this post was submitted on 27 Nov 2023
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Asklemmy

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[–] [email protected] 13 points 9 months ago (2 children)

A singleplayer open-world sandbox RPG in the vein of Skyrim, but you have powerful abilities on cooldowns like in MOBAs/Overwatch, command troops like in Mount & Blade/Blood of Steel/Conqueror's Blade, and can go around conquering cities/developing your own nation culturally/socially/technologically/economically/etc. like Civilization but more open-ended where you can do things like decide actual religious doctrine and encourage specific aesthetics/music/social norms.

Obviously, though, such a game is incredibly ambitious and I don't think it'll ever be made, as it takes the most unique and hardest-to-make parts of several other games and then combines them. Still, I'd love to play it.

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[–] [email protected] 12 points 9 months ago (6 children)

A proper and full Disco Elysium sequel with Harry's ongoing adventures, maybe even with the prior game's save file reasonably used as a starter for how things begin next time around. sicko-wistful

[–] [email protected] 10 points 9 months ago* (last edited 9 months ago)

I'm guessing we'd be lucky if Kurvitz writes another video game, let alone a new Disco Elysium deeper-sadness

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[–] [email protected] 12 points 9 months ago (4 children)

Skyrim but i dont have to manage any inventory or use any menu ever including to use potions food and spells and also the cities are huge

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[–] [email protected] 12 points 9 months ago (5 children)
[–] [email protected] 13 points 9 months ago

I feel like I play one of these every time I try a competitive shooter. I am become target, bringer of points.

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[–] [email protected] 11 points 9 months ago* (last edited 9 months ago) (1 children)

A game that captures the feeling of when Arthur Dent crash lands on that primitive planet in "The Hitchhiker's guide to the galaxy" and makes a sandwich. I want The Sandwich Maker.

You crash into this procedurally generated world. All the plants and animals are new every playthrough, and you slowly learn about them through experimentation and from the native population who has never heard of a sandwich and really doesn't do much except eat raw ingredients. When you cook the meat from an animal instead of eating it raw, they all lose their minds with wonder and you become the town's chef.

You harvest wild crops and cultivate better ones. You find ways to use the animal fat and meat and "milk", you find plants that work as food, maybe their seeds are great crushed up with a little water into a paste, maybe you need to dry them out, maybe you need to de-seed them and mix them with another plant to make it taste better.. on and on.

You need to work with the people there to make tools, and together you iterate out exactly what you need.

Eventually you have to find something that matches your randomised flavour pallette for the perfect sandwich. You assemble all the ingredients you've collected, cultivated, or created, with the tools and techniques you and the townspeople have developed, and you take a bite. It's perfect. You win.

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[–] [email protected] 11 points 9 months ago

Half life 3 portal 3 tf3 etc

[–] [email protected] 11 points 9 months ago (3 children)

Medieval Total War meets Crusader Kings. No MMPOG!! Single player or co-op only. Start in an uninhabitted land and lets factions and titles grow organically. Make your own history and make the map as immersive as possible.

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[–] [email protected] 11 points 9 months ago (4 children)

Not really a game, but playing Minecraft has made me wish for real-world modeling software with a similar first person interface. Select from standard off-the-shelf components, use real-world tools, and craft stuff. Then test it out. I've got ideas in my head for all kinds of stuff, but going from there to an actual model is tedious with standard CAD and modeling software. Why can't I (virtually) take an 8' Douglas Fir 2x4, cut it with a saw, drill some holes in it - you get the idea. I could make something like a shed, then stress test it in a windstorm, pile 4 feet of snow on it, or drench it with rain. Or build a go-kart and see how it would perform. Tweak the design until it does what you want. Make the app user moldable and let the community go wild adding capabilities and virtual materials. Maybe it could eventually generate real parts lists, fabrication data for 3D printers and CNC machines, and assembly drawings.

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[–] [email protected] 11 points 9 months ago (5 children)

A city builder where you can go into a mode to walk around the city as a pedestrian, or drive the streets, or even fly though/over it.

Sort of like the old "streets of sim city" all those years ago

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[–] [email protected] 11 points 9 months ago

Asynchronous turn based game where each person plays a single character. Like Fire Emblem if all the characters were players.

You wouldn't all need to be playing at the same time, and you could have lots of games going at once. I want that nice slow-burn play by mail feeling for a co-op RPG.

[–] [email protected] 11 points 9 months ago (11 children)

A single-player fantasy game with no skill points/upgrades beyond equipment. I want the entirety of the progression to be the skills of the player. You end up losing fights to more than one goblin at a time, but then you learn to start dealing with groups. A long enough time pasts and you're slaughtering hordes of enemy like clockwork. But if someone took control of your character they'd still lose to a goblin or two.

I want something where split second reaction times and skill determine how a fight goes. Both me and the enemy should be able to kill each other in 2-3 seconds given the right circumstances. I want extremely punishing mechanics for both enemies and the player. Something like a first-person Hotline Miami but with really good swordplay.

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[–] [email protected] 10 points 9 months ago (4 children)

I want more games that explore time travel. I think it's perfect for gaming switching things sceneries, people, language...

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[–] [email protected] 10 points 9 months ago (8 children)

Some sort of magical game that people with radically different skill levels can enjoy together. I tried to get my friend to play nioh2, but she just doesn't have the practice to be any good at it yet. If we put in 100 hours she'd get competent, but that's a big investment. I want someone to figure out a way that I can play like Nioh2, and my friend can play like Bejeweled, but we're doing it together and it's fun for both of us.

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[–] [email protected] 10 points 8 months ago

Baldur's Gate 3 style CRPG set in a Cowboy Bebop/Firefly style universe.

Alternatively, the My Dinner With Andre arcade game from the Simpsons, either works.

[–] [email protected] 10 points 9 months ago (1 children)

A magical school sim/manager. Imagine how cool it would be to build your own Hogwarts with moving staircases and hidden rooms and passageway, and watch the world of magic come alive as students go about their daily school life.

That, or an actually good AAA Barbie game.

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[–] [email protected] 10 points 9 months ago* (last edited 9 months ago) (3 children)

I want to build various types of orbital and planetary megastructures like Isaac Arthur describes. Ixion has been the closest fix for me, but I want much larger structures than just a Stanford Torus. No idea how Ixion ends yet. But I'd like to see a lot more interior space available, vastly more green spaces, and experimentation with other styles of governance than capitalism. I want to walk and fly around whatever I build, preferably in VR. And while I wouldn't object to the option, I don't really care about fighting in this setting. I just want to build out a Dyson Sphere.

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[–] [email protected] 10 points 9 months ago (2 children)

Lord of the Rings, but as an open world game similar to Skyrim and with the entire map of Arda as explorable. All of it! Including Harad and RhΓ»n. Make it, for the love of God! Take my idea and make your billions, I don't care, just let me FUCKING PLAY!!!

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[–] [email protected] 10 points 9 months ago (3 children)

First person shooter but leftist instead of imperialist, with campaigns based on historical revolutionary struggles

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[–] [email protected] 10 points 9 months ago (4 children)

An Interstate 76 sequel/remake with modern graphics, physics, controls, etc.

The vehicle combat in Cyberpunk 2077 2.0 gave me a bit of a glimpse of that.

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[–] [email protected] 10 points 9 months ago (3 children)

robin hood rpg like red dead redemption

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[–] [email protected] 10 points 9 months ago (4 children)

I would love a version of Satisfactory that has the depth and procedural terrain/resource generation of Factorio.

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[–] [email protected] 10 points 9 months ago (1 children)

A realistic singleplayer shooter game with multiple settings from WW1 right through to the Vietnam war. Extensive maps, vehicles, and weapons. You can play anything from an infantry soldier to the captain of a battleship or pilot of a bomber.

Closest thing to that is the Arma games.

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[–] [email protected] 10 points 9 months ago* (last edited 9 months ago) (3 children)

A MOBA/RTS hybrid.

As in... You fight on the usual 3 lane DotA style map with towers, jungle, a main base, etc. but you control a small platoon of units you produce from a barracks instead of a champion. Your supply limit starts at 15 but can go up to a small army (maybe a cap of 50) by late game.

Your main form of income comes from killing minions, creeps, jungle camps, towers, etc.

I originally wanted to make it as a StarCraft II custom map but the map editor is more complex than actual fucking game dev software to use.

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[–] [email protected] 10 points 9 months ago

i want to first person, in VR frolic in the fields as a small furry animal, along with others MMO. could sweet fun sunshine therapy or watership down traumatic violence or crazy furry social scene.

can i be a young squirrel chasing others around a tree in the lazy afternoon?

[–] [email protected] 10 points 9 months ago (4 children)

Mine already was 95% developed before EA's investors shit their pants over holiday season sales.

I can play a free-to-play shell of it now, but my closest friends are all gone now. What fun is a 4-to-8 player game when everybody you wanted to play it with is dead or gone?

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[–] [email protected] 10 points 9 months ago (1 children)

An actual good survival zombie MMO. Ala what day z and h1z1 were supposed to be. H1z1 had the idea to be a procedurally generated middle america setting that sounded amazing. But it turned into a battle royal. Day Z was supposed to be the hardcore survival zombie but it's too just turned into essentially a battle royal. I don't know. I know there has been so many in that genre but I don't feel like any of the ones I've played hit it right. 7 days to die is maybe the closest and I also really liked project zomboid too. I guess I thought dayz captured the realism of the combat with it's arma roots.

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[–] [email protected] 10 points 9 months ago (5 children)

A modern remake of Saints Row 2. But, since Volition shutdown it’s no longer possible.

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[–] [email protected] 10 points 9 months ago (9 children)

I want a third person single player Superman game, where Superman is actually as OP as he should be. No squish whatsoever unless kryptonite is involved (and kryptonite would have to be very rare). Because he’d be un-killable and have the edge in almost every situation, the game would have to be pretty creative in order to keep it challenging. And no, I don’t want a Clark Kent journalist simulator. I want to have full 3D flight, invulnerability, super-speed, and everything else. The whole shebang. With some creative storytelling and game mechanics, this could be so awesome.

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[–] [email protected] 10 points 9 months ago (2 children)

An insectoid themed MMORPG! I'm not even a fun of insects, it's just such an endless creative potential given their variety. Can have different classes and factions, for instance a Rhino bug tank, mantis-assasin, druid ladybug, Butterfly magician; The Ant Insect's Republic, Wasp Protectorate, Holy Bee Empire! Also underground cities, tons of them!

Unfortunately won't ever be made since an average player needs to be able to play as a human warrior to be interested...

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[–] [email protected] 9 points 9 months ago* (last edited 9 months ago)

I'm not reading through all the comments to see if somebody has already mentioned these...

  1. A game where you start out Godlike, superbuffed, maxed stats, best equipment whatever... but to progress through the game you slowly start to give up your gear, quit using your best skills (until they atrophy and are lost/drastically weakened) to end the game as a regular person just doing regular things. The catch would be to wrap a good story around why you'd be giving up all your cool shit.

  2. A FPS that is split between the cutscenes of the warriors talking shit and the generals talking shit and the actual gameplay of you being a random nobody who is just trying to survive. You can't pick up weapons, because you dont know how to use them or it draws attention and you get attacked directly by the soldiers of both armies. Maybe there'd be NPC's at the beginning of the levels that you'd sorta be expected to try to keep alive but inevitably they would start to get picked off by cross fire, artillery, tanks, booby traps set by the fighting soldiers, etc.

  3. An RPG where the basic game loop is kinda flipped. Where you'd expect to have random encounters and fights, you'd be able to see the mobs and the interactions would be more of the "Talk" or "Trade" variety but doing things like opening a door or crossing a bridge or equipping a weapon starts a fight. Usually your character would have something wrong with them... so like, going to sleep would leave you with sleep in your eye or groggy and trying to search or open things would start the encounter. Another example, your character's let gets hurt and now your random encounter is with the cobblestones that you're trying to walk on to get to the house of healing.

  4. An RPG in the style of like the NES/SNES Final Fantasy games or the Earthbound/Mother series where you're characters are trying to start a band and the Random Encounters aren't fights but gigs. You finish the fights by either playing really well a type of music the crowd wants/likes, playing poorly or playing something the crowd doesn't want/like until they kick you off stage. The goals are things like, getting better equipment, playing notable venues, making a name for yourselves and making it to "The Big Show".

[–] captain_aggravated 9 points 9 months ago (3 children)

I want to combine a Fallout game (an open-world RPG with a branching narrative and multiple ways to solve problems, and that actually presents moral quandaries to players beyond "is killing an entire town good...or bad?") with FTL: Faster Than Light (a game in which you play as a space ship, and have to manage targeting and timing of weapons in combat along with shuffling power and crew attention between ships systems...which is also a rogue-like and the "correct" solution to most of the problems you face are randomly selected).

Instead of putting points into stats and skills, I want to hire different crewmembers and buy/upgrade ships systems. And I want to be given a meaningful choice where the consequences are apparent up front.

FTL will present you with a space station overrun by giant alien spiders, and your options are 1. Just leave (no risk, no reward), 2. Send a crewman in to help (Either save the day and get rewarded with fuel, ammo and scrap, or lose a crewmember and take hull damage, this is random every time you get this encounter) or if you have the right equipment/crew you unlock an option to get a guaranteed small reward.

No, give me the choice to send a crewmember to their deaths to save a bunch of civilians, OR keep my crewmember because as captain I'm responsible for his safety, even if it means civilians die.

Let me choose to align with different factions, build a warship or a diplomatic ship or a trade ship. Let gunning down the entire rebel fleet to the last ship be equally as valid a solution as negotiating a trade agreement with the federation or whatever.

Give me a Fallout game with the primary loop of FTL.

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[–] [email protected] 9 points 9 months ago* (last edited 9 months ago) (2 children)

A fighting game where you play an average Greek soldier on his way to becoming a hero.

It starts where you have to kill 5 enemies in a battle and you get promoted. Then you have to kill 10 etc.

You can upgrade your hero and the soldiers fighting under you. So you can choose to become a powerful lone hero or a hero and his men. If you don't kill enough of the enemy you don't advance. But if you go on a rampage and the battle is lost you also lose. Your performance influences the battle. So it might be that holding a bridge is more important than total kills for example.

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[–] [email protected] 9 points 9 months ago (1 children)
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[–] [email protected] 9 points 9 months ago (4 children)

I've been cooking up an idea for a smaller style MMO with as few NPCs as possible. It'd take a large skill tree in which you can't possibly put points into everything so people have to specialize and work together. NPCs might fill in jobs while a player is offline like taking sales at the store or unattended crafting but all quests and rewards come from other players. Something unavoidable is that I think there has to be an end or else people either 1) can branch out and become so skilled they don't need other people or 2) stagnate. So after X real world days, an apocalypse happens. Plague, dragon attack, aliens, zombies, blight, pirates, whatever. If you win, you can rebuild and get a benefit before your next go around. If you lose, you migrate to a new place (generate a new map) and try again.

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[–] [email protected] 9 points 9 months ago (2 children)

Okay bear with me as I go on an unhinged rant about a game I've wanted for years but is very unlikely to happen. For this we need to go into the deep Elder Scrolls lore, which I am going to butcher mostly because my version is amusing to me and all ideas are canon.

Imagine a magic steampunk world completely alien from our own, none of this Skyrim nonsense but truly alien. A time traveling thousand foot tall Magical Murder Mech decides 'yolo I'm destroy the planet', and almost does too, until Some Demigod shows up in their own time traveling magical murder mech (this one isn't nearly as impressive though). They go fisticuffs with each other, a bunch of the planet is destroyed. Some normal people with hopes and dreams or whatever are like 'this blows' so they build a magical space ship. Not like a magical space rocket; I mean like a Sailboat on Steroids. They decide to fuck off to the moon because where else would you go. Anyway Some Demigod gets mangled by the other, better Magical Murder Mech who then follows the normal people with hopes and dreams or whatever to the moon, because that's the most obvious choice for them to escape to because where else would you go. They show up ready to fuck up the moon colony when Complete Rando walks up and back-sasses the time traveling Magical Murder Mech to death. He then wanders up to Guy In Charge and is like 'hey I want to fuck your daughter', but surprise! The daughter is actually an intersex pansexual enby, oh and also they're a god. So Complete Rando takes one look at that Gorgeous Deity (who is also maybe a lot a bit fascist but that's a different story) and is like hell yeah, with our libidos combined we can repopulate the planet together.

Now that we've got that out of the way, I want a game that takes place from the perspectives of multiple normal people with hopes and dreams or whatever. Different characters follow different sections of the story. So the first character you might be learning about the Magical Murder Mech that's running loose on the planet. You're trying to prepare, you catch glimpses of the thing while fleeing your home. Another character could be someone who is in the Sailboat on Steroids and trying to get by on limited supplies while looking for people you were separated from in the chaos. However many characters there ends up being though, it would be crucial that the last scene in this game is watching Complete Rando suck face with Gorgeous Deity because I also want a game that tilts phobes.

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