[-] [email protected] 2 points 14 hours ago

Peppermint tea is my go to for soothing IBS discomfort.

[-] [email protected] 17 points 14 hours ago

Its basically "nobody asked for this, but here it is"

[-] [email protected] 3 points 14 hours ago

Something everyone must remember is there can always be someone worse than the current big bad. The universe finds a way.

[-] [email protected] 8 points 5 days ago

The only way I do white onion on my burgers. So good.

[-] [email protected] 4 points 5 days ago

Had some windows users loving the Cinnamon DE on Mint. They managed to get right into it straight away. Plus, on most Linux distros they come with easy to use package managers. And you can still get deb or rpm packages that can be used to install applications just like a windows installer exe.

[-] [email protected] 25 points 1 month ago

Wouldn't be surprised if it actually changed the flavour a bit.

That's one way to make the "secret sauce" for burgers. Just ketchup, yellow mustard, mayo and sometimes relish. Mixing them before adding to the burger changes the taste considerably.

[-] [email protected] 11 points 2 months ago

AWOO gimme the wolf

[-] [email protected] 19 points 2 months ago

I watch because its stupid. Its like why Call of Duty exists. Just dumb fun that doesn't require much thought to enjoy. Sometimes you just need some good dumb fun and can't be serious all the time.

13
submitted 2 months ago by [email protected] to c/[email protected]

Been banging my head against the wall with this.

All I want is some animation mods for different combat stances for all the vanilla weapon types. I don't use MCO or anything like that and don't plan on it.

I currently been using stuff like Vanargand, Leviathan and Goetia for my base animations. But I would like High, Mid and Low stances to have completely different animations than the base/neutral.

Tried to find mods preconfigured for stances, but they either require other frameworks and shit, or have no OAR configs.

I have the AMR Stance Framework to use as a template. I understand you need to place the anims in all the correct folders. But I am having trouble wrapping my head around the numbers and whole structure. Especially with trying to go from DAR folders to the OAR ones. Like trying the Elder Souls anims for some stances. But the numbers are a bit different and it is throwing me off.

Any help would be nice. Or better yet, a complete pack/list of stance compatible animations that you peeps use.

[-] [email protected] 13 points 2 months ago

Only issue I have is its not quite close enough feature wise to replacing Unreal Engine for me.

Still impressed with how far Godot has come though. And currently using it for making non-game applications. Its actually quite good at that.

[-] [email protected] 14 points 4 months ago

Can you have a normal debate without resorting to ridiculous attacks like this? Grow up.

[-] [email protected] 11 points 4 months ago

A machine gun, traditionally, is a fully automatic firearm in a rifle format.

Think light machine guns (M249, PKM) or a sub-machine gun (MP5, P90)

A machine pistol isn't technically a "machine gun" despite the name. In fact, the classification of machine pistols is a debated topic even now.

In many places, they are classified as any other pistol. In others, they considered a form of PDW or Personal Defense Weapon.

But, PDW can sometimes refer to a specific class of SMG like the P90. Basically, a compact firearm with a cartridge around 6mm or so. Which the P90 fires a 5.7mm round.

Its complicated. And we should not be painting all firearms with the same brush.

[-] [email protected] 21 points 7 months ago

I'm shitting in the shower.

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KuraiWolfGaming

joined 1 year ago