this post was submitted on 09 Sep 2024
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Warframe

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I'm half-way through Sedna right now. I have just 1 Warframe (though I did start building Limbo last night when I remembered I did that quest) and it, a long with my best weapons, are maxed out and either at mod capacity or damn near (still need endo for a few). MR5.

I have a railjack, I unlocked the Operator, and I have so many resources and credits. But everything is starting to take forever to kill and hurts me so much. When I did the whole Drifter quest thing, I choose everything I already used but it was so much stronger. The Warframe had way more shield and health even though I have Redirection and Vitality maxed out on it. The Boltor had a super high ROF compared to what mine has and did way more damage.

How the hell do I get that kind of power on my normal stuff? I know about Forma but I haven't even seen some of the mods for the weapons I have I've seen suggested for maximum damage, so I'm just hanging onto those until it makes sense to use them. Is that really the only way to get stronger?

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[–] [email protected] 2 points 1 week ago

Playing in a group has an impact has an impact on enemy density and also has an effect on how often enemies will target you (some behind the scenes stuff limiting how many enemies can attack at once). Enemy level does not scale with the number of players in a lobby.

Most game modes are generally better in public, sometimes you can end up in lobbies where people have "disruptive" builds like a max range Wisp slowing down enemy pathing in a defense mission. You do get more drops due to more enemies being able to spawn, and when you start doing fissure missions, anyone that manages to collect 10 reactant before extracting is able to pick one of the rewards from the opened relics. If you fail to collect 10 reactant before extracting, your relic will not be consumed but you also wont be able to pick a reward from the pool of cracked relics.

Less popular game modes like Infested Salvage actually go by faster if you're playing solo, the mission length scales with player count.