this post was submitted on 08 Nov 2023
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[–] [email protected] 1 points 10 months ago (2 children)

Lol they ran their steam deck comparison at 1080p. I would've preferred to see it run at native 800p but at a lower power level limit instead

[–] [email protected] 1 points 10 months ago

LTT ran their Ally in 15W(19W in readout) mode, it still delivered 100FPS+ while iPhone is sub 60.

[–] [email protected] 1 points 10 months ago

The 900p iphone resolution is kinda funny due to the aspect ratio. I wonder how the pixel density stacks up vs 1080p.

[–] [email protected] 1 points 10 months ago (1 children)

I was expecting a lot more than bare minimum.

[–] [email protected] 0 points 10 months ago (1 children)

You were expecting a newish AAA x86 PC game to run "more than bare minimum" on a 6.5W ARM SoC with basically 0 cooling?

[–] [email protected] 1 points 10 months ago

I agree it's really impressive. It'd be nice if they spent a bit more time curating the settings so you couldn't make it crash by turning them up too high though.

[–] [email protected] 0 points 10 months ago (1 children)

If Apple can pull it off in the long run and have AAA games launched for their ARM lineup, it'll be one of the greatest improvement to the gaming scene as a whole and technologically fairly impressive

[–] [email protected] 1 points 10 months ago (1 children)

I'm down with Apple gaming if I can buy a game once and it works (and crosssaves) on my iPhone, iPad, Apple TV, and MacBook

Bonus points for a controller that easily moves between devices like AirPods

[–] [email protected] 1 points 10 months ago (1 children)

buy a game once and it works (and crosssaves) on my iPhone, iPad, Apple TV, and MacBook

That seems to be the thing they are targeting and is totally possible considering its running on an iPhone.

Bonus points for a controller that easily moves between devices like AirPods

If they ever end up making a controller, it'll definitely do that

[–] [email protected] 1 points 10 months ago (1 children)

It seems like the iPhone Bluetooth isn't great for latency on controllers, probably optimised for battery/stability. They could definitely solve that i they released a first party controller though.

[–] [email protected] 1 points 10 months ago

I couldn't probably seeing them launching an add on to the iPhone with joysticks and when you wanna game on tv or ipad or mac, the iPhone witht the attachment as a whole will act as a controller