Bluefold

joined 1 year ago
[–] Bluefold 11 points 1 year ago* (last edited 1 year ago) (2 children)

I really enjoyed the episode for what it was. It served as a decent introduction for the Disney+ crowd without being too convoluted. Which given this was a continuation of a 15 year old plot thread was handled about as well as it could be.

My biggest complaint was how integrated Rose was into the resolution to the metacrisis. I am not trans and don't pretend to know even a fraction of the struggles they face in our society. The normalisation of Rose throughout the episode and an acknowledgement of how even very well meaning family work to be inclusive felt very natural. However, I did not like how her being trans seemed to have been caused by the metacrisis. It felt like it flew in the face of the normalisation. The reading in the episode is Rose is only trans because of that timelord DNA influence. It felt wrong to reduce her character to being nothing more than a quirk of fate rather than just who she is naturally.

I'd have preferred a 'Lets all hold hands and the family shares the burden' hand waving than what we got. Rose deserved more than what we got and certainly more screen time. It was quite weird the rest of the family didn't go see Wilf. I get they were setting up episode 2, but in the context of the moment it felt really out of character for MumDonna.

To those confused about how Donna and Rose were able to 'Let it go' now rather than back then, Frozen wasn't released until 4 years later so it musn't have occurred to the Doctor... In all seriousness, I'd point to the scene from The Day of the Doctor where Clara opens the unlocked door for the 'clever' Doctors. Sometimes he'll look for the best solution without realising a simple one is in front of him.

The new TARDIS interior was gorgeous, harkens back to the Hartnell console room. I loved the first thing 13 did was start running around. So much room to practise running haha.

All in all, a solid.episode with some flaws. I really liked the new style and you could feel that new budget while still having a Dr. Who charm aliens that looked like they'd been handmade. I'd put it around a 7.5/8 out of 10. Good foundation, interested to see if it is built on. It definitely makes me excited for Ncuti's run.

[–] Bluefold 6 points 1 year ago (2 children)

I don't mind the change, especially as the Davros story has been so told out now I doubt we'll see much on-screen for the foreseeable future. However, I would question if Davros would have seen himself as disabled. I'm not familiar enough with the canon to know if we ever learned why he was in the chair, but I always assumed that Davros had experimented on himself while working on the Daleks. Him being a transitory phase between the Khaled evolution and the future evolution that would become the Daleks. I saw his chair as a reflection of this mid-way Dalek.

As I said, I don't mind this change but I feel it is an ultimately empty thought if they don't have people with disabilities in the 'positive' roles too. It's all well and good saying he doesn't want to associate disability with evil, but that also has to be followed by normalizing folks with disabilities within other roles too.

[–] Bluefold 3 points 1 year ago

Given the Devs are even saying this too, I'd love them to implement a 'recap' system for catching back up on the story. I went back to Like a Dragon after a similar break and I was entirely lost to what I was doing in the plot. But was wayyy too far along to start again. Ended up just quitting because I was struggling to remember so much. I'll watch a YouTube recap before this one I guess.

[–] Bluefold 30 points 1 year ago (6 children)

I'm curious what the design, and reaction to, of Starfield might say about what we'll expect from ES6. For three games now (Fallout 4, Fallout 76, and Starfield), have been marked by Settlement building and Radiant quests.

While radiant quests were there in Skyrim, in these later games it felt a lot like Bethesda were making it a core part of the mission design structure. There are a lot of blurred lines in Starfield that make it difficult to tell them apart. (That's more a comment on main missions being so generic than the radiant quests being so good, unfortunately).

Settlement building seems to be a core part of Bethesda's DNA now, and I wouldn't be surprised if the narrative follows a Kingmaker style where you build up a settlement of rebels over time or similar. I imagine the other ES staples will be tied to this too, Thieves Guild = establishing a branch within your new settlement to attack Big Bad Evil Vs joining an established one etc.

I really wonder how much of this poor reaction to Starfield makes its way through to actual change, but my feeling is ES6 will have a lot of hype, but similar feelings of disappointment. I hope I'm proved wrong.

[–] Bluefold 20 points 1 year ago

Played both, and I'd argue that Outer World's is significantly stronger if only for its companions. Starfield I sunk a good few hours into and I struggle to remember one name. Starfield made me the Main Character and there wasn't much room for anyone else. Outer Worlds has some pretty fun companion side-quests.

Starfield wins at the sheer quantity of ideas it threw at the wall, Outer Worlds for the decent to good quality of the ideas it threw at the wall. Neither was brilliant, but on my personal preference Outer Worlds has way stronger bones leading into the sequel.

[–] Bluefold 25 points 1 year ago (9 children)

I'm actually excited to see this one. Kamala is a fun character and Iman Vellani captured her essence really well. They have not done a good job of making Captain Marvel or Monica Rambeau as characters we care about, but through the Kamala lens we might during the movie. But a lot of folks skipped on Ms. Marvel thinking she was for kids.

However, I wouldn't even call this dip in presales Marvel fatigue. I'm a Marvel fanboy. I watched She Hulk and enjoyed it. Yet, Marvel have done nothing to actually invest me into the current phase. It's not a Marvel fatigue but more a multiverse/plot fatigue. I haven't watched Secret Invasion or Loki 2 because... Why?

I find Kang to be such a damp squib of a character. They ruined most of his mystique at the end of Quantumania to the extent he is no longer a real threat. Thanos worked because he was a difficult but not impossible threat. You felt like even the Guardians had a chance against him as slim a chance as that might be.

Kang is an impossible threat. A multi-versal threat that has no limits. He's boring because he can't be overcome.

I've said it before when we were all on Reddit, this Phase would be made significantly more interesting if you use this as the opportunity to introduce Doctor Doom. Have him crush Kang as a threat setting up a more complex, potentially beatable, villain and establishing a power order in one sweep.

Once he's established, bring in the X-Men and FF fighting off incursions, lead up to X-Men Vs MCU as your Summer Blockbuster, have a handful of arthouse y Last Days Of style movies. Go into Battleworld, have some really fun remixes of our established characters, reset the multiverse to a single world with more mundane threats and recast any character who wants out of the franchise.

Instead, this movie becomes a 'eh. I'll see it on Disney+ eventually'.

[–] Bluefold 12 points 1 year ago

Yeah the DLCs made it feel like a full game. The base was a fun proof of concept, the the DLC fleshes that out. Both made me excited to see what version 2 with more time and funding could accomplish.

I hope they build on the more unique systems like the Holographic Shroud and give those systems more opportunities to shine.

[–] Bluefold 23 points 1 year ago (5 children)

It seems obvious but also: don't drink anything with caffeine before bed and don't eat a good couple of hours before sleep too.

I've had many friends who'd have a tea before going to sleep to 'calm' them without realising most have quite a lot still. Or guzzling down a soda too.

[–] Bluefold 16 points 1 year ago (1 children)

That's most tech corporate jobs tbf. Lots of middle managers with nothing much better to do than play musical chairs once a quarter. It's like that XKCD meme about there being the standard that will clean up the mess of there being so many standards. Surely my way of working will solve all our problems of underinvestment and losing key talent...

[–] Bluefold 5 points 1 year ago

Yeah. It came out right in the middle of multiple massive games. It also has no quicksave/quickload system which for this kind of game is almost a must. Folks can ignore a system for the challenge, but without it there entirely it puts me off playing. Call it save scummy playing, but it's how the genre has always worked.

[–] Bluefold 4 points 1 year ago

The first 10 hours or so of Valhalla are great too. Learning the new systems and making your first parts of the settlement are pretty engaging. It's the other 60+ hours that become a slog. You quickly realise that the main quest chain that was kinda outstaying its welcome is what you can expect for every single kingdom. Yeah, there's some variety, but they're really a slog to get through. The settlement upgrades were pretty good, but your mainly unlock things that would have been 'free' in other games. As the gear system leans towards microtransactions nothing you unlock is really mind-blowing. Especially as you'll have to raid yet a other generic copy-and-paste monastery for the materials to upgrade.

If we look back to a game like ACII's Villa upgrades, they provided access to things that would be behind a perk point today. I remember grinding out my capacity upgrades etc. There was direct tie from my effort to the upgrade. With Valhalla, and the other recent games, I feel like I've got to gring out the lootbox/heka chest(or whatever the premium currency is in a particular game)

That's not to say Mirage is perfect. I really hate the token system and it feels so tacked on. I am enjoying being stealthy again though. I used a cheat trainer to add in one hit kills to Odyssey a while back and it improved the game so much.

[–] Bluefold 38 points 1 year ago* (last edited 1 year ago)

To many in the region, it was more than just a tree. It was where they proposed, it was where they went to find calm during a tough period, it was where they said their final goodbyes to a loved one etc. To say the tree was iconic would be an understatement. It was a constant in a time of change and a place of undeniable beauty in a world of increasing shit. The kinda place you make a special trip out to once your kids are old enough and show them a part of their local identity, untouched by the passing of time.

At the end of the day, yes it is just a tree. But it is also a many missed memories being made and just one more destruction of something just a little special. It's no surprise people were speculating that some landowner or farmer was refused planning permission after it first happened. Because that is what we're used to, someone selfish taking away something that was just there because it was beautiful.

view more: ‹ prev next ›