I can't wait for Joe and his ilk to be rotting in hell
MomoTimeToDie
Are there really that many games shutting down so soon after release? I know there's a handful of games that basically just flopped out the gate and got canned soon after, but nearly everything I've encountered has run for 5+ years, or at least is in the position to do so if it's not that old yet. Is it just that I'm over in the corner where the games don't suck and I'm out of touch with how things are?
The one that came with the phone
.world is basically just the losers who got upset that it was too difficult to be a reddit mod since they didn't have enough power
I extremely rarely pirate games and software. It's just far too easy an attack vector for malware. The games I want to play are usually worth buying regardless, and free software is good enough for my needs. It isn't a flat out refusal, I've definitely pirated these things, but it's in niche situations where I need to see something specific, and I always check run it under a vm
What the fuck are you smoking that enjoying a consistent competetivie environment is propaganda?
While I agree that anti-cheat software is spyware, server side moderation by humans would be incredibly costly on the company.
It would also do a poor job at quickly responding to cheaters. Which is fine in some games, but in more competitive titles, the difference between a cheater getting caught in a round or two and a dozen or so is a big deal, with how many people had games effected.
My vote is to just not have official servers for games anymore
Nah, official servers are great for anything competitive, since they provide a single definitive competitive ladder and player base. Nobody gives a fuck about challenger rank 1 on Joe schmoe's home server where it's him and his buddies from school. Not to mention how difficult 8t would be to balance a game with next to no data to use.
How about you pay for it yourself instead of being a leech?