Implant

joined 1 year ago
MODERATOR OF
[–] Implant 1 points 1 year ago

I don't want this place to end up like reddit or gamedev.net, where almost all posts are either thinly veiled advertisements pretending to be asking for critiques or highly specific marketing questions. I'd like to attract the game engine developer type of people, not the asset flippers.

[–] Implant 7 points 1 year ago

https://sh.itjust.works/instances shows instances .works is connected to, but I'm not sure of a way to find other instances that blocked this one. Although if they blocked us, then they didn't deserve us anyways :^)

[–] Implant 21 points 1 year ago (3 children)

You can comment there and I probably can see it. They can't because they're not pulling sh.itjust.works data.

37
submitted 1 year ago* (last edited 1 year ago) by Implant to c/main
 

I made the [email protected] community here and I'm not sure how to advertise it. I don't want to be obnoxious about it but I have to admit discoverability here is kinda bad

[–] Implant 3 points 1 year ago

Right now I'm working on supercover lines and implementing the fast voxel traversal algorithm. It's a bit tricky to get working, especially since I found out my world origin was offset by 0.5f and that caused a lot of subtle bugs >:(

 

What's the one thing you're procrastinating on right now? Maybe it's a texture, maybe it's an algorithm, or maybe it's a storyline.

[–] Implant 2 points 1 year ago

libtcod is the roguelike library. I know r/roguelikedev on reddit used to have an annual roguelike development tutorial using that

[–] Implant 7 points 1 year ago (1 children)

I really hope you find a way to re-federate. But they do have a point, open sign up is a a time bomb. Do you have any anti spam in place?

 

Aside from the big ones like Unity, Unreal, or Godot(!), what other smaller libraries did you guys discover/create?

Been messing around with raylib for a while, and it's really nice having a DrawMesh function that just draws a mesh, and leaving all the little details for later.

8
I made something (self.gamedev)
submitted 1 year ago* (last edited 1 year ago) by Implant to c/gamedev
 

I'm thinking of making this a more technical community, rather than discussing marketing and business issues of game dev. But I might be biased. One thing for sure is that I'll allow 'showoff' posts, for now unless the flood the place.

EDIT: also disclaimer i'll be straight up astroturfing this place for a day or two to attract commenters. Feel free to replace my weak attempts at discussion with better posts.

[–] Implant 2 points 1 year ago

Tomatoes are not Italian!

[–] Implant 2 points 1 year ago

Personal static site generator. My aim with it is to double click a file and have everything ready to publish

[–] Implant 4 points 1 year ago

Enter the gungeon. Been playing for a year now and I still discover new stuff, like

spoilerIf you get enough curse points you could find a bunch of witches with a magic pot. Maxed out curse also summons mega grim reaper to follow you around for the entire game. wild stuff man

[–] Implant 2 points 1 year ago

Honestly I'd look online for that. Maybe amazon or ebay, worst case check a chinese store like alibaba for fresh off the factory batches

[–] Implant 5 points 1 year ago (1 children)

Yeah I'm all for love and peace but don't mess with my monitors dude

[–] Implant 10 points 1 year ago (3 children)

Cool. What's the admin's home address?

18
submitted 1 year ago by Implant to c/main
 

My opinion is the superior opinion!

I've got a widescreen monitor, why am I forced into a small column in the middle of my screen? It also hurts my eyes

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