any arena shooter in the style of Quake, Halo, or Unreal Tournament. It’s a shame they aren’t more popular
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
Huh, I was under the impression there was a bit of a "boomer shooter" renaissance going on the last few years. I know I've seen a bunch of games that were trying to emulate the feel and sometimes even the look of that style of FPS.
The definitions of arena shooters and boomer shooters are both pretty fuzzy and have a lot of overlap.
For example, I consider Duke Nukem 3D’s multiplayer to be a great arena shooter, however when many people talk about arena shooters what they mean are early 2000s style shooters that are fully 3D rather than sprite based. Halo CE was “the” arena shooter when it came out.
It is a genre that really hasn’t made a comeback. Some people say things like Overwatch are arena shooters, but for the kinds of people wanting old fashioned shooters a big element is that all players start with the same weapons and abilities by default. It’s the imperfection of language trying to articulate a feeling.
Really? I must be out of the loop then 😂
Some notable games in the "boomer shooter" genre:
- Doom (2016) and Doom Eternal
- Warhammer 40.000 Boltgun
- Games by New Blood Interactive:
- Amid Evil
- DUSK
- Ultrakill
- Gloomwood
- Cultic
- Ion Fury
- Prodeus
- Dread Templar
- Hrot
Oh, OK! I should have been more specific that I was talking about multiplayer games like what I mentioned, my bad! I knew about some of those games. The Doom Reboot and that Warhammer Boltgun are both sick, I’ve enjoyed both of them. I’ll be looking into the others thanks!
for multiplayer I liked Splitgate a lot, but the devs seem to have mostly abandoned it right when it came out of beta.
How does the Halo Infinite arena multiplayer differ from the original Halo? I never got to play the multiplayer modes in these older shooters.
Is it that the older shooters had faster movement or simpler controls (easy to pick up, hard to master)? More like a Painkiller style of shooting? Or is that impression I have of older shooters totally off base?
Giants: Citizen Kabuto
It was a kinda janky 3D Action Adventure from around 2000. Back then it had really beautiful and colorful graphics. I remember playing it on my first "real" PC and being amazed by how it looked.
It also stands out to me for being actually funny and comitting to being a comedy game.
I loved this game! The humour was my favourite part - very dry and very British. A fun shooter with a lot of variety. Amazing soundtrack by Jeremy Soule. I found the game very difficult, though - I doubt I ever got close to finishing it. How about you?
You two + the screenshots on the steam page I just looked up have sold me on this. It looks, at the very least, interesting and different, which is sometimes all I want really. I'll give it a shot.
There's also a spiritual successor made by the same people (more or less), Armed & Dangerous.
When I first played it I didn't get very far into it. But I came back to it a few years later and finished it. The Multiplayer was also suprisingly fun on LAN-parties.
Nobody can hate that game. Damn that was gold. I believe it's well beloved, tho not widely remembered
Nobody ever says this but Halo Infinite isn't that bad if you ignore the battlepass
It's unfortunate that the game is designed with like 50 layers of battle pass reminder nags. And that it aggressively hated you picking only the modes you really wantes to played; becauae man, yeah, I had a lot of fun with it.
Watch_Dogs was my first platinum on PS3. Everyone was shitting all over the game due to the PC port controversy, but I really enjoyed it. Huge city, different environment, actually good on-foot movement unlike in GTA games, and toooooooons of side stuff to do.
And oh dear, all the hacking stuff was such fun. Yes it was all just one button, but everything was well implemented. The amount of personal details you could pull from phones was amazing. I kept doing it all the time and it wasn't until near the end of the game that they started repeating.
And the trademark unique Ubisoft multiplayer. Shame it didn't have full-blown online mode, I can see myself getting lost in it.
Yea great game. Didn't deserve all the hate unrelated to its actual accomplishments.
The DLC... Bad Blood I think? Was even better.
I can't emphasize enough how cool some of those VR side-missions were. Some would qualify as fun standalone indie games on their own.
Ah yes, I absolutely loved Watch_Dogs! Glad I wasn't the only one! :)
I actually really enjoyed playing Crash Bandicoot: The Wrath of Cortex. Maybe I just first played it when I was too young to notice differences with it compared to the previous entries. Grew up loving it and didn't learn how generally hated it was until a few years ago.
I think Overwatch is the best game in it's genre. Right now it is the most balanced has the most composition variety the game has seen since before Brigitte was added. Other games like Paladins or Gundam Evolution don't even come close.
The scaling back of the planned PvE content was disheartening and incredibly frustrating, but it doesn't change the fact that the game we have right now is really fun.
If we’re talking unpopular as in not very well known outside of its immediate community I gotta say Ultrakill. It’s a retro shooter distilled to its most essential parts with a style meter tied into it. It’s like ballet… with shotguns and exploding demons- so not a lot like ballet. But it’s good! Buy it!
BLOOD IS FUEL.... FOR MY COCK
Love loved loved Battleborn. Nothing like it to my knowledge other than Gigantic which also died. The combo FPS / Moba was super fun. RIP Battleborn you died before you even took off.
Salt and Sanctuary (more for it being unpopular vs bad hivemind).
I love Metroidvanias, but combined with Souls-like elements makes for a very fun concoction. This one in particular I have so much fun exploring. The story telling and world building adds to the mystery and the fun of unraveling the story. It has a very good variety of enemies/bosses/items. It also oozes so much atmosphere. One of the better Metroidvanias (I played a fair number of them).
Another one is Dark Souls 2. I get it being disliked; can't be helped as it had a lot of departures from the first. But out of all 3, this one I played x3 as much. I absolutely love the sheer variety of locations (it's ridiculous); exploration is super fun and rewarding.
Not quite unpopular but titanfall 2. The movement is exquisite, the chaos that unfolds when titans start dropping is incredible. There is nothing quite like getting cornered by a titan as a pilot and desperately darting through buildings with your AT weapon trying to survive.
"Not quite unpopular" is an understatement, the problem with titanfall 2 is just that it didn't sell that well, but whenever I see it mentioned it is always universally praised.
Dungeon Crawl Stone Soup is my favorite game:
- Best name.
- In development since the 90s, still looks like the 90s.
- Played hundreds of hours, still never finished it (cause I'm shit).
Tacoma. Incredible game, barely has any gameplay, though, and is very short if you don't actively look for side-content, which is the main focus of the game. It's mostly storytelling through holographic logs of an abandoned station. Your goal is to salvage previous data in there and an abandoned AI, that your company needs to reclaim.
I enjoyed Tacoma very much. Fullbright always has such great writing, characters, and settings.
I never hear anyone talk about this, but one of my favourite games as a kid was Metal Arms: Glitch in the System. It has such a unique tone, and I thought it was the peak of videogame graphics back in the day. I'm not sure if it's necessarily disliked, but I just never hear discussion about it.
I believe Jim Sterling is a fan of that