Morningst4r

joined 1 year ago
[–] [email protected] 1 points 11 months ago

That's assuming you can split it efficiently without any overhead. It's not just a problem to be "solved" that devs don't bother with, a lot of tasks scale poorly across threads even if you successfully multi thread them

[–] [email protected] 1 points 11 months ago (2 children)

More cores isn't necessarily more efficient though. A lot of SOCs would prefer to boost one or two high performance cores

[–] [email protected] 1 points 11 months ago (4 children)

True. I'd be surprised if it really pushed a lot of cores too, but times are changing in that space.

[–] [email protected] 1 points 11 months ago (7 children)

What do people do on their phones that pulls stress test power continuously for minutes at a time? That 46% is pretty rough though for sure.

[–] [email protected] 1 points 1 year ago

Oh no 27W! That could cost multiple dollars extra over a year

[–] [email protected] 1 points 1 year ago

I agree it's really impressive. It'd be nice if they spent a bit more time curating the settings so you couldn't make it crash by turning them up too high though.

[–] [email protected] 1 points 1 year ago (1 children)

It seems like the iPhone Bluetooth isn't great for latency on controllers, probably optimised for battery/stability. They could definitely solve that i they released a first party controller though.

[–] [email protected] 1 points 1 year ago

The 4090 isn't a full die because the pro cards based on the AD102 are selling 100x more than they were in the past. It's still absolutely huge for a consumer card.

[–] [email protected] 1 points 1 year ago

Well we have a pretty good idea of why DLSS wasn't in the game on release.

For FSR 3 I suspect Microsoft doesn't want the first iteration of it anywhere near Starfield until it actually works and provides a decent experience. Forspoken and IoA don't have any reputation to lose and would have been happy to get the attention.