not having the system as a whole.

[–] Pika 3 points 22 hours ago (1 children)

I've never heard of this before, but like I might look into it. I expect this will trigger any client side anticheat under moon though

[–] Pika -2 points 22 hours ago* (last edited 22 hours ago) (5 children)

look at what else it has given the field though. Since that was created, user mod stores have become further involved, paid mod workshops and free mod workshops have sprouted up. Cosmetic's that for the longest time never was even thought of are now sprung up. Character creation has been re-invented basically. None of this would have happened if it continued to be a one-off price. Honestly online servers wouldn't be lasting as long either as no company will run a game once the profit margin stagnates.

The problem at hand is not microtransactions, it's consumers willingness to put up with/buy bullshit that shouldn't be one

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