Dystopia

joined 1 year ago
[–] [email protected] 4 points 2 days ago

I generally try to use anything that isn't meta, and is really like weapons with a unique trait/gimmick. The Hystrix is a secondary I've been using a lot more because you can cycle through an element to force proc heat/cold/electric/toxin, which is really useful for different setups like heat if you want to use Cascadia Flare or cold if you're trying to boost crit damage/slow demolysts without interfering with your modded elemental combos. It does have a fairly small magazine,so it can be harder to use without some form of ammo efficiency/infinite ammo.

[–] [email protected] 2 points 2 days ago (1 children)

Dystopia–not our one

Should probably get this out of the way now, wouldn't be surprised if it comes up fairly often, but I'm a different person from the one you're talking about. It's just a name I used years ago in a different game and I reused it when I made my warframe account.

[–] [email protected] 3 points 2 days ago (1 children)

Limbo works for going through Lua spy vaults and I think corpus green lasers. There are still much better choices though. I typically just use Wisp because I'm invisible as long as I'm airborne and I can teleport to the 2 to bypass lasers.

Limbo has a bit of a learning curve and is also one of those frames where it's very hard to be good Limbo.

[–] [email protected] 2 points 2 days ago

Playing in a group has an impact has an impact on enemy density and also has an effect on how often enemies will target you (some behind the scenes stuff limiting how many enemies can attack at once). Enemy level does not scale with the number of players in a lobby.

Most game modes are generally better in public, sometimes you can end up in lobbies where people have "disruptive" builds like a max range Wisp slowing down enemy pathing in a defense mission. You do get more drops due to more enemies being able to spawn, and when you start doing fissure missions, anyone that manages to collect 10 reactant before extracting is able to pick one of the rewards from the opened relics. If you fail to collect 10 reactant before extracting, your relic will not be consumed but you also wont be able to pick a reward from the pool of cracked relics.

Less popular game modes like Infested Salvage actually go by faster if you're playing solo, the mission length scales with player count.

[–] [email protected] 3 points 2 days ago* (last edited 2 days ago) (1 children)

The main uses for Operator/Drifter are for certain bosses, utility and for killing special enemies that have two phases like Vomvalysts and Thrax. The most useful focus school for new players would be Zenurik. You want to unlock Wellspring which lets you create a marked zone by pressing 1 (assuming you're on PC) and standing inside it with your warframe will give you an energy regen buff. There are some other quests that do make use of your operator/drifter too, and a game mode focused around playing as the Drifter (Duviri: Experience - feels very different from base warframe though and controls could be a little less clunky).

If you didn't pick Zenurik as a starting school, you can find 'Zenurik' Focus Lenses them as a potential reward in Cetus Bounties at Konzu. (These reward tables rotate so they won't always be available). They can be installed on any piece of equipment that is rank 30 by going to Arsenal > [pick any piece of equipment that is rank 30] Upgrade > Actions (at the bottom of your screen) > Focus Lens. This will convert a portion of affinity gained to Focus which can then be used to unlock a new Focus school once you have 50k points accumulated within the respecitve school. Warframe is unfortunately a little convoluted, you want to make sure you're using an Zenurik lens if you're trying to unlock that Focus school. Just play the game and you will gain standing passively.

To change your focus school, Esc > Equipment > Operator > Focus > Pick a school to swap to/unlock if you have enough points in the specific school you want. *You might be able to convert Eidolon Shards as an alternative to farming focus but this is later progression wise, I think you might still need to go through initially unlocking a specific school using it's respective lens.

*I'm mostly going off memory, if you don't have access to operator yet by pressing '5', it's currently only enabled for quest progression. It becomes useable in game after completing 'The Second Dream'.

[–] [email protected] 6 points 3 days ago (4 children)

You're also at the point where you can start working on your operator. You want to enter the Plains of Eidolon at night (Set match making to solo to avoid randomly getting put into a public Eidolon/Tridolon hunt), and you can kill Vomvalysts for their cores, and find Cetus Wisps which spawn near pools of water and appear on your map as an item icon. They can also be given as a Cetus Bounty Reward if you don't want to do laps around the map, and you'll get other useful rewards from doing bounties. Probably best to stick to the lower level ones, nothing prevents you from accidently selecting a mission with enemies above your level range.

Find the Quills in Cetus to trade in the cores for standing to rank up their syndicate and purchase the parts for your first amp. Anything is better than the mote amp, but the first amp you will make will probably use the Raplak Prism, Pencha Scaffold and the Clapkra Brace. Most of the resources needed to craft these components are found on the Plains of Eidolon by fishing/mining. Amps crafted this way are modular items and will require you to take the crafted components back to Onkko to assemble them. Amps can be leveled to 30, and then brought back to Onkko to be guilded. This lets you name your amp, colour it, and put arcanes into it (not relevant for your current progression but does become important later on). To change your amp, go to your orbiter* Pause > Equipment > Operator > Equipment, and you should see the option to equipt another amp. *Should also be able to do this from any of the open world hubs, not an option in relays.

If you talk to Konzu at night, you will see the Eidolon Bounties available. At your current level it is probably best to avoid them. The first Eidolon will be doable in a squad but I still think think it's probably too early for you've currently progressed. It is a good source of items to trade for standing with the Quills though.

If you're having trouble finding them, you should be able to fast travel there from the pause menu. You will see a stone door there, use operator mode to enter it. If you don't have the option to fast travel there, you want to start from the gates and hug the left wall and go up a staircase until you find a stone wall, and use operator mode to enter it.

[–] [email protected] 6 points 3 days ago (1 children)

Warframe's early game is a bit of a mess balance-wise, and has very little guidence.

Make use of nightwave for some useful Aura mods, and you can get some weapon/warframe slots for ranking it up. Any challenges that aren't completed by the end of the week just get banked and become available again once you've completed some of your current week's challenges. The weekly challenges never really expire until the end of the current nightwave cycle which tends to go on for quite a while. You can purchase Orokin Reactors/Catalysts from nightwave to increase your warframe/weapon mod capacity to 60 (for a rank 30 warframe/weapon). I don't think I would really want to use many of them on a base warframe/weapon, you're better off using them on a Prime instead/or if there's a base warframe/weapon you tend to use often. Once you progress further into the game, you usually have more Reactors/Catalysts than you can use.
Forma is the other way to fit more mods into your warframe/weapons, a little build restricting because they need to match the polarity to reduce the mod cost (or penalty if it's a different symbol), but that's where the min-max fun is if you're into making builds.

If any build guides suggest "Galvanized Mods" or weapon arcanes, then you're looking at a guide aimed more for very late game. Modding generally follows the same pattern for all weapons, Base Damage, Crit Chance, Crit Damage, Multishot, Element, Optional/QOL.

For a primary weapon you want:
Serration, Point Strike, Vital Sense, Split Chamber and your other mod slots are for an elemental combo/option mods (reload speed, fire rate, etc). You might have noticed a planet will suggest an element type like Viral, you would go into the mod screen for your weapon and type in "Viral" into the search box and it will filter mods that can be used to make that element.
Secondary Weapons: Hornet Strike, Pistol Gambit, Target Cracker, Barrel Diffusion, element and optional mods. Melee: Stance Mod, Pressure Point, Organ Shatter, True Steel, element and if your melee weapon is slow then you will want a mod like Fury on to increase the attack speed, otherwise this mod falls under the optional category. If you have the Skijati, that weapon comes with the Sacrificial versions of point strike/organ shatter along with the polarities to use those mods, so use those instead of their base versions.

One last thing is if you haven't joined a syndicate yet, pick one and rank it up. Either pick New Loka, Perin Sequence and Red Veil OR Cephalon Suda, Arbiters of Hexis and Steel Meridian. Someone probably can probably do a better explanation on how these syndicates work than I have time to write right now/there should be existing guides which should be able to explain how they work in a much less confusing way than I would explain it.

[–] [email protected] 2 points 3 days ago

MCGamerCZ has a fairly good overview for lich missions if you want a refresher on how kuva lich missions work. They're more of a mid/late game type of mission. If you can do early steel path missions/have incarnon weapons, then hunting a lich shouldn't be too difficult for you. I would avoid Toxin/Radiation liches until you know what you're doing because they can enable friendly fire which is usually ends up with your team nuking themselves/the objective. The other variants shouldn't cause you any trouble though.

Some people will avoid stabbing their lich until they have all the requiem mods unlocked to keep it as low level as possible. If a lich is downed 3 times without being stabbed it will flee. Another thing you can do is just use a warframe which can go invisible and just melee it until it dies.

27
Free Kuva Liches (i.imgur.com)
submitted 3 days ago* (last edited 3 days ago) by [email protected] to c/[email protected]
 

Nothing too interesting as these are all older kuva weapons. They might be helpful for anyone that wants a weapon for valence fusion, or just wants the mastery fodder.

Not entirely sure what the current state of cross platform trading is like, I'm playing on PC. Not sure how likely it will be that I'm on at the same time, but you can also try messaging me in game IGN: IDystopiaI. Double check any trades to make sure you're getting the correct Kuva Weapon, I don't want to accidently make someone go through hunting a lich for a weapon they never wanted.

  1. 55% Toxin Seer
  2. 20% Radiation Shildeg
  3. 30% Radiation Ayanga
  4. 25% Radiation Ogris
  5. 30% Heat Kohm
  6. 36% Radiation Shildeg
  7. 27% Radiation Quartakk
  8. 31% Radiation Shildeg
  9. 25% Radiation Quartakk
  10. 28% Radiation Drakgoon
  11. 37% Electric Kohm
  12. 28% Electric Drakgoon
  13. 26% Electric Kohm
  14. 26% Electric Seer
  15. 33% Heat Shildeg
  16. 25% Heat Seer
  17. 25% Heat Brakk
  18. 31% Heat Twin Stubba
  19. 29% Heat Brakk
  20. 30% Heat Drakgoon
  21. 35% Magnetic Ayanga
  22. 25% Magnetic Drakgoon
  23. 25% Magnetic Ayanga
  24. 27% Heat Quartakk
  25. 32% Magnetic Seer
  26. 35% Magnetic Ogris
  27. 27% Magnetic Chakkurr
  28. 25% Cold Brakk Ephemera
  29. Untradable
  30. 41% Toxin Quartakk
  31. 25% Heat Kohm Ephemera
  32. 40% Heat Kohm Ephemera
[–] [email protected] 4 points 4 days ago* (last edited 4 days ago)

A really niche relic farm, some relics for the most recent primes can be found in Profit Taker bounties.
Check Profit Taker Phase 2, 3, and 4 bounty rewards, these missions are fairly short and have a reasonably good drop rates for their respective relics. You can open Nightwave/view lich to skip dialog gated parts of the quest.

Just some rough estimates for times:
Phase 2 ~2min
Phase 3 ~5min
Phase 4 3-5min

For phase 2, any speedrun warframe like Wisp/Nova/Wukong. Bring along a Shade or Huras Kubrow for their stealth ability. Best to play this mission solo, I find the game likes to load me into lobbies after the mission reward screen if I'm playing public.

Phase 3 only requires you to match the Profit Taker's element, more damage does not speed this up. Use whatever you're comfortable with.

For phase 4, use Chroma or any tanky warframe with Eclipse/Roar. Knockdown immunity (overguard/passive/ability) is nice but not a requirement. *If you find you aren't seeing a bounty reward screen, the Profit Taker is taking too much damage from a single shot in one of the archgun phases, try switching to the Imperator/Mausolon.

These missions are mostly just an alternative to playing a mission like Disruption/ESO. The tradeoff is that you don't really get burner relics but any relics that you do get will be radiant. The other nice part about playing these missions is that you don't need to deal with waiting for the right rotation for your desired relic to become available.

If you need a weakened version of one of the infested companions, you can use the Tranq Rifle (sleep arrows only temporarily put them to sleep, Tranq Rifle is infinite duration) to put them to sleep and then attract an infested to the area to attack them. I would use Ivara to go invisible once the infested are alerted, If you're brining a companion for something like enemy radar, it should be a sentinel without a weapon so that it can't accidently kill the infested before it converts the Predasite/Vulpaphyla to their weakened version. Look up the cycle needed to spawn your desired variant or try your luck with Pheromones.

The last thing is if you can do is work on multiple things at the same time like rank up weapons/companions while collecting relics like in ESO to make things a little less grindy. Passively get relics through spending syndicate standing, or while cracking relics in the void. There's a chance someone runs a relic you need and this can end up saving you a lot of time. And take breaks whenever you need them, there's no reason to burn yourself out just to reach some mastery rank.

[–] [email protected] 2 points 1 week ago

Survival techniques/tools would be helpful. It could also just be me being too used to Limbo before the eximus rework, and using the rift as a "panic button" expecting to be safe from eximus.

[–] [email protected] 2 points 1 week ago (2 children)

Dealing with eximus/over guard units seems like it would be a pain, especially for how squishy he is and not really being safe in the rift anymore.

[–] [email protected] 2 points 1 week ago

Styanax was pretty fun to play, I had it modded to be a shield tank before his Final Stand augment was added, so he had pretty good survivability. His 1 without his augment feels terrible to use though because it requires you to hit a target to group enemies and if that enemy has Overguard it won't group any of the other enemies around even if they aren't protected by Overguard. It doesn't help that Overguard is getting put on everything in recent updates, his augment does let you hit the ground instead but that feels more like a band-aid instead of just letting it group enemies that aren't CC immune.

He had pretty good energy management with rally point and tharros strike helped with removing armor from tankier enemies before killing them to replenish your shields. I don't think Final Stand was useful on its own, but it is a very good ability if you're using its augment.

42
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Guess the password to unlock get the Dex Color Pallet and a Clem glyph.

Warframe Anniversary Link You will have to scroll down the page a bit to find the puzzle.

Answerhappynewyear

 

Add the Cumulus Collection to your Arsenal for free! These fashionable items will be available to claim through Steam from December 15, 2023 to January 10, 2024.

The Cumulus Collection includes:

  • Cirrus Armor Bundle
  • Cumulus Syandana
  • Stratus Pistol Skin
  • Spektaka Color Palette
  • 3-day Resource Booster

This has been given out before, so there's a good chance you already have everything from this collection.

14
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]
 

It's a Team Arena game mode so going into accessibility and enabling enemy and ally highlighting is very helpful for telling people apart.

The rewards seem to rotate every 24h and the even runs until the 31st.
For anyone that wants to conclave standing on top of this, Affinity boosters do work, but I'm unsure about the ones that come from relay blessings.

Rewards

 

Just a fun simulacrum bug.

20
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Codex: Trinity embodies redemption and health. Her extraordinary healing powers support allies. Where others destroy, she restores.

1st Ability - Well of Life: Create a well of life on an enemy. Allies will gain health when damaging the target.
2nd Ability - Energy Vampire: Allies will gain energy over time when enemies are marked with Energy Vampire.
3rd Ability - Link: Any damage taken while Link is active will be channeled to a nearby enemy.
4th Ability - Blessing: Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity.
Passive: Trinity commences revival of fallen allies in bleedout 25% faster and from 50% further away.

Progenitor: Cold
Subsumed Ability: Well of Life
Tactical Ability: Energy Vampire

Acquisition: Trinity's main blueprint can be purchased from the Market. Trinity's component blueprints are obtained from defeating Ambulas on Hades, Pluto. Trinity is also one of the 36 Warframes available in Duviri's Normal Circuit Rotation.

Trinity was introduced in Warframe's vanilla release (10/25/2012).
Trinity received a prime variant on 10/06/15, Update 17.6.

Last week: Frost

 

At Tennocon, DE mentioned that they would be making some QOL changes to warframe like pets no longer permanently dying and auto-melee. Are there any other QOL changes that you would like to see added to the game?

 

Context for anyone that isn't Canadian or has not seen the House Hippo PSA:
Concerned Children's Advertisers (defunct) ran many ad campaigns in Canada focused around kid's health and other related topics like bullying.
The House Hippo was one of their ad campaigns running from the late 90s to the mid 2000s and, at the time, would have been as well known as something like "Timmies".

Because DE is located in Canada, there's a good chance that many of the staff know of or even grew up seeing the House Hippo PSA.

 
19
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

https://www.warframe.com/tennocon
https://dateful.com/convert/eastern-time-et?t=1230p.m.&d=2023-08-26&tz2=Pacific-Time-PT

LOGIN REWARD

Dex Operator and Drifter Suit

Log in on August 26 to claim

Get your Dex Operator and Drifter Suit inspired by the elegant lines of the Tenno and the intricate designs of traditional tattoos and textiles.

TWITCH DROPS

12:30 p.m. ET – 4:30 p.m. ET

Watch TennoCon for 30 minutes from 12:30 p.m. ET – 4:30 p.m. ET to earn a free Gotva Prime Rifle via Twitch or Steam. The Gotva Prime Rifle will be exclusive for a limited time, but players who miss out on the Drop can earn it in-game at a later date.

Gara Prime

4:30 p.m. ET to 6:00 p.m ET

Watch TennoLive for 30 minutes between 4:30 p.m. ET - 6:00 p.m. ET to earn a free GARA PRIME WARFRAME via Twitch or Steam

It looks like these are being done as two separate drops rather than the usual 'second drop starting immediately after the first drop is claimed' used for community streams. This means that you will need to be able to catch the stream at least 30 min before 4:30 to be eligible for Gotva Prime and that you probably don't need to claim the first drop before earning progress towards the second, but I would still try to claim it to be on the safe side.

*Don't mute the stream in Twitch, they usually stop tracking time spent watching the stream if it's muted.

32
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

(Some Spoilers for anyone that has not gotten this far in the game)
An overview of Amps and how they perform when using Madurai, Eternal Eradicate and Eternal Onslaught and some info on where to get these components and my very brief opinion on how they feel to use.

A lot of this post will be aimed more at people who have recently unlocked Operators/never really bothered with Amps. You may still find the brief captura previews helpful if you wanted to see an Prism/Scaffold's fire-mode though.

Video showing how various Amps perform when buffed. The first Shield Break after a captura preview shows damage with Void Strike while the second Shield break does not use this buff.

Table of Amp Components
*Numbers represent parts in this order. A 1-2-3 Amp would have the Raplak Prism, Shraksun Scaffold and the Lohrin Brace.

This should only be considered a rough guide for Amp performance for various reasons:

  • Overflow damage is hidden (if the boss has 10k shields, 10k is the highest damage number you will see)
  • After breaking the first synovia, the Eidolon only recovers 50% of its shield
  • Teralyst has ~29k shields, Gantulyst has ~41k shields, Hydrolyst has ~52k shields

What's boosting my Amp's damage:

  • Void Strike (Madurai's 1, Only on first shield break after captura previews)
  • Contamination Wave (Madurai's 2, every shield break)
  • Volt's shield boosts Crit Damage as long as the beam/projectile passes through it
  • Eternal Eradicate (Zaramin from Thrax/Void Angel or purchased from Cavalero)
  • Eternal Onslaught (Zaramin from Thrax/Void Angel or purchased from Cavalero)

For newer players with only a Mote Amp, roam around the Plains of Eidolon at night and hunt for Vomvalysts. Return to Cetus and fast travel to Quill Onkko to trade in the Sentient Cores for standing. You want to replace the Mote Amp with anything else as fast as possible but do not sell the Mote Amp until you have finished Guilding it and finished ranking it back up to 30. Prisms are the only Amp Component that count towards mastery, Scaffold and Braces are ignored.

The easiest place to level an Amp would be Sanctuary/Elite Sanctuary Onslaught, you must be in operator mode for affinity to go to your Amp. Return to Onkko to Guild your Amp and level it back to 30 one more time to get all the mastery from it.

First start with the first Amp you can craft, and continue ranking up your standing with the Quills until you reach rank 3 (Adherent) to unlock Guilding and the Lohrin Brace becomes available which is the best Brace that will be available to you (for the majority of Amps) until you get into ranking up Vox Solaris on Fortuna. In the meantime build an Amp with your favorite Prism + Scaffold + Lohren Brace (x-x-3), and if you have extra Quills standing consider picking up Magus Nourish, Virtuous Strike or Virtuous Shadow.

Find a guide for capturing the first Eidolon that focuses on basics not doing it fast (first you get good then you get fast). The Sentient Cores dropped from the Eidolon are worth more than what come from Vomvalysts, so its worth it to try taking down this Boss for its drops (Arcane Nullifier can be farmed here, and is helpful for anyone starting out Eidolon hunting). Public lobbies usually aren't too bad for this bounty, and tend to go faster than solo. Eidolon Shards are also one of the possible ways to can rank up your focus schools, the others being killing Thrax on the Zaramin/Duviri or Focus Lenses.

Once you get to Fortuna and rank up Vox Solaris (one of the harder Syndicates to rank up, try farming for Toroids if you have a resource drop booster from Sortie, Special Event, or get a Relay Blessing) you will have access to the Amp components 4-7 on the table linked earlier. The Certus Brace (x-x-7) is generally considered the best brace for most Amps.

Play missions on the Zaramin to farm Eternal Onslaught/Eradicate as well as Amp Arcane Adapters which can be purchased from Cavalero to fit an extra Amp Arcane.

Here is a link to the previous Amp video I made which is closer in line to the damage newer players can expect without the damage boosts from Madurai, Eternal Onslaught, or Eternal Eradicate. If any Prism/Scaffold seems to take an excessively long amount of time to break shields/misses often, you might want to consider using a different Prism/Brace.

If you want to build an amp aimed towards Void Angels, you will want to take into account the range required to hit the Void Angel depending on where it in the Arena as some amps may have issues hitting it depending on where it is in the arena.
For most missions, you probably won't have any issues killing a Void Angel, but if you're doing Steel Path/Void Armageddon, you may want to increase your damage a little more to deal with scaling. I'm not sure if this is an oversight but inside the arena, Void Angels have the Flesh health type. This means that you can use Virtuous Trojan to convert some of your amp's Void Damage into Viral which does 50% damage to Flesh. You can inflict up to 4 stacks of Viral on a Void Angel. *Avoid using a Maxed ranked Virtuous Trojan as you will be reducing the amount of damage that can be done to a Thrax in its spectral form.
Another Arcane that you can use is Magus Melt which will add Heat to your operators attacks on Void Sling. This Arcane does not convert a portion of your Void Damage the way Virtuous Trojan does, so you will not have any issues using a Maxed Ranked Magus Melt. The 4 status cap still applies to this status type.

Notes about Prisms/Scaffolds:

Cetus Prisms

Raplak 1-x-x:
  • Semi-Auto with reasonable damage and very accurate
  • Long Range
  • No Punch Through
Shwaak 2-x-x:
  • Arca plasmor like projectile with infinite body punch through and able to hit multiple limbs
  • Medium Range, able to reach Void Angel in center of arena
  • Infinite Body Punch Through
Granmu 3-x-x:
  • A three round burst of grenades with a small explosion which will detonate on contact or after a certain amount of time
  • Medium-Long Range but aiming may be difficult due to arc and travel speed
  • No Punch Through
Rahn 4-x-x:
  • Fully automatic projectiles with reasonable damage
  • Long Range and Good Accuracy
  • No Punch Through

Fortuna Prisms

Centric 5-x-x:
  • Three round burst fire mode
  • Projectiles are similar to Rahn Prism's
  • No Punch Through
  • Medium Long Range and Good Accuracy
Lega 6-x-x:
  • Flamethrower with very slow tick rate. Not very fast for taking down Eidolon Shields
  • Good Status Chance making it easier to proc Void Status compared to other Amps
  • If built around procing Void Status, it pairs well with Phahd Scaffold (x-4-x) to trap Glaive projectile around enemies and Lohrin Brace for higher base Status Chance (x-x-4)
  • Infinite Body Punch Through
  • Medium Range, able to hit Void Angel on the perimeter
Klamora 7-x-x:
  • A wide beam with low range. Quickly drains ammo but does a lot of damage to shields in a short amount of time.
  • Not a great Amp for Ropalolyst fight, but great for Eidolons
  • Infinite Body Punch Through
  • Short Range, still able to hit Void Angel if it is in the center of the arena and does decent damage to it, but not enough range if it teleports to the perimeter

Cetus Scaffolds

Pencha x-1-x:
  • Opticore like beam with reasonable damage
  • Long Range (40m) and Accurate
  • No Punch Through
Shraksun x-2-x:
  • Arca plasmor like projectile with infinite body punch through and able to hit multiple limbs
  • Medium Short range Prism, can't reach Void Angel in center of arena but not on the perimeter
  • Projectile is similar to Shwaak Prism's
  • Infinite Body Punch Through and Detonates at end of Projectile lifespan or on collision with Terrain. Able to Self-Stagger if detonated on terrain.
Klebrik x-3-x:
  • Tethers to single enemy, low damage and does not always latch onto the enemy you want it to
  • No Punch Through
  • Medium Range, is able to hit Void Angel on perimeter
Phahd x-4-x:
  • Bouncing Glaive projectile with decent damage and some homing capabilities, similar to the Cedo's Alt-Fire
  • Easier to use up close because of projectile's travel time
  • Works well for dealing with tanky enemies if you are able to proc Void Status on them first to trap the projectile. You will notice a faint green orb around an enemy if it has Void Status applied to it, or in the case of an Eidolon, the orb can spawn around a limb that was hit by your Amp. 6-4-3 is what I would probably use for priming, the primary fire has good status chance and ammo efficiency, while the Lohren Brace boosts both Crit Chance and Status chance.
  • Long Range

Fortuna Scaffolds

Exard x-5-x:
  • A very high recoil, low accuracy fire mode that mag dumps
  • No Punch Through
  • Long Range but unable to make good use of it due to low accuracy
Dissic x-6-x:
  • Slow grenade projectile which detonates on contact, consumes 50 ammo per shot
  • Low Damage Bomblets after initial explosion
Propa x-7-x:
  • A sphere that does high damage when it collapses, easy to self-stagger.
  • Very low range, not suitable for Ropalolyst and unable to reach Void Angels in center of arena
Mote Amp:
  • Very low damage and long recharge, you will probably hate using this Amp
  • Medium Range (30m)
  • Constant Beam fire mode and no Alt-Fire
  • No Punch Through
Sirocco:
  • Semi-Auto pistol with a perfect reload gimmick, no Alt-Fire
  • Better than the Mote amp but still not great for sustained damage
  • Long Range and good Accuracy
  • Considered a different weapon from the one used on Duviri, Arcanes will not carry over
  • No Punch Through

Last Gasp/Killing Regular Enemies

The Focus School which works best for this is probably Unairu, thanks to its ability to spawn Wisps which double your Amp's Damage, and its Abilities which fully strip Armor and Shields.

Madurai comes in second for making use of Last Gasp/Killing Regular Enemies. While it has higher peak damage than Unairu thanks to Void Strike, it only has this buff for 8s followed by a 40s cooldown. Madurai also has the Contamination Wave ability which makes enemies hit by it take 50% more vulnerable to Void Damage. At higher levels Madurai starts to fall off due to Scaling Armor/Shields.

Naramin's Void Levitation + Lethal Levitation is similar to Madurai's Contamination Wave, boosting damage for each lifted enemy (+50% each stack) up to 4 stacks. The enemy must be damaged while lifted to grant a stack. Enemies with Overguard cannot be lifted.

Zenurik/Vazarin don't really have any abilities that make it easier to kill an enemy with an Amp.

Arcanes like Magus Melt and Virtuous Trojan will make it easier to kill enemies with an Amp, and Debuffs like Banshee's Sonar also work to boost Amp Damage.
*Virtuous Troja converts a portion of Void Damage to Viral, this means you will do less damage to anything that requires Void Damage to be damaged.

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